Walk triggers don't trigger unless you jump on it. #146


  • New
  • Defect
Open
Assigned to _ForgeUser8773666
  • _ForgeUser8385505 created this issue Aug 8, 2014

    What steps will reproduce the problem?
    1. Create a walk trigger
    2. Walk over it
    3. Nothing will happen
    4. Now jump on it
    5. Triggers!

    What is the expected output? What do you see instead?
    The walk trigger does NOT trigger, unless you jump on the block. If you do, the walk trigger DOES trigger.

    What version of the product are you using?
    1.3.3, also apparent in 1.3.2

    Do you have an error log of what happened?
    No error.

    Please provide any additional information below.
    -

  • _ForgeUser8385505 added the tags New Defect Aug 8, 2014
  • _ForgeUser15723533 posted a comment Aug 8, 2014

    If you are using a Pressure Plate you will need to hit the block below the pressure plate, because the plugin does not distinguish blocks. Sorry any mistranslation.

  • _ForgeUser8385505 posted a comment Aug 22, 2014

    @gondarwars: Go

    Not using pressure plates. Walk triggers are described as a trigger on a block and when you walk on that block, the trigger triggers. But this does not happen unless you jump on the block.


    Edited Aug 22, 2014
  • Lyoko_Firelyte posted a comment Oct 25, 2014

    Pressure plates fall under Action.PHYSICAL in the PlayerInteractEvent - which I am unsure if VT supports currently. As we are using the PlayerMoveEvent - you must be on the actual block, and pressure plates don't modify your Y coord so it's impossible to remove the need of jumping without using a different event.

    Edit: I see you're not using pressure plates. However, I've tested this and the triggers work fine, try updating?


    Edited Oct 25, 2014

To post a comment, please login or register a new account.