Ultimate SkyGrid
Ultimate SkyGrid - Change Log - SERVER LIST - SUPPORTERS
- IMPORTANT - Putting too many chests in the world may cause the populator to crash. There is a lot of arithmetic/variables/random numbers that happen when populating chests, it's fairly intensive.
- Version 0.2.3 released! See change log.
- As it's been quite a long time since the update before this last one, send me pm's if you currently are running or planning to run a server.
Yet another SkyGrid plugin based off SethBling's idea.
ProsperCraft made a video series of this plugin for an earlier version. Check it out here! Find his server info in the server list.
Don't be afraid to leave feedback, suggestions or criticisms.
Features:
- You have the option of putting Nether and normal blocks in main world or you can just do normal.
- Everything that's possible in vanilla Minecraft should be possible with this map.
- Chests may contain valuable materials. If you set your main world to only spawn normal blocks. Nether items will be in the nether skygrid only.
- This plugin comes with a config file that allows you to set various options to make your world unique.
- Recommended for use in a Hardcore-Survival mode server setup
- More images located in the image tab above this description.
- NetherSkyGrid and EndSkyGrid options from 0.1.9.
- Each type of world has its own /usg home. If you arnt in skygrid it'll default to the main world. Otherwise you will goto the home of the current skygrid world type you are in.
A note from uSkyblock's Team:
For the people that don't know it yet, the uSkyblock team, have altered the config so that it can make use of the world generator of UltimateSkyGrid plugin. This way you can setup a separate server (bungee) with a grid world and all the features of uSkyblock.
More info can be found here how to set this up.
Permissions:
- UltimateSkyGrid.sethome
- UltimateSkyGrid.home
- UltimateSkyGrid.reload
Commands:
- /usg - using this command with one of three keywords will access the commands included in the plugin.
- /usg sethome
- /usg home
- /usg reload - this reloads the plugin, updating your configurations without the need to restart the server.
Use with Multiverse Core:
With Multiverse core installed simply drag the UltimateSkyGrid jar file into your plugins folder of your bukkit server.
Type /mv create SkyGrid normal -g UltimateSkyGrid This will generate your world. To get there: simply type /mv tp SkyGrid
Use with editing bukkit.yml:
This plugin has the load: startup designation in the plugin.yml file. This will allow you to assign it as your default generator to your main world.
Open bukkit.yml and below everything write:
worlds: world: generator: UltimateSkyGrid world_nether: generator: UltimateSkyGrid world_the_end: generator: UltimateSkyGrid
It is important to note in yml files not to use tab to indent. I believe bukkit.yml is set up on double spaces. so make sure each indent is only 2 spaces more than the previous one. Note: Make sure the value for World_Name: in the config.yml for this plugin matches the name of the world that your using the skygrid generator in.
Example:
worlds:(enter)
(spacebar)(spacebar)world:(enter)
(spacebar)(spacebar)(spacebar)(spacebar)generator:(spacebar)UltimateSkyGrid
IMPORTANT
- For 0.1.5 and newer: It is important that your config.yml file associated with this plugin have the World_Name: (WorldNamehere) exactly right. Case sensitive. If your config file doesn't have this value in it. You have the 0.1.4 or before config. Either delete or change the name of your current config file and when you reload your server it should generate an up to date one. Alternatively you can copy the config.yml from inside the jar and overwrite the one in the /plugins/UltimateSkyGrid folder.
ANOTHER NOTE
- Because of the way the generator uses worldheight, if you set the end height and nether height to different values than your world height, you'll get an arrayOutOfBounds exception. So for now use all the same heights to combat this, until I figure out a working solution, if there is one.
@MadArkael
Hi, Been getting an error and a server crash http://pastebin.com/BbydJGcD
Believe its to do with Skygrid but may be wrong Thanks Sky
Would be great if this was like SkyBlock.
People could use a command like: /usg create and it would protect a configured area and automatically set their home for them.
@Apple_columb
Just like MCwolski said about the comment with the spawners, and with the 0.1.9 update if you set the AllBlocksOneWorld: to false in the config it will remove the 4 nether spawner types from the overworld and only let them spawn in the nether. So you will still have sheep, chicken, pig, cow, mooshroom, zombie, skeleton, creeper, enderman.
@Skydevil_
I removed glowstone from spawning as blocks in the nether due to a lighting glitch that eats system resources like it is its job. Yes Blaze spawners do have a chance to spawn in the nether.
@Apple_columb
Not only pig. See @MadArkael
@MadArkael
Great job on this plugin. Does it support some randoms spawners like cows&chichens or it's pig only?
@MadArkael
1.9 Great update ;) Loads of options to refine the skygrid now Thanks Loads Just one question do blaze spawners generate in the Nether did have a look around but couldnt find any Also no glowstone blocks in nether although this is easily fixed in config Thanks again Sky
@MadArkael
Yes. :)
As an optional settings.
@MCwolski
are you suggesting that those blocks only spawn within those ranges and no where else on the map?
@MadArkael
Oh so those Claws and teeth you got just for show?
Hey, if you could fix this problem, it would be a life saver (literally)! When players do /usg home, the suffocate within the glass. Any fix would be appreciated. Thanks!
@MadArkael
Hey, I have an idea about customizing the distribution of blocks.
Example:
Uncommon_Block spawn at height 1-128
Rare_Block spawn at 1-110
Unique_Block spawn at 10-70
Mythic_Block spawn at 5-30
Is it possible to do that? :)
I've just noticed a bug, where the saplings would normally be, the glass has replaced them. This is not essential though, as wood blocks can spawn on a regular basis.
@MCwolski
At the moment, it's only glass and, you cannot customize the height, but it's perfect for me! Thanks again MadArkael!
WOOOOOOW!
Glass layer! looks pretty nice! :)
Custom height or only on the top?
Only glass or any materials?
If you wish to see for yourself, or even play this map, join my server on 193.35.58.69:25568 To get to the SkyGrid, type /warp Portals, go down the ladder, the go into the ore portal on your right. Enjoy the view! (I hope advertising is allowed) :P Here's a screenshot of "ReplaceAirWithGlass" set to true!
@MadArkael
Oh wow I thank you so much! I can't believe SOMEBODY actually approved of my idea at last! Lol XXXX LOVE YOU BEST CODER EVER XXX
@Skydevil_
haha. Maybe they concluded finally that I'm not an online predator :)
@MadArkael
Well yeah im just saying it removes the challenge lol
Also wow updated already and approved by bukkit in 4 minutes lol
@Connoredwards
Easy enough :)
@Skydevil: the default value of ReplaceAirWithGlass will be false. The way it chooses to change the way it generates is actually very efficient. It wont affect normal version of UltimateSkyGrid at all.