SpawnTP
RESET CONFIG IF UPGRADING
Info
This will teleport your players to the world's spawn everytime they login. This plugin should work right out of the box, otherwise there are commands to let you customize where your players will spawn.
- See it in action at: Play.AwesomePowered.net
Installation
- Drop the SpawnTP.jar at your bukkit server /plugins folder
- Restart Server
- Login.
Commands:
/setspawn (Sets the spawn)
/setspawn <world> (Sets world spawn)
/setspawn <firstjoin> (sets firstjoin spawn if enabled)
/spawn (sends you to spawn)
/spawn <playername> (sends player to spawn)
/spawntp (Tells you the plugin info)
/spawnloc (Tells you the spawn location)
/worldspawn (Teleports you to world spawn)
Permissions:
spawntp.setspawn (Ability to setspawn)
spawntp.spawn (Ability to use the /spawn command)
spawntp.spawn.others (Ability to spawn other players.)
spawntp.reload (For reloading the config)
spawntp.location (Check the spawn location)
spawntp.firework (If enabled, it wil launch a firework whenver they login)
spawntp.setworldspawn (Ability to set worldspawn)
spawntp.worldspawn (Teleport to the worldspawn)
spawntp.bypass (Don’t get teleported on login)
spawntp.quitmessage (Will change quit message to the configured one)
spawntp.joinmessage (Will change join message to the configured one)
spawntp.noclearchat (If enabled, this will bypass clearchat)
spawntp.noinvclear (If enabled, this will bypass clear inventory)
Configuration
prefix: "&6[&4SpawnTP&6]" #Main Feature SpawnTP: true #New Players SpawnOnlyNewJoin: false NewPlayers: SendToSpawn: true Announce: true AnnounceMessage: '&f&l%player% &6&lHas joined for the first time!' #Should we clear the players inventory/chat on join? Clear: Chat: false Inventory: false #Should we anounce first join? AnnounceFirstJoin: true #Custom Messages LoginMessages: Enabled: false Join: '&6&lThe almighty &f&l%player% &6&ljoined the game!' Quit: '&6&lThe almighty &f&l%player% &6&lleft the game!' #Should we log every teleport by this plugin? LogTeleport: true #Should we spawn a firework every time a player joins? #List of types can be found at http://lazle.us/FireworkType Firework: Enabled: true Type1: BALL_LARGE Type2: STAR Type3: BURST #Should we play sound to the player who joined? #List of sounds can be found at http://lazle.us/SpawnTPSounds Sound: Enabled: false Sound: GHAST_MOAN Volume: 1 Pitch: 1 #Disabled worlds, players don't get sent to spawn if they logged in on these worlds. DisabledInWorld: - Hardcoreworld - Nospawnworld #Spawn Location Spawn: World: Yaw: Pitch: X: Y: Z: #Spawn Location FirstSpawn: World: Yaw: Pitch: X: Y: Z: #WorldSpawns WorldSpawns: ConfigVersion: 2
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version The number of lol768 Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Links
[Source] [Dev Builds] (If you are using 1.5.7 and lower, you will need to reset your config.)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk
How to set cooldown
I wanted to teleport players to the spawn location every single relog, can this plugin do that?
@kaitheslayer
By default OPs don't get teleprted, is it you or everyone?
@Wesley23
At least for me, giving myself -spawntp.bypass works.
I have been using this plugin for awhile, but I was wondering how I stop OP's from bypassing it. I have everyone deopped and use the - -spawntp.bypass in permissions but it still doesn't work.
@DanSpedey
Absofuckinglutely
Will this plugin be ported to Sponge?
Hi Please Help This plugin never works for me i dont know if i have a plugin thats stoping it or something but it will never tp people to spawn on join. Here Is A list; arAPI BossMessage Bst_Per_World_Chatv.1.0_ Citizens Clearlag CommandNPC CompassNavigation DrugMeUp EnjinMinecraftPlugin EssentialsAntiBuild EssentialsChat EssentialsGroupManager Essentials EssentialsProtect EssentialsSpawn Heads HoloAPI-v1.0.6 HubEssentials iDisguise_v3.0.2 Infected Kits launchpads MagicClock mcMMO MineResetLite MobEscape MotdManager Multiverse-Core-2.4 Multiverse-Inventories-2.5 Multiverse-Portals-2.4 newsfeed-0.0.3 Paintballv1.2.6 PerWorldPlugins (didnt work with out this pugin) PlotMe rSponge_v.1.2.0 SkyWars SpawnTP SurvivalGames Vault Votifier WorldEdit WorldGifts-0.6 WorldGuard WorldRestrict
I am trying to use this for my Bungeecord network. I need this plugin because I use portals in my hub to teleport to the different servers and when you teleport back to the hub server you ust get ported to where you last where, in result players just get teleported back to the portal they last went in to. I got SpawnTP and put it on my Hub server I set the spawn and tested it but it did not teleport me back to my spawn when I go back to the hub.
Please Help
/setworldspawn doesn't work in SpawnTP v1.6
@Gr0up115
set
---LoginMessages:
Enabled: false
---to
---LoginMessages:
Enabled: true
---we need a cooldown especially in pvp , as players can use /spawn and it bypasses the normal cooldown times. please add ;-)
put delay /spawn
How do i make it so even though if you are not new you will automatically go to the spawn when joining?
Can i make spawn, worldspawn and firstspawn for any groups ?
@kang08
If you're using PEX, see http:github.com/PEXPlugins/PermissionsEx/wiki/Pex-basics
is there no cooldown time with this /spawn ?
@datamann10
how? ><
@kang08
You can just deny the flag to ops.
I would like to disable the spawntp bypass. :( I need this plugin because i want all the players included me to be spawn at the spawn location when they join. But those who op may bypass since they have all permission. Please add this feature to the config :)