Trappers
http://www.youtube.com/watch?v=zLpT3_kPhN0
The theme of this plugin is a ‘trapper’ theme. Designated ‘trappers’ will act as hunters to the rest of the players, using resources to plant traps. Scores between these two sides will be kept.
The plugin will support the deployment of traps. These traps will have associated costs, and can injure or kill a victim player. Rewards will be given to players who successfully trap enemies, and a way to check the scoring will be implemented.
Trappers can be declared by OP, and they are given a great advantage at the beginning of the game (items and health). This is because the number of trappers should be small compared to the rest of the population.
When the player is holding the trap tool, he/she can create traps by clicking on blocks. These traps have a cost: items will be deducted from the player’s inventory.
If a trap successfully kills another player, the trapper is rewarded with more trap currency. Non-trappers are rewarded with a greater point bonus, and their hunger is diminished by killing trappers.
Points are given to both the trappers and the trapees, and the scores can be checked by both sides.
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