Commands

/ds <subcommand> [arguments]

Subcommands

Player-only commands
me
start a party for yourself
stop
stop your own party (can stop a party called with /ds all)
Console and player commands
all
start a party for the entire server
stopall
stop all parties
other <players>
start parties for the given space-delimited list of players, eg. /ds other Gibstick Rangermauve -n 20
defaults [arguments]
set the defaults for future parties (does not save to disk)
eg. ds defaults -n 20 -r 5 -g COW 5
save/saveconfig
save the changes made to defaults to disk
reload
reload from config.yml
help
display detailed help
togglejoin
globally toggle the party on join functionality (enable for those who have the node, or disable completely)

Aruguments

-n <number of sheep>
Number of sheep
-f (formerly -fw)
enable fireworks
-t <duration in seconds>
-p <period in ticks>
Specify the number of ticks between each disco beat. Lower is faster. It is not recommended to set it below the default limit of 5 ticks.
-r <radius>
Area around the player in which sheep will spawn.
Setting the radius as "dense" will turn your party into a sheep moshpit (eg. /ds me - r dense)
-g <mob> <number>
Set the number of additional mobs that spawn. See config.yml for mob names and limits.
eg. ds me -g COW 5 CREEPER 2 CHICKEN 3
Passing the argument "none" will spawn no additional mobs, useful for eg. /ds defaults -g none
By default, the limits are all set to 0 in config.yml
-l
enable lightning effect on spawn