Commands
/ds <subcommand> [arguments]
Subcommands
Player-only commands
- me
- start a party for yourself
- stop
- stop your own party (can stop a party called with /ds all)
Console and player commands
- all
- start a party for the entire server
- stopall
- stop all parties
- other <players>
- start parties for the given space-delimited list of players, eg. /ds other Gibstick Rangermauve -n 20
- defaults [arguments]
- set the defaults for future parties (does not save to disk)
- eg. ds defaults -n 20 -r 5 -g COW 5
- save/saveconfig
- save the changes made to defaults to disk
- reload
- reload from config.yml
- help
- display detailed help
- togglejoin
- globally toggle the party on join functionality (enable for those who have the node, or disable completely)
Aruguments
- -n <number of sheep>
- Number of sheep
- -f (formerly -fw)
- enable fireworks
- -t <duration in seconds>
- -p <period in ticks>
- Specify the number of ticks between each disco beat. Lower is faster. It is not recommended to set it below the default limit of 5 ticks.
- -r <radius>
- Area around the player in which sheep will spawn.
- Setting the radius as "dense" will turn your party into a sheep moshpit (eg. /ds me - r dense)
- -g <mob> <number>
- Set the number of additional mobs that spawn. See config.yml for mob names and limits.
- eg. ds me -g COW 5 CREEPER 2 CHICKEN 3
- Passing the argument "none" will spawn no additional mobs, useful for eg. /ds defaults -g none
- By default, the limits are all set to 0 in config.yml
- -l
- enable lightning effect on spawn