SurvivalGamesMultiverse
Description
PERMISSIONS || COMMANDS || CHANGELOG || PLANNED
Suspended
The development of this plugin has been suspended/reduced to almost standstill, this is because I simply don't have any time for it. I will only release a new update if the plugin stops working completely, like a new minecraft version, or some other major change in Bukkit.
If someone wishes to take over the development of this plugin, feel free to PM me and we can discuss it if I find you competent enough.
Currently under heavy development
This plugin is currently being completely remade from the ground up. This should fix some of the problems this plugin has since it wasn't developed for public release from the start. It was only later that I modified it for release here.
I will link to the new page where you will be able to find the remake when it is ready for release. One thing to note is that most of the configs have changed to support a lot more configuration, this means that if you want to change to the remake, you will have to reconfigure the plugin.
Features
- Supports custom worlds.
- Fully automated, install and forget. Even updates itself.
- Simultaneous games in different worlds.
- Does not require WorldEdit to be able to work.
- Multi-language support, just edit the strings in language.yml.
- Randomized chests, loot-list can be configured in itemlist.yml.
- Logs and saves all wins, kills and deaths.
- Auto regenerates the worlds after each match.
- Backs up players inventories.
- Easteregg in the config.
- Worldspecific grace period.
- Worldspecific blockfilter.
Requirements
- No requirements, just install and play.
Conflicts
- No known conflicts.
Possible conflicts (not confirmed):
- Multiinv and similar plugins.
Important
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
It also uses an auto-updater that automatically fetches the latest moderator approved version of this plugin and installs it if needed everytime the server is started. This can be disabled in the config for this plugin. Simply put "false" instead of "true" after "auto-updater" in the config.
Description
This plugin allows you to host multiple SurvivalGames in diffrent worlds at the same time.
Worlds
Each survivalgames-match takes place in its own world. Anything that happens in these worlds are logged and reset after each match. This means that you could do pretty much anything to the world and everything will be back to normal when a new round starts. This opens up for some interesting gameplay, like allowing all players to be able to craft their own armor or weapons, or build bridges, dig tunnels, create walls to hide behind etc.
Each match is timed, and after a configurable time all players in the match are teleported to a predefined arena to fight till the end. If the players just wont kill each other in the arena the plugin will kill all players left and start a new match if the time runs out.
Chests
All chests in the map gets randomized the first time a player opens them when a new game has started. You can edit what items are going to spawn in the chests and how often they will spawn in the _itemlist.yml_.
If a player crafts a chest in the game it will automatically be added to the log of chests to not randomize, this means that players can not craft a chest and it will be randomized when they open it. It will function just as a regular chest, and when the game resets the chest gets removed. Chests that already where placed in the world will not be added to the log of chests to not randomize, this means that all chests that where allready in the world gets randomized when a player first opens it.
Chests will only get randomized once every game. Opening and closing a gamechest (a chest that allready was in the world and not crafted by a player) will not randomize it again when opened.
Multithreaded I/O operations
Everytime the plugin needs to talk to the database or log something in a file it happens in a seperate thread. This will prevent server lag/freezes when the plugin needs to store some information, like kills, wins, deaths or positions.
Stats & MySQL
Kills, wins and deaths are logged for each player and displayed on the right side of their screen when they play.
This data can also be sent to an other MySQL-database so that it can be displayed on a webpage for example. Note, the plugin will never read anything from that MySQL-database, it will only send the stats to it when it gets updated.
The table in the MySQL-database has to have the following structure for it to work:
Column Name | Type | Primary Key | NotNull |
playernames | VARCHAR | YES | YES |
wins | INT | NO | NO |
kills | INT | NO | NO |
deaths | INT | NO | NO |
Multilanguage support
Every message/broadcast in the game (except error messages for commands or in the console) can be customized.
You can edit/translate the messages in language.yml.
This allows people from all nations to play the game in their native language without me having to do all the translations myself.
For example, the community im the head developer for is using this plugin in swedish. All they had to do was translate the strings in the language.yml file.
Setup
Installing the plugin.
Configuring the itemlist.yml.
Signs
Players join by rightclicking a sign. These signs can be placed anywhere.
To create "joinsign", write [sginfo] on the first line of the sign, and the name of the gameworld on the second line. Then just rightclick the sign to register it and it will update with the correct information.
Sourcecode
This plugin is open-source and released under the GNU-GPLv3 license. The code can be found here: GitHub/SurvivalGamesMultiverse
Does this make your WHOLE server Survival Games or can it just be used as a minigame which is what I want to do
Also, players are bringing materials they got in the game back to the arena, how can I stop this?
@giffordj
My plugin sends the players to the defined spawnlocation for the lobbyworld. Changing this location to the desired position should fix it :)
Plugin works great, only issue I have is a starting point in the lobby. I've used a different plugin, but would be nice to be able to force everyone who goes to the lobby at the same location.
The issue I was having was people were spawning on top of my lobby in the lobby world and were falling and dying.
@Danster1999
I have that listed in my todo list. But right now I'm having big issues with correctly logging paintings and itemframes and I don't know when I'll have it solved.
is there a way to stop players breaking certain blocks? or by setting an area around the arenas that players can't cross
Ignore that. After an hour of trying it has suddenly worked... I dont know what I did differently
I am having the same problem as roughtoast. I can't get the GUI to come up on the sign... Otherwise, this looks like a great plugin - fix the sign problem and keep up the good work
Also, I'm sorry for the lack of updates in a while, I have been on a lengthy vacation and I'm battling some other problems with block logging :)
@xXSlayAllNinjaXx
I'm adding inventory backup in version 1.4 :)
@JvS15NL
The "allowedCommandsInGame" only defines which commands to not block for players in a match. It doesn't do anything with their permissions. I'm going to change some permissions so that players will recieve some of them by default.
@roughtoast
Have you tried restarting the server?
Its not working,iv set it up exactly how ur video shows,the sign to join dosent have the gui it should and when players go to join they stay in there current world instead of going into the HungerGames world can u please help me out my server ip is GLSurvival.in
I have a permissions problem, In game I have no permission for /sgleave, while it is at allowed commands
@LucasEmanuel
I'm almost positive its not because of server lag.
@btw001
I know, i watched it but they are still appear empty, for the /server sg i ment as an option, like /warp survivalgames or something, and it hasnt come with inventory support yet... so currently it either clears the inventory, or allows the item to be kept (op's)
@LucasEmanuel May I message you for some support/requests on this?
@btw001
Hmm, are you sure this isn't because of server lag?
@btw001
@xXSlayAllNinjaXx
I'm working on a feature that backups player inventories before the plugin empties them. This can be disabled in the config to prevent collisions with other plugins that does the same, like for example MultiInv. :)
@LucasEmanuel
I'm having issues with the latest version where breaking/placing blocks can be very buggy and sometimes doesn't work at all. This is even happening to OPs. Sometimes, when I try to place a crafting bench, it completely removes it and doesn't even place it back in my inventory.
@xXSlayAllNinjaXx
Chests appear empty because of an option in the itemlist.yml and can be changed, watch the video. And it shouldn't disable mobs as it doesn't for me. Thats probably a multiverse and or config option you have set. The plugin is made purposely to change inventories on join/leave to prevent cheating and item lose. Your going to have to find a new plugin for something without that feature. Servers that have a command like "/server sg" have a cross server connection using bungeecord. It basically connects servers together and depending on the name in the config, people can do "/server sg". Though, bungeecord is difficult to setup and requires multiple servers it does become useful to many people as it can prevent many things such as lag due to having to many plugins and worlds.
:/ the chests just appear empty most of the time, and also you should make it so it disables mobs(by config option) and has a full different inventory(and when they leave, they get the inventory they had before they joined) instead of deleting the players inventory/letting them in with a full inventory. another thing id like to see is stuff like commands to join the lobby like /server sg