TNT Tag
TNT Tag
Ever wanted to play hot potatoe in minecraft? This plugins allows you to play! You set up the arena and join. Your inventory, gamemode, everything will be saved when you join. You will be teleported to the lobby. After the minimum players required to start join, the game will automatically start. Every player will be teleported to the arena, random players will be the "Hot Potatoes". The "Hot Potatoes" will be represented by having TNTs on their hand and on their head. You hit a player in order to pass the TNT. After the configurable time has passed, all the TNTs will explode eliminating players. There will be multiple rounds until the final player wins. When you leave TNT Tag, everything will be restored. Check down for the things that will be saved. This plugin will require Java7!
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Features
- Lobby, arena, spectator area
- Economy (Tag coins)
- Permission support
- Multiple Arenas
- Force start
- Speed
- Whitelisted commands
- Delete arenas
- List arenas
- NEWJoin signs (Fixed)
- NEWUpdater
- NEWMessages.yml file
- Api for developers (Coming Soon)
Things that are gonna be saved and restored
- Inventory
- Potion effects
- GameMode
- Health
- FoodBar
- XP level
- Location
- Fly state (enabled or disabled)
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Updater
Quote:Update Checking
This plugin utilizes a modified version of Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. This can be enabled or disabled in the config.yml. To disable update-checking, set checkforupdates to false.
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Installation
- Download the latest file
- Drag and drop the plugin in your server's plugins folder
- Start the server
- Stop the server
- Edit the config
- Start it up and enjoy! :)
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Known Bugs
- Firework does not display on first tag.
- PlotMe Issues (I haven't been able to re-create it)
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To-Do
- Force end
- Private Channels (Configurable)
- Scoreboards (Configurable)
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If you want to suggest something, post below! If you have a comment about this plugin whether you like it or not, post below!
@davidp5118
at org.pato.tnttag.managers.ArenaManager.addPlayers(ArenaManager.java:52 ) [TNTTag.jar]
Line 52 is player.teleport(arena.getLobbyLocation());
I need your arenas.yml to read the locations.
@HamsterTwink
at the moment you can change messages
Hi, i've had this plugin run on my server for two days now and i have som suggestions you should consider! I'm no expert to bukkit, so some of these features might already be there - in such case please tell me.
Option to disable coins The coins are confusing alot of my players as they have no use on my server!
Tag add-time Whenever someone gets tagged, the timer rises by 2 seconds, this way you can't hold the bomb and wait for the time to run out, and then quickly tagging someone before the round is over.
Change messages Personally i wouldn't use this, but alot of players like to translate plugins to their own language!
Other than that, this is a really good plugin that i would recommend installing!
@PatoTheBest
Im only seeing the could not pass playerteleportevent...
http://pastebin.com/YXTv220a
@davidp5118
If you have the could not pass playerteleportevent error, can you pass the arenas.yml? Please use pastebin.
@davidp5118
If you have the could not pass playerteleportevent error, can you pass the arenas.yml? Please use pastebin.
@PatoTheBest
ahh alright, so it wasn't just us setting up our arenas wrong?
Here is what happened. I tried to push my project to github to make it public but failed. I deleted the repository from github and eclipse but eclipse I don't know why but deleted the project. So I need to decompile one of this versions and re-write what was written for this update.
anyone else having the same error as I do? Mentioned two below..
@PatoTheBest
1.7.2
hey pato,
so it works when I set it up, but whenever I reload the server, it says "an error has occured" whenever I try to join an arena. And the changing of the min/max player doesn't seem to be working either. I'm on a 1.7.5 server, using the latest release of your plugin.
@Airos18
What server version?
@PatoTheBest
Hi pato, why when join to tnttag more than 5 peoples time to explote stop at 0? :S
I have been very busy developing for a big network that is coming soon. I am the main coder and I am going to be coding many projects. Already coded a Mini-Game. I will try to update this project this week even though I will be on vacation. What I have plan to do in the next update is to have a config option to execute a command when a player wins or the round ends like eco give {player} 100. It will be an ArrayList so you can have multiple commands like that one and then send message or something. I will be compiling it with 1.7.9 and what I think of the lag is because it is compiled to work on 1.7.2 and you are using 1.7.9. Also, reloading the server will be creating multiple instances of the plugin thus creating lag. I do not recommend you to use /reload, only /stop.
The teleportig issue I don't know what is causing it, if someone can create a ticket, I'll be very happy to fix it.
Kind Regards,
-Pato
@TNTUP
We have the same problem with a lot of lag, looks like teleporting of the players, mobs and animals....but pato has any interest on my comment vor a few weeks.....sadly
sorry for my english, but where i can spend my coins? can u make integreshen with iconomy/vault. For this plugin respect you!
Severe lag with TNTTag, running on Spigot 1.7.9, I guess its not compatible with MultiverseCore, QuakeCraft and Mobarena, got errors with PlayerTeleportEvent.
Also, ScoreBoard DOES LAG my server, having 2k Pct Tick, Pls fix this
Too, 3 players reported THEY lose their inv!!
If i make a sign with {players} than you see in-game on the sign 'MemorySection[p' than you can't read it anymore.
Since you have Coins in it can u have a shop for it with pre made stuff also if possible can you implement signs we can create ingame without going into the config and adding variables: by the way Awesome Plugin @PatoTheBest
@elimusgrove9
Just create a sign with whatever text you want, type /tnttag setup createsign <arena> and right click the sign and voila(I think that is how it is spelled, not sure). You can later edit the signs.yml where the sign is stored. Color codes are supported.