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So...
I have trains spawning automatically. 45 second timer. (mmmp) as usual. At the end of the track seen here, they're piling up. There is a destroyer next to a switcher that should divert empty trains.
My console is regularly plagued with errors like this:
2013-08-18 23:19:14 [WARNING] Wrong location for EntityMinecartFurnace['entity.MinecartFurnace.name'/14109, l='OVERWORLD', x=16.08, y=69.35, z=4.50] in world 'OVERWORLD'! 2013-08-18 23:19:14 [WARNING] Entity is at 16.07644158701231,4.5 (chunk 1,0) but was stored in chunk 0,0 2013-08-18 23:19:14 [WARNING] Wrong location for EntityMinecartFurnace['entity.MinecartFurnace.name'/14113, l='OVERWORLD', x=16.07, y=69.35, z=14.50] in world 'OVERWORLD'! 2013-08-18 23:19:14 [WARNING] Entity is at 16.074363603513728,14.5 (chunk 1,0) but was stored in chunk 0,0 2013-08-18 23:19:14 [WARNING] Wrong location for EntityMinecartFurnace['entity.MinecartFurnace.name'/14116, l='OVERWORLD', x=16.19, y=69.35, z=4.50] in world 'OVERWORLD'! 2013-08-18 23:19:14 [WARNING] Entity is at 16.193416428048813,4.5 (chunk 1,0) but was stored in chunk 0,0
But only when I'm not looking - as in, when the chunks would not be loaded by players or means other than TrainCarts.
keepChunksLoadedOnlyWhenMoving: false
(in my config - the only chunk-related option I see from the generated file)
This has been going on since build 16, and the latest build and official release both have this problem.
Thanks for all your hard work, though! You've done great things for us so far.
@draccydragon you need to enable keepChunksLoaded: True for spawned trains. Either add a sign with property chunkload true or Edit DefaultTrainsProperties.yml and add / update keepChunksLoaded: true within the spawner branch, and issue a /train reload for the new Defaults to take effect. (only new trains spawned from here will now keep chunks loaded.
I feel like a damn fool now. I'll let you know if the problem persists - don't close the ticket yet.
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