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What steps will reproduce the problem?1. Create a walk trigger2. Walk over it3. Nothing will happen4. Now jump on it5. Triggers!
What is the expected output? What do you see instead?The walk trigger does NOT trigger, unless you jump on the block. If you do, the walk trigger DOES trigger.
What version of the product are you using?1.3.3, also apparent in 1.3.2
Do you have an error log of what happened?No error.
Please provide any additional information below.-
If you are using a Pressure Plate you will need to hit the block below the pressure plate, because the plugin does not distinguish blocks. Sorry any mistranslation.
@gondarwars: Go
Not using pressure plates. Walk triggers are described as a trigger on a block and when you walk on that block, the trigger triggers. But this does not happen unless you jump on the block.
Pressure plates fall under Action.PHYSICAL in the PlayerInteractEvent - which I am unsure if VT supports currently. As we are using the PlayerMoveEvent - you must be on the actual block, and pressure plates don't modify your Y coord so it's impossible to remove the need of jumping without using a different event.
Edit: I see you're not using pressure plates. However, I've tested this and the triggers work fine, try updating?
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