VoxelTextures
Notice: This features of this plugin has merged into our new VoxelModPackPlugin. We highly recommend using it instead as this plugin will not be updated anymore.
Introduction
VoxelTexturesPlugin is the server-side counterpart to VoxelTextures. Server administrators can use the plugin to transmit server region data to clients running the VoxelTextures client mod. The plugin is very lightweight and sends only the region data and a hashed “world identifier” used by the client to determine the current world.
Requirements
- Requires VoxelPacket
- Clients must be using VoxelModPack v8.5 or BronyModPack v1.1 to take advantage of this plugin.
Features
Allows clients running VoxelTextures to experience region-specified texture pack changes and other cool functionality such as welcome text and display of the current region name. Server opers can reload the region file at any time and can also find the current world hash to allow the creation of server-specific region files. Place your server's custom regions.xml file in in the plugins/VoxelTexturesPlugin/ folder on your server. An example regions.xml with comments is available here.
Commands
/vtreload
Reloads the server-side regions.xml file, use this command to instruct the server to reload the file from disk when changes are made.
/vthash
Displays the hash of the currently occupied world. Use this to find out the hash of your world to include in the regions.xml file.
When is there a 1.4.2 version comming out?
@yazababba
There isn't a tutorial at the moment. But if you send me a copy of your regions file I can take a look to see what is wrong.
Is there a tutorial somewhere on how to configure it? I really need this plugin. I know it has some guides on the example, but I just can't seem to get it working.
@VoxelModPack
glad to hear, thanks.
@xemnes1
Not at the moment. But we will look into it.
i have a feature request, is it possible to define a region ingame using worldedits api? or a built in tool like voxel port?
@VoxelModPack
thank you very much!
@xemnes1
Sorry about that. I accidentally left the "priority" tag out of the example regions file. The priority tag is exactly what you need to specify region hierachy. I have updated the example to include that tag along with instructions on how to use it.
how would one put a region inside another region, i have created a 10k x 10k region in my world to fill the world and i have create another set of regions for towns inside the large world region but they wont show up? does the plugin use any form of region hierarchy?
great!I've been waiting for this!