locale.yml
All color codes need to be 1-f and sandwiched between &&. Example &7&Testing. Therefore testing would be light grey.
## All messages support color codes! not-allocated: Remaining skillpoint(s):&2& %d&f& allocate-help: /%s %s [skillname] [amount] >> Allocate [amount] skillpoint to [skillname] skill dislocate-help: /%s %s [skillname] [amount] >> Dislocate [amount] skillpoint from [skillname] skill allocated: '&2&[UltimateLeveling] You have allocated&6& %2$d &2&skillpoint(s) to &6&%1$s&2& skill.' not-enough-skillpoints: '&4&[UltimateLeveling] You don''t have enough skillpoint.' skill-maxlevel: '&2&[UltimateLeveling] Skill is already reached max level.' dislocated: '&2&[UltimateLeveling] You have dislocated&6& %2$d &2&skillpoint(s) from &6&%1$s&2& skill.' no-more-skillpoint-on-skill: '&4&[UltimateLeveling] Skill don''t have more skillpoint on it.' skills: '&2&--------- &4&Skills&2& ---------' repair-need-level: '&4&[UltimateLeveling] You don''t have enough level to repair this item. Level need: &6& %d &f&' repair-enchant-lost: '&4&[UltimateLeveling] Item''s mythical power is lost.' repair-enchant-perfect: '&2&[UltimateLeveling] Item''s mythical power is stood.' repair-need-item: '&4&[UltimateLeveling] You don''t have enough&6& %s &2&to repair this.' repair-cannot-repair-stacked: '&4&[UltimateLeveling] Repairing stacked items is not allowed!' repair-enchant-downgrade: '&4&[UltimateLeveling] Item''s mythical power is decreased.' repair-at-full: '&4&[UltimateLeveling] Item is already have full durability.' archery-headshot: '&2&***** HEADSHOT *****' swordsmanship-enemy-bleeding: '&2&***** ENEMY BLEEDING *****' axes-knockback: '&2&***** KNOCKBACK *****' lumberjack-tree-fell: '&2&***** TREE FELL *****' fishing-treasure-caught: '&2&***** TREASURE CAUGHT *****' unarmed-critical-hit: '&2&***** CRITICAL HIT *****' skillpoint-bought: '&2&[UltimateLeveling] You have successfully bought&6& %d &2&skillpoints for &6& %.2f &2& money.' skillpoint-no-money: '&2&[UltimateLeveling] You don''t have enough to buy&6& %d&2&. It would cost&6& %.2f&2&.' invalid-number: '&4&[UltimateLeveling] Invalid number.' command-disabled-in-this-world: '&4&[UltimateLeveling] Commands are disabled in this world.' allocted-o: '&4&o' non-allocted-o: o skill-line: '&2&%s&f&: %s [&6& %d &f&/&6& %d &f&]' skill-preparing: skill-preparing skill-prepare-worn-off: skill-prepare-worn-off lumberjack-skill-treefeller-activated: lumberjack-skill-treefeller-activated skill-worn-off: skill-worn-off
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