VariableTriggers
Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
Hello!
EDIT: Solved!
@Lyoko_Firelyte
Aww thats sad, i thought it would be a nice idea to try if i can include VT2 features in the base code of VT1. I thought this would be less buggy maybe, but okay, i may need to wait for the release of a VT2 where all bugs are fixed. ;)
@fusionlightcat
Anything below 2.0 is owned by Lex and I don't have permission to release that code.
Is there any place where i can get the source code of VariableTriggers v1.3.3.1 (or even the 1 version)?
I have not had time to monitor or update this project, but don't worry! It's open source! If anyone wants to fix some issues and knows Java, click on the github icon and make some pull requests!
Hi, i am new to Variable triggers, is there anyone that can help with an area trigger? i am have troubles getting it to work
Is there a way to disable triggers after a set amount of time?
I have some walk triggers enabled and after 20 minutes I want them to be removed, can I set that up in VT? If so, how?
What? Everything is so different from the previous versions! For example, why can't we set location of a trigger with the bone anymore! It used to be like this:
You would first be prompted to set the trigger location. Then, if I was for example using @SMOKE I would be prompted t oset the smoke location with the bone, now I have to write the coordinates, really annoying tbh!
Hi i hope you read this couse i have problems with this plugin. The ingamecommants don`t work or just a little bit of them and i must use things like /vt ? which are not listed in the command section of this plugin please help me. And things like /vta jump ENTER @TP -75 14 94 doesn`t work
amazing plugin!
@brkdgl07
You misunderstand. I'm adding script in game. Then I'm trying to save it to the config, but it doesn't save. When my server restarts everything is lost. I looked at the tickets, I believe this issue has already been reported.
@donsavage1
You gotta use /vt rt if you change it in config. But sometimes it also doesnt work. If it doesnt work, you will stop server and change config and start again.
Hello.
I'm having trouble getting my triggers to save properly. When I create a click trigger and save, it takes effect in the yml files, but when I remove a trigger and use /vt st the trigger still shows up.
@laacis2
No so much difficulty. You can use /give <yourself> <itemid> and see the returned info. For example, /give yourself 98 1, you will see "smooth brick", so the material name is "smooth_brick". It's very useful when you are eager for the material name of a mod item.
Since I updated to 1.8.3 and the latest version of VT it's had an extremely high Pct tick causing lag on my server :/
http://i.imgur.com/4vDYx8y.png
is there any way i can get the metadata of the item a player is holding when he clicks a block? this would be helpful in making a repair mechanism.
@laacis2
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
@Lyoko_Firelyte
If <getchar::> get a space character, script commands like @SETSTR or @IF will report errors. How to avoid this problem?
@Lyoko_Firelyte
have you looked into creating a valid list of itemnames for @DROPITEM? the resources of information are very thin and its time consuming to find out any valid names. Also continuous variations of names lacking centralization within plugin itself are troublesome.
@Lyoko_Firelyte
except mine has chat channels that you toggle... that would be huge code =[ i solved the issue using wg to cancel chat in that area i needed it canceled. then used vt to re enable it to members only