Spells
< . . . Spells; configurable parameters and effects.
. . . >
- Customizable Parameters for ALL Spells:
Config Line | Help |
---|---|
Name: | <Name of the Spell (not customizable yet)> |
Whitelisted_Spell: | <True to avoid region restrictions (if enabled)> |
Description: | <Description of the Spell> |
Mana Cost: | <Amount of mana needed to cast the spell.> |
CoolDown: | <CoolDown between casts in seconds.> |
- Customizable Parameters depending on Spell Type:
Config Line | Help |
---|---|
Projectile_Speed: | <<Speed Acceleration % for projectile (not all projectiles have the same base speed).> |
Explosion_Power: | <<Power of the explosion. Note: TNT has a power of 4.> |
Destroy_Blocks: | <<destroy blocks on explosion? > |
Ignite_Blocks: | <<ignite blocks on explosion?> |
Cast_Range: | <<max range to cast the spell, some spells will be cast to the max range if you're trying to target something out of the range (like the Destruction spell).> |
Effect_Range: | <<ike auras, the spell will have effect inside the area range.> |
Aura_Range: | <<max aura range, entities out of the range will not be affected.> |
Aura_Duration: | <<time (seconds) for the duration of the aura.> |
Aura_Timing: | <<time (seconds) in which aura applies their effects (for example; by default, the Fire Aura will apply burns to entities every 4 seconds.)> |
Burn_Time: | <<burn duration (seconds) for the affected entity.> |
Explosion_Timing: | <<delay time (seconds) between explosions in a "curse" kind spell.> |
Explosion_Amount: | <<number of explosions to generate.> |
Damage: | <<flat damage (ignores armor), 2 damage = 1 heart, example; 20 damage -> instakill a player (10 hearts)> |
Damage_Times: | <<amount of times the damage will be applied to the entity/ies affected by the spell.> |
Damage_Timing: | <<delay time (seconds) between hits(apply damage to entity) in a "curse" kind spell.> |
Slow_Power: | <<a slow power of 6 TOTALLY paralizes the affected entity, more than 6 will cause problems, (entities walk back and other weird issues) so try to use from 1 to 6.> |
Slow_Duration: | <<duration (seconds) for the slow debuff.> |
Buff_Power(BUFF_NAME): | <<Power Level for BUFF, bukkit messes up with buff level so "Power: 5" doesn't means "Level: 5".> |
Buff_Duration(BUFF_NAME): | <<time (seconds) for specified buff.> |
Push_Power: | <<power of the push.> |
Attraction_Range: | <<like the effect range, the attraction range will determine the max range of the effect.> |
Attraction_Power: | <<power of the attraction effect.> |
Attraction_Timing: | <<time between attraction executions.> |
Attraction_Amount: | <<amount of time the effect will be triggered.> |
Healing_Percentage: | <<the heals are determined by a percentage of max health, a player has 20 ->(10 hearts) so 25% of healing will heal the player 5 ->(2,5 hearts).> |
Burn_Time(Undead): | <<like the normal burn time, but will only affect undead entities.> |
Blind_Power: | <<power of the effect (blind), similar to slow.> |
Blind_Duration: | <<duration for the effect, similar to slow.> |
Entity_Detection_Range: | <<entity detection range for summoned entities, like Swine Fury (pig).> |
Summoned_Duration: | <<live time for the summoned entity, like Summon Zombie (zombie).> |
Confusion_Duration: | <<duration for the effect (confusion), similar to slow.> |
- Notes:
- Time is in Seconds.
- Range is in Blocks (in all directions).
- Undead Mobs: zombie, skeleton, pig zombie, wither skeleton, zombie villager. (unfortunately, pigmen are inmune to fire :D)
- Damage: Damage is FLAT damage and ignores armor, 2 Damage = x1 Heart.
- Slow Power: slow power 6 TOTALLY paralizes the affected entity, more than 6 will cause problems, (entities walk back and other weird issues)
- Summoned Entities: will not drop any item or exp.
Fire Spell Group (Default Fire Wizard Path)
- The Fire Spells are based on offence, they have average damage and many spells that makes damage over time.
- [#1] Fire Ball: (Works on Entities)
- Description: shoots a Fire Ball that ignites enemies on contact.
- Mana Cost: 10
- CoolDown: 10
- Specific Parameters:
- Projectile Speed: 100%
- Projectile Speed: 100%
- [#2] Fire Blast: (Works on Entities and Terrain)
- Description: shoots a Fire Blast that explodes on contact.
- Mana Cost: 15
- CoolDown: 14
- Specific Parameters:
- Projectile Speed: 100%
- Explosion Power: 2
- Destroy Blocks: false
- Ignite Blocks: false
- [#3] Destruction: (Works on Entities, Terrain and even Air)
- Description: immediately creates an explosion at the target location/entity.
- Mana Cost: 12
- CoolDown: 16
- Specific Parameters:
- Cast Range: 15
- Explosion Power: 3
- Destroy Blocks: false
- Ignite Blocks: false
- [#4] Fire Aura: (Self Cast, affects nearby entities)
- Description: creates a fire aura around the caster that burns nearby enemies.
- Mana Cost: 20
- CoolDown: 60
- Specific Parameters:
- Aura Duration: 30
- Aura Range: 6
- Aura Timing: 4
- Burn Time: 3
- [#5] Fire Snake: (Works on Entities and Terrain)
- Description: generates a path on fire that explodes when gets to the max range or touches an entity, path is progressive, 1 block per 0,5 seconds.
- Mana Cost: 15
- CoolDown: 16
- Specific Parameters:
- Cast Range: 10
- Explosion Power: 5
- Destroy Blocks: false
- Ignite Blocks: false
- [#6] Eyes of Doom: (Works on Entities, Curse)
- Description: immediately ignites the target entity, that entity will suffer various timed explosions while burning.
- Mana Cost: 30
- CoolDown: 20
- Specific Parameters:
- Cast Range: 15
- Explosion Power: 1
- Destroy Blocks: false
- Ignite Blocks: false
- Explosion Timing: 4
- Explosion Amount: 3
- Burn Time: 15
- [#7] Run Baby Run: (Works on Entities)(planned, next version)
- Description: this curse kind spell sends waves of fireballs to the cursed entity in intervals.
- Mana Cost: 40
- CoolDown: 50
- Specific Parameters:
- Cast Range: 18
- Explosion Power: 3
- Destroy Blocks: false
- Ignite Blocks: false
- [#8] Meteor: (Works on Entities and Terrain)
- Description: after a delay, a Fire Ball strikes the target location creating a huge explosion and burning all nearby entities/blocks.
- Mana Cost: 35
- CoolDown: 30
- Specific Parameters:
- Cast Range: 25
- Explosion Power: 10
- Destroy Blocks: false
- Ignite Blocks: true
- [#9] Volcano: (SelfCast)(planned next version)
- Description: the area around the caster gets slowly into lava and then gets back to the previous material (range 6 blocks in all directions)
- Mana Cost: 40
- CoolDown: 60
- Specific Parameters:
- None
Ice Spell Group (Default Ice Wizard Path)
- None
- The Ice Spells are based on the enemy control, mid-low damage with high slow spells and a bit of defense.
- [#1] FrostBite: (Works on Entities)
- Description: shoots a snowball that damages and slows the affected enemy.
- Mana Cost: 5
- CoolDown: 10
- Specific Parameters:
- Projectile Speed: 100%
- Damage: 1
- Slow Power: 3
- Slow Duration: 5
- [#2] Hypothermia: (Works on Entities)
- Description: immediately slows target enemy and damages it by time.
- Mana Cost: 10
- CoolDown: 16
- Specific Parameters:
- Cast Range: 15
- Slow Power: 5
- Slow Duration: 7
- Damage: 1
- Damage Timing: 2
- Damage Times: 3
- [#3] Ice Aura: (Self Cast, affects nearby entities)
- Description: creates an icy aura around the caster that slows nearby enemies.
- Mana Cost: 18
- CoolDown: 50
- Specific Parameters:
- Aura Duration: 30
- Aura Range: 8
- Aura Timing: 5
- Slow Power: 2
- Slow Duration: 4
- [#4] Ice Jail: (Works on Entities)
- Description: shoots a snowball that encapsules affected entity into a 3x3 Ice Jail.
- Mana Cost: 30
- CoolDown: 60
- Specific Parameters:
- Projectile Speed: 80%
- Projectile Speed: 80%
- [#5] Icy Guard: (Self Cast)(planned next version)
- Description: temporaly summons 4 SnowMen to fight for you, a little difference with the normal SnowMen is that their snowballs makes 1 damage and has 200% projectile speed.
- Mana Cost: 40
- CoolDown: 80
- Specific Parameters:
- Summoned_Duration: 25
- Summoned_Duration: 25
- [#6] Ice Wall: (Works on Terrain)
- Description: creates an Ice Wall in the target location, measures 7x3
- Mana Cost: 20
- CoolDown: 30
- Specific Parameters:
- Cast Range: 15
- Cast Range: 15
- [#7] Blizzard: (Works on Entitites)
- Description: immediately slows and damages all nearby enemies.
- Mana Cost: 40
- CoolDown: 60
- Specific Parameters:
- Effect Range: 15
- Damage: 10
- Slow Power: 6
- Slow Duration: 10
Storm Spell Group (Default Storm Wizard Path)
- The Thunder Spells are the most powerful and damaging of all.
- [#1] Bolt: (Works on Entities)
- Description: shoots an ender pearl and damages the affected entity over time.
- Mana Cost: 6
- CoolDown: 10
- Specific Parameters:
- Projectile Speed: 150%
- Damage: 1
- Damage Timing: 1
- Damage Times: 3
- [#2] Flash: (Self Buff)(planned next version)
- Description: gives the caster a powerful buff of speed.
- Mana Cost: 15
- CoolDown: 90
- Specific Parameters:
- Buff Power(SPEED): 6
- Buff Duration(SPEED): 60
- [#3] Thunder: (Works on Entities and Terrain)
- Description: strikes a thunder at the target location.
- Mana Cost: 10
- CoolDown: 20
- Specific Parameters:
- Cast Range: 15
- Cast Range: 15
- [#4] Thunder Bolt: (Works on Entities and Terrain)
- Description: strikes a thunder at the target location AND creates an explosion.
- Mana Cost: 16
- CoolDown: 20
- Specific Parameters:
- Cast Range: 15
- Explosion Power: 3
- Destroy Blocks: false
- Ignite Blocks: false
- [#5] Static Aura: (Self Cast, affects nearby entities)
- Description: creates an electrical aura around the caster that shocks nearby enemies.
- Mana Cost: 30
- CoolDown: 70
- Specific Parameters:
- Aura Duration: 30
- Aura Range: 7
- Aura Timing: 4
- Damage: 2
- [#6] Storm Child: (Self Cast, affects nearby entities)
- Description: creates an electrical aura around the caster that strikes thunders to nearby enemies.
- Mana Cost: 60
- CoolDown: 120
- Specific Parameters:
- Aura Duration: 45
- Aura Range: 10
- Aura Timing: 5
- [#7] Lightning Veins: (Works on Entities and Terrain)
- Description: teleports the player to the target location and strikes thunders to the entities around the new location.
- Mana Cost: 30
- CoolDown: 30
- Specific Parameters:
- Cast Range: 20
- Effect Range: 5
Psychic Spell Group (Default Psychic Wizard Path)
- The Psychic Spells are capable or many tasks that are only available in this path, this path is not aimed on damage but self buff and enviroment domination.
- [#1] Mobility: (Self Buff)
- Description: gives the caster speed and jump buffs, also while jump buff remains active all fall damage will be disabled.
- Mana Cost: 10
- CoolDown: 60
- Specific Parameters:
- Buff Power(SPEED): 3
- Buff Duration(SPEED): 40
- Buff Power(JUMP): 3
- Buff Duration(JUMP): 40
- [#2] Invisibility: (Self Buff)
- Description: gives the caster invisibility buff.
- Mana Cost: 20
- CoolDown: 120
- Specific Parameters:
- Buff Power(INVISIBILITY): 1
- Buff Duration(INVISIBILITY): 30
- [#3] Psycho Wave: (Works on Entities)
- Description: the wizard takes a second to materialize an anvil and strike it to the target entity, causing damage and push back.
- Mana Cost: 12
- CoolDown: 20
- Specific Parameters:
- Cast Range: 10
- Damage: 5
- Push Power: 3
- [#4] Night Vision: (Self Buff)
- Description: gives the caster night vision buff.
- Mana Cost: 5
- CoolDown: 20
- Specific Parameters:
- Buff Power(NIGHT_VISION): 1
- Buff Duration(NIGHT_VISION): 50
- [#5] Telekinesis: (Works on Terrain)
- Description: this spell gets the target block, and lets the wizard to place it in another location.
- Mana Cost: 3
- CoolDown: 2
- Specific Parameters:
- Cast Range: 15
- Cast Range: 15
- [#6] Arrow Shower: (Works on Entities, Terrain and even Air)(planned, next version)
- Description: the wizard instantly creates a wall of arrows that will be shoot to the target.
- Mana Cost: 20
- CoolDown: 25
- Specific Parameters:
- Projectile Speed: 150%
- Arrows: 6
- [#7] FusRoDah: (Works on Entities)
- Description: a great wave of energy launches into the air all nearby entities.
- Mana Cost: 20
- CoolDown: 30
- Specific Parameters:
- Effect Range: 8
- Push Power: 5
- [#8] Gravity: (Works on Entities) (planned, next version)
- Description: this spell launches the affected entity into air, fall damage is guaranteed.
- Mana Cost: 16
- CoolDown: 22
- Specific Parameters:
- Push Power: 7
- Push Power: 7
- [#9] Void: (Works on Entities, Terrain and even Air)
- Description: this spell instantly creates a void, attracting all entities in range to it every second and creating huge explosion. The wizard whocast the spell is inmune to the attractions.
- Mana Cost: 50
- CoolDown: 50
- Specific Parameters:
- Cast Range: 25
- Explosion Power: 8
- Destroy Blocks: false
- Ignite Blocks: false
- Explosion Timing: 2
- Explosion Amount: 6
- Attraction Range: 15
- Attraction Power: 2
- Attraction Timing: 1
- Attraction Amount: 12
White Spell Group (Default White Wizard Path)
- The White Spells are usually aimed on helping others, with heal and buff kind spells, but not all is just to help others...
- [#1] Self Heal: (Self Cast)
- Description: heals yourselft.
- Mana Cost: 5
- CoolDown: 20
- Specific Parameters:
- Healing Percentage: 25
- Healing Percentage: 25
- [#2] Holy Light: (Self Cast)
- Description: strikes a light thunder over you (no damage) that blinds enemies in range, makes undeads burn.
- Mana Cost: 10
- CoolDown: 16
- Specific Parameters:
- Effect Range: 6
- Blind Power: 5
- Blind Duration: 10
- Burn Time(Undead): 5
- [#3] Super Soldier: (Works on Entities, also yourself)
- Description: gives a triple buff to the PLAYER affected, Strength, Resistance and Fire Resistance.
- Mana Cost: 30
- CoolDown: 180
- Specific Parameters:
- Cast Range: 15
- Buff Power(INCREASE_DAMAGE): 3
- Buff Duration(INCREASE_DAMAGE): 50
- Buff Power(DAMAGE_RESISTANCE): 3
- Buff Duration(DAMAGE_RESISTANCE): 50
- Buff Power(FIRE_RESISTANCE): 3
- Buff Duration(FIRE_RESISTANCE): 50
- [#4] Area Healing: (Works on Entities, also yourself)
- Description: will heal all PLAYERS in range, but will burn undead ones.
- Mana Cost: 15
- CoolDown: 40
- Specific Parameters:
- Effect Range: 10
- Healing Percentage: 15
- Burn Time(Undead): 6
- [#5] Swine Fury: (Works on Entities and Terrain)
- Description: summons an EXPLOSIVE pig, will target the nearest entity around it's spawn location, and will explode after a little delay.
- Mana Cost: 40
- CoolDown: 20
- Specific Parameters:
- Cast Range: 15
- Explosion Power: 6
- Destroy Blocks: false
- Ignite Blocks: false
- Entity Detection Range: 10
- [#6] Regeneration Aura: (Self Cast, affects nearby entities and yourself)
- Description: will gives a regeneration buff to nearby PLAYERS.
- Mana Cost: 25
- CoolDown: 80
- Specific Parameters:
- Aura Duration: 45
- Aura Range: 5
- Aura Timing: 6
- Buff Power(REGENERATION): 1
- Buff Duration(REGENERATION): 2
- [#7] Light Chains: (Works on Entities)
- Description: shoots a snowball that slows hard, damages and burns the affected entity.
- Mana Cost: 35
- CoolDown: 25
- Specific Parameters:
- Projectile Speed: 125%
- Damage: 5
- Burn Time: 10
- Slow Power: 6
- Slow Duration: 6
Necromancy Spell Group (Default Necromancer Wizard Path) ON DEVELOPMENT!
- As you can imagine, this path is based on the invocation of the undead, poison and curses.
- [#1] Summon Zombie: (Works on Terrain)
- Description: temporaly summons a zombie to fight for you.
- Mana Cost: 15
- CoolDown: 20
- Specific Parameters:
- Summoned_Duration: 20
- Summoned_Duration: 20
- [#2] Confusion: (Works on Entities)
- Description: instantly curses an entity, that entity will be hardly confused for some time.
- Mana Cost: 5
- CoolDown: 20
- Specific Parameters:
- Cast Range: 18
- Confusion_Duration: 10
- [#3] Drain: (Works on Entities)
- Description: instantly steals a flat amount of HP to the affected entity.
- Mana Cost: 15
- CoolDown: 30
- Specific Parameters:
- Cast Range: 14
- Damage (Also HP restored): 4
- [#4] Poisoned Dagger: (Works on Entities)
- Description: hardly poisons the hit entity, must HIT (punch) the entity.
- Mana Cost: 12
- CoolDown: 30
- Specific Parameters:
- Poison Power: 5
- Poison Duration: 10
- [#5] Summon Skeletons: (Works on Terrain)
- Description: temporaly summons 2 skeletons to fight for you.
- Mana Cost: 30
- CoolDown: 20
- Specific Parameters:
- Summoned_Duration: 20
- Summoned_Duration: 20
- [#6] Rotten Aura: (Self Cast, affects nearby entities)
- Description: creates a rotten aura around the caster that poisons (normal poison + wither poison) nearby enemies.
- Mana Cost: 35
- CoolDown: 80
- Specific Parameters:
- Aura Duration: 35
- Aura Range: 7
- Aura Timing: 5
- Poison Power: 2
- Poison Duration: 4
- Wither Poison Power: 2
- Wither Poison Duration: 4
- [#7] Consume: (Works on Entities)
- Description: instantly curses an entity, that entity will be affected by Hunger and Weakness debuffs.
- Mana Cost: 10
- CoolDown: 25
- Specific Parameters:
- Cast Range: 16
- Hunger Power: 3
- Hunger Duration: 8
- Weakness Power: 3
- Weakness Power: 8
- [#8] Orb of Despair: (Works on Entities and Terrain)
- Description: shoots a Wither Skull.
- Mana Cost: 20
- CoolDown: 30
- Specific Parameters:
- Projectile Speed: 125%
- Projectile Speed: 125%
- [#9] Summon Wither Skeletons: (Works on Terrain)
- Description: temporaly summons 3 Wither Skeletons to fight for you.
- Mana Cost: 60
- CoolDown: 30
- Specific Parameters:
- Summoned_Duration: 30
- Summoned_Duration: 30
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