StayinAlive
A simple plugin to keep monsters from burning up in the sunlight. It's been asked for by a few people in the community so here it is. It's just listens for when a Monster catches on fire and prevents it from happening.
Features
- No configurations.
- Monsters are invulnerable to the sunlight.
- Great for mini-games.
- Easy to use.
Permissions
None. No Need.
Installation
Drag, drop, and go.
Known Issue
Since all i'm doing is canceling the EntityCombustEvent event for Monsters; they would also never get lit on fire by other things in the game. (I'll fix this soon.)
How do you plan on solving the problem of allowing mobs to catch fire by non-sunlight causes? as far as I know this isn't possible without extensive use of reflection, or costly calculations.