UsedRotten

UsedRotten

Making Rotten Flesh useful in Bukkit.

This is a very simple plugin for Bukkit. Others have done it, but have lagged a bit behind bukkit updates.

It adds:

  • rotten flesh in a configurable pattern on a crafting table will make 1 leather. Default is 4 Rotten in a 2x2 pattern.
  • Rotten Flesh is also now cookable in a furnace to make leather.

Permissions:

  • The permission UsedRotten.Crafting allows people to craft flesh to leather.
  • Working on a furnace permission, but none yet.

Configuration:

The configuration file allows turning Crafting and Smelting of Rotten on or off. Additionally, it allows you to pick how many Rotten are used for crafting. The Crafting options are:

  • 1: A single Rotten on a will give Leather:

R

  • 2: Two Rotten horizontally will give Leather:

RR

  • 4: Four Rotten in a 2x2 shape will give Leather:

RR RR

  • 6: Six Rotten in a 3x2 shape will give Leather:

RRR RRR

  • 9: Nine Rotten in a 3x3 shape will give Leather:

RRR RRR RRR

Source Code:

The source code for UsedRotten is always available at our GitHub repository: https://github.com/cubesteak/UsedRotten

Video Review (by shop1126):

IMAGE ALT TEXT HERE

Install:

  • Download the jar file (from Files section) and place in server plugins directory.
  • Set config file options to turn crafting and smelting on or off
  • Add permission for crafting if desired.

Releases: Written for CraftBukkit Beta Build (1.7.9-R0.2)

0.4 - Latest. Updating to CB 1.7.9-R02. Also, updating plugin.yml for package update. Sorry for the oversight and any inconvenience! 0.3 - Bug fix for crafting multiple items at once, code cleanup and package name change to remove bukkit from the name. Big thanks to TfT-02 for the help! 0.2 - Adds config file, multiple crafting shapes and ability to enable crafting or smelting at a global level. 0.11 - Just removes left over debug lines. 0.1 - Initial release

Known Issues:

  • When crafting multiple leather at once using "shift-click", the workbench doesn't visually delete all the Rotten that was used. This is just a visual artifact thought - the crafting works properly. The right amount of leather is created and the Rotten is actually consumed. Closing the crafting dialogue sets things right.

To do:

  • Add furnace permissions
  • See if I can get a furnace to consume more than 1 flesh per leather created.
  • Allow configuration of output for both using a furnace or a Crafting Table

Thanks:

  • Using THDigi / RecipeUtil for recipe compares.
  • TfT-02 for lending his skills!

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