SpawnerAdjuster 1.1.0
Details
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FilenameSpawnerAdjuster-1.1.0.zip
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Uploaded by
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UploadedOct 13, 2011
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Size12.51 KB
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Downloads257
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MD51c6b81241ec9cfba294951bcbc81a126
Supported Bukkit Versions
- CB 1317
Changelog
Changes from 1.0.2 to 1.1.0:
-Monster Spawners now only respond to right clicks. Monster type wont change while trying to mine the damn spawner.
-New setting: onlyOpsChangeSpawnType - setting this to true (default: false) will mean only ops can adjust spawners. This setting overrides permissions of any kind. False means we check permissions (or ignore permissions)
-New setting: SpawnersRespondToRedstone - setting this to true (default: true) will allow spawners to respond to redstone signals. False means spawners ignore redstone.
-New setting: allowDroppedSpawners - setting this to true (default true) will allow spawners to be broken and picked up like any other block. False means spawners just disappear when broken.
-New setting: restoneForcesSpawn - setting this to true (default true) will force a spawner to produce a monster (even if spawn conditions are not met) when it faces a redstone signal. False will still obey spawn rules.
-Changing a spawners monster type will also reset the delay of the next spawn to 10 seconds (to prevent being slammed by spawns)
-Classic permissions are now actually loaded. Whoops.
-Built for Bukkit 1317Known Issues:
-Spawners still don't respond to power from above/below.
-Using deprecated loading style. Does not present a problem now, but I will have to fix this before the next Craftbukkit RB.
-Force spawning is still a little wonky. If you end up with an army of 10000 skeletons or pigs, just turn it off.