SpawnerAdjuster 1.1.0

Details

  • Filename
    SpawnerAdjuster-1.1.0.zip
  • Uploaded by
  • Uploaded
    Oct 13, 2011
  • Size
    12.51 KB
  • Downloads
    257
  • MD5
    1c6b81241ec9cfba294951bcbc81a126

Supported Bukkit Versions

  • CB 1317

Changelog

Changes from 1.0.2 to 1.1.0: -Monster Spawners now only respond to right clicks. Monster type wont change while trying to mine the damn spawner. -New setting: onlyOpsChangeSpawnType - setting this to true (default: false) will mean only ops can adjust spawners. This setting overrides permissions of any kind. False means we check permissions (or ignore permissions) -New setting: SpawnersRespondToRedstone - setting this to true (default: true) will allow spawners to respond to redstone signals. False means spawners ignore redstone. -New setting: allowDroppedSpawners - setting this to true (default true) will allow spawners to be broken and picked up like any other block. False means spawners just disappear when broken. -New setting: restoneForcesSpawn - setting this to true (default true) will force a spawner to produce a monster (even if spawn conditions are not met) when it faces a redstone signal. False will still obey spawn rules. -Changing a spawners monster type will also reset the delay of the next spawn to 10 seconds (to prevent being slammed by spawns) -Classic permissions are now actually loaded. Whoops. -Built for Bukkit 1317Known Issues: -Spawners still don't respond to power from above/below. -Using deprecated loading style. Does not present a problem now, but I will have to fix this before the next Craftbukkit RB. -Force spawning is still a little wonky. If you end up with an army of 10000 skeletons or pigs, just turn it off.