AutoWalls
The Walls
- Fully Automatic
This Plugin allows you to play the well-known PvP Game: "The Walls" in fully automatic form. It's created with countless custom settings so that you can make the game play however you want.
Features
- Allow you to play "The Walls" fully automated
- Multiworld support
- Supports multiple Arenas
- Many custom Settings
- Auto Start
- Can create Dungeons and refresh ores
- Chests in the middle will be refreshed every round
- The Middle and the Walls are protected from : Players, Explosions, Fire and Pistons
- The Plugin stops players from climbing over the Walls if the Walls are high as the max height of this world
- Up to 8 groups per Arena
- A WorldGenerator to make the setup of an Arena easier
- A optional Client-Mod available to create an Arena Base with Bedrock and Soulsand Walls
Conflicts
- Any plugin that modifies damage amounts by applying more or less damage, such as MCMMO can sometimes cause issues.
Requirements
- A Plugin to protect the Winner-Lobby if the RecreationWay is unequals LOAD
- Something to use MultiWorld
- To use the world generator your multiworld Plugin must support custom world generators, such as Multiverse does
Commands
<...> - required Argument
[...] - optional Argument
Permission: walls.manipulate
- /walls - Check if the Plugin is installed and gave you a head of me (the Developer)
- /wallsCreateArena <ArenaName> <ArenaXWide> <ArenaZWide> <Arena Management Type (BASE or ADVANCED) > <GroupCount> - Create an new Arena in the current world
- /wallsDelArena <ArenaName> - Delets this Arena
- /wallsReloadArenas - Reload all Arenas, is needed after an Deletion
- /wallsReloadConfig - Reloads the config
- /wallsArmor <ArmorType> - Let you wear the given Armor set
- /wallsEditArena <ArenaName> <Arguement> <NewValue> - Allows you to change Arena Setting InGame.
- IMPORTANT - this must be run at least one time before any walls Round can start !
- * / wallsSetReturnPos - Set the Position where Players will be teleported after a game
- IMPORTANT You'll need to go to the Winner-Lobby yourself before running these commands
- * /wallsBuildArena <ArenanName> [ManagementType] - will recreate the Arena with the given setting or the default setting of the arena if none given
- /wallsFall <ArenaName> - will remove the Walls from this arena - can be used if the auto removing fails
- /wallsSetSpawn <ArenaName> <GroupNumber> - set an spawn in the arena for the given group
- /wallsDelSpawn <ArenaName> <GroupNumber> - deletes the specified spawnpoint
- /wallsCreateSign <ArenaName>
Permission: walls.play
- /wallsJoin <ArenaName> [Group] - you will join the given Arena ( and the given group ) if possible
- /wallsArenas - A list of all available Arenas
- /wallsLeave - Used to leave a game
- / wallsPlayerList [Arena] - SHows a list of all players in your arena or the given one
Arena Settings
Management Types
- BASE : Just copy the default arena. Chest Inventories and other Tile Inventories can't be copied.
- ADVANCED : Based off of BASE, but it creates Dungeons and ores with a rarity setting in the config. All Arena-Parts (One Part <-> One Group) are exactly the same at the end
Recreation Way
- LOAD : The chunks will be load before they're going to be copied. Note : Extremely SLOW !, Use this only for really big Arenas where TELEPORT is not enough !
- TELEPORT : The Winners will be teleported into a special room / Lobby next to the original Arena-Piece while the Arena is recreating. Much Faster then the LOAD. Is the default setting.
- TELEPORT_AND_LOAD : Same then LOAD. The Teleport here is just to give the winners a special room.
How to set up an Arena
Arena setup now located on its own page here
Client Mod - Generator
Waiting for an answer from a BukkitDev Moderator if an external link like this is allowed.
Config
config: oneric: walls: settings: general: advancedExplosionProtection: false # Does nothing at the moment saveSpawns(How): CONFIG # CONFIG : Spawns for the Groups will be saved in the config ; FILE: in an separate folder (One Spawn <-> one file) refreshMiddle: true # sets if the chests in the middle will be restored every round updateIntervall(sec/20): 20 # How often a Walls Round updates. Value given in Server ticks are 1/20 sec timeTillRemoveWalls(sec): 900 # How long it takes till the Walls will be removed after a Round starts minPlayersperGroup: 2 #The minimum of players in a Group before a Round starts maxPlayersperGroup: 4 # The maximum of players in one group returnLocation: # Return Location for dead Walls Players is saved here regenerate: dungeons: true # Dungeons shall be created with the setting ADVANCED ores: true # Dungeons shall be created with the setting ADVANCED rarity: ores: # How many of each ore-type shall regenerate, Except Diamond this are all vanilla rarities diamond: 0 redstone: 8 gold: 2 coal: 20 lapis: 2 iron: 20 emerald: 0 dungeons: # How many of each Dungeon type Should be regenerated d1: 2 # d1- dungeons are made with with stone bricks d2: 3 # d2 - dungeons are made with with clean stone EnableBroadcast: true #Broadcasts tell you every time a player joins the game spawns: # Spawns are saved here if you chose CONFIG ........
Support
Have an issue with the plugin? Need help with something? Have an idea to help it out? Place a ticket on the plugin's ticket page!
New Documenter
Our previous documenter, gamermanh, is now out of the project, since he is absent for almost a year now. Currently there's no need for a new documenter, but this might change in the future.
gamermanh's post when he tookthe job:
Quote from gamermanh:Hey guys, I'm gamermanh, and I've offered (and been accepted) to be the documentor of this plugin! It's my job to make sure everything is well-written, understandable, neat, and organized. If you notice any spelling/grammar errors, or think that something should be organized differently on these pages, just post a comment and I will try to fix it as soon as I can.
This is a wonderful plugin that I can't wait to see become HUGE!
New Developer
So guys, as you probably all recognised I wasn't really active the past few months. This is because I entered the final stage of school, which means that I am pretty busy most of my time and I can't spend much time on projects like this. Which brings me into a bit of a dilemma, because I don't want to abandon this project just like this. Instead of letting the project die, I want to pass the developement to someone else. Unfortunatley I d not know anyone personally who can code in Java AND have enough spare time to take the project. So here's my point: If you can code, have a lot of free time and are willing and prerpared to become acquainted with this project and it's code, you are free to send me an aplication. In best case you already have experience with Bukkit-Plugins, but every other Java Project (exccept "Hello World" and stuff like that :D) should do just fine. I would support you during your starting time and help you with my code, but I would more and more retract from the project after time. ~Oneric
Can you pretty plz add kits?
@bobthehalfdead
Well, I changed the "Commands" Section here at the Plugin page and as far as I remember I also changed the description in the plugin.yml(-> Server: /help).
Is there any other place where I forgot to change the description ?
~Oneric
@Oneric
While I understand you are busy, might I suggest that you update your documentation with the new commands rather than having folks dig through the comments? I was able to find the commands but this back and forth between 3 pages for the setup process is really very confusing.
@CrazymanJR
What sort of configuration ? I've no idea what could be done with an configuration. But please explain your idea :) I'm always open for new ideas and supposes.
@Daniellos I can't tell you a specific date or version since I'm really busy with other Projects too.
@minecraft7net
To use this plugin with all it's abilities it's recommend to use Multiverse or an similiar Plugin to handle a Multi World System. This is needed for most things.
For more advanced permission handling a Permission Plugin can addtionally be used.
Your inventory will only be cleared if you are joining or leaving a Walls Game, what is also mentioned in the description.
@ZionPT
With the last update /test and test2, but also /tesWaende have been renamed and in case of /test and test2 also be merged to one command. You can find the new commands here at the Plugin Page. Just look a bit over the commment section.
Oneric
I cant use /test or /test2 should i forget about this plugin?
Thanks, regards.
Hi, i have a question.
inventory - clear . i need to run this plugin on seperate server or just i need multiverse inventory or something ? i'm not sure but in first tests plugin clear my inventory.
@Oneric
When will you add Spectators?
can you to add how much players there can join at one group?
@Oneric
can u add sign configuration for the join signs
The new version is now available for everybody :)
@TheMCBrosofGaming
@TheMCBrosofGaming
Every file uploaded to dev.bukkit.org needs the approval of an Bukkit Moderator. That means a Moderator will check the complete source code so they can be sure it fits the Rules and there is nothing harmful. This takes mostly about 1 day till a week. DUring that time period only the creator and the Bukkit Moderators can download the file.
If you read carefully through the changelog you would have noticed I've already added a Sign system allowing this.
Oneric
@Oneric
Can you also add spectators and signs to join a game?
@Oneric
Where do I get this file =/
Uploaded new Version for Bukkit 1.7.2 R.0.3.
Here's the changelog:
Due to the fact, Minecraft is changing its ID-System, the custom Chest content update have to wait.
Hope you'll enjoy it :D
Oneric
Update for 1.7!!!
Walls don't fall, I get this error: http://pastebin.com/PKq9sgMt
Add a language file, you have too many typos and the color scheme looks messy.
have a problem. When someone dies. Because falling. which is not automaticly away at walls, How can I solve this problem _______________ Minigame Project - Leader from TreeGamers
It won't let me turn off broadcast
Best Plugin ever seen ;) But it would so cool if you would add signs to join a game ;)
this working with 1.7.2? Ant