Venificus - Magic in Minecraft
Welcome to the plugin page of the magic plugin Venificus!
What is Venificus?
This plugins allows players to use magic. This magic varies from good and helpful magic to magic that kills and destroys. There are three types of magic: White magic, Black magic and Arcane magic. The plugin supports permissions and is very easy to use. This plugin is different from all other magic plugins because with this plugin, it is not about 'stick spamming'.
Why Venificus?
Venificus comes from the word 'veneficus' which is Latin for wizard/sorcerer. Changing the word made it unique and special with a background meaning.
Commands
vHelp - provides help for the Venificus users vList - gives the player a list of all available spells
Spells
Fulmen - strikes lightning on your target. Noctem - turns day into night. Lucem - turns night into day. Lux - provides you with a source of light in dark times. Mutatio - transforms hostile-mobs into friendly animals. Obscurum - launches a dark missile at your target's direction. Augue - launches a fireball at your target's direction. Evanesces Circumdederunt - hides you and all near allies for a short period of time. Evanesces - hides your body in darkness. Consano Circumdederun - heals you and your close allies for a short period of time. Consano - heals the caster. Venenum - poisons every living human around you. Vertentes - channels magical power between two witches. Siccabitur Rituali - starts a Wither-summoning ritual. Osseus - summons a skeleton. Ferrum - starts a ritual that summons an ally Perturbatio - causes confusion to all nearby players Incendio - sets an opponent on fire
This plugin also supports permissions. For a list of permissions, check below.
Permissions
- Venificus.Fulmen - Venificus.Noctem - Venificus.Lucem - Venificus.Lux - Venificus.Mutatio - Venificus.Obscurum - Venificus.Augue - Venificus.Evanesces - Venificus.EvanescesCircumdederunt - Venificus.ConsanoCircumdederunt - Venificus.Consano - Venificus.Venenum - Venificus.Vertentes [not implemented] - Venificus.SiccabiturRituali [not implemented] - Venificus.Osseus - Venificus.Perturbatio - Venificus.Ferrum - Venificus.Incendio [not implemented]
Black, White and Ancient magic
The difference between black and white magic is, black magic is used to harm people and for dark rituals. White magic is used to make life in the Minecraft world a bit easier and can be used to help your Minecraft neighbours. Arcane magic is the oldest and most powerful magic in the Minecraft world. The spells can be good and evil. What makes Arcane magic different from the other two is the unique way of spell casting. Every spell requires a magical rune, how much runes the spell needs depends on the power of the spell. Creating a source of light is less powerful than changing the time. White magic spells require Lapis Lazuli as a magical rune, black magic spells require Bones and Arcane magic require both Bones and Lapis Lazuli.
Black Magic
- Fulmen - Obscurum - Augue - Venenum - Osseus - Perturbatio - Perturbatio Circumdederunt - Incendio
White Magic
- Noctem - Lucem - Lux - Mutatio - Evanesces - Evanesces Circumdederunt - Consano Circumdederunt - Consano - Vertentes
Ancient Magic
- Ferrum
How to use
- Drag the 'Venificus.jar' into your plugin folder. - Reload or start the server. - Be sure you have all the permissions or OP - Type '/vHelp' for help in general. - Type '/vList' for a list of spells. - Decide which spell you'd like to cast. - Collect the runes needed for the spell. See Black, White & Arcane magic - Wield a (regular) book - Press 'T' or your personal chat hotkey. - Type the name of the spell, for example 'Fulmen'. - Press Enter - 3 bones will disappear and lightning will hit your target.
Additional details
Java 7 is required to run this plugin.
If you have ideas for new spells or any other update, please let me now in PM or in the comments.
Test Servers
If you'd like to have your server listed here, please send me a PM or post a comment below!
-none ATM-
@ofirharel
Yes, I have a solution for the typing problem. In the new release you are able to bind 1 spell to the spellbook. For example, if you want to use the spell 'Augue' a lot, you bind that one to the spellbook and the rest you have to type. I'd like to keep the typing system because I like it better than stick spamming. Another reason I choose the book is because I hate sticks. (Sorry stick lovers). And typing is also great to make magic less powerfull. The caster has to figure out where the target is going to be, so he could select that area and cast the spell over there. This is very helpful for the players who are not privileged with magic. They will not get instantly hit by lightning.
@JonathanNLD
Oh, i didn't see that... Awesome :) Hm... I noticed you said that you have to type everything to cast it. So, do you think you can make a binding system for it? instead of standing like an idiot mid battle and typing? :P
@ofirharel
I've put a downloadlink in the description, the file I uploaded to Bukkit to be ' official' waits to be approved.
When will this be available for download?
Love the looks of this plugin, Can't wait until it gets more updates and becomes a spell plugin that isn't over using your RAM and also doesn't have Overpowered spells! Keep up the good work! (P.S. Nice GW2 Mesmer)
@deancohen1994
There are cooldowns :D! And more spells keep coming, a can have a look at the config file idea and I am already working on a healing spell. I just have to find something that balances with the healing spell. My work code is : for everything that happens with magic, nature has to find a balance. So maybe the healing spell requires an animal sacrifice? I am also thinking about the option, you can bind one spell to the spellbook so you do not have to 'retype' (everyone will use the last sent message option but whatever :P) the spell again.
I am still waiting for a mod to approve my plugin to be downloadable.
looks like an awesome plugin! even permission support to limit even more what my players can do *evil laugh* but on a serious not, this could work really will with my mage ranks
will keep an eye on this, good work
-- Edit: just an idea, maybe a config file which you can choose options for each spell, eg the turning hostile mobs to friendly maybe configs for a radius, and maybe config what mobs turn into what friendly mobsmaybe a some new spells too, like a book which heals everyone in a certain radius?
also cooldowns maybe? so it can only be used ever X amount of minutes (configurable)
thanks :D
@Alpaca53382 Haha I did not notice that!
@Javi_San_Power
Yes that is a good idea, I am going to make sure you can bind one spell to the spellbook.
Car mini bus!
Would be cool if you could cast it by using an item, like in magicspells /cast bind <spell>
@MMGames
Thank you, the plugin file is not approved yet. I hope it will happen today.
Cool plugin, I will use it :D