Code Samples(deDE)
if(StatsAPI.knowPlayer(PLAYER_UUID) == true){ }
Checks if the Player´s UUID has an entry in your Stats table. | Prüft, ob der gewählte Spieler PLAYER_UUID einen Eintrag in deiner Stats-Tabelle hat.
StatsAPI.createPlayer(PLAYER_UUID);
Adds the given UUID to the Stats table. | Fügt die angegebene UUID der Stats Tabelle hinzu.
StatsAPI.getKills(PLAYER_UUID); StatsAPI.getDeaths(PLAYER_UUID); StatsAPI.getGames(PLAYER_UUID); StatsAPI.getWins(PLAYER_UUID); StatsAPI.getBalance(PLAYER_UUID);
Returns the corresponding value of the Player with the UUID "PLAYER_UUID".| Gibt den entsprechenden Wert des Spielers mit der UUID "PLAYER_UUID" aus.
StatsAPI.setKills(PLAYER_UUID, VALUE); StatsAPI.setDeaths(PLAYER_UUID, VALUE); StatsAPI.setGames(PLAYER_UUID, VALUE); StatsAPI.setWins(PLAYER_UUID, VALUE); StatsAPI.setBalance(PLAYER_UUID, VALUE);
Sets the corresponding value of the Player with the UUID "PLAYER_UUID" to "VALUE". | Setzt den entsprechenden Wert des Spielers mit der UUID "PLAYER_UUID" zu "VALUE".
StatsAPI.addKills(PLAYER_UUID, VALUE); StatsAPI.addDeaths(PLAYER_UUID, VALUE); StatsAPI.addGames(PLAYER_UUID, VALUE); StatsAPI.addWins(PLAYER_UUID, VALUE); StatsAPI.addBalance(PLAYER_UUID, VALUE);
Adds "VALUE" to the corresponding value of the Player with the UUID "PLAYER_UUID". | Fügt "VALUE" zu dem entsprechenden Wert des Spielers mit der UUID "PLAYER_UUID" hinzu".
StatsAPI.removeKills(PLAYER_UUID, VALUE); StatsAPI.removeDeaths(PLAYER_UUID, VALUE); StatsAPI.removeGames(PLAYER_UUID, VALUE); StatsAPI.removeWins(PLAYER_UUID, VALUE); StatsAPI.removeBalance(PLAYER_UUID, VALUE);
Removes "VALUE" from the corresponding value of the Player with the UUID "PLAYER_UUID". | Nimmt "VALUE" von dem entsprechenden Wert des Spielers mit der UUID "PLAYER_UUID" weg".
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