Spawn 0.2.4

Details

  • Filename
    Spawn.jar
  • Uploaded by
  • Uploaded
    Jan 31, 2012
  • Size
    45.90 KB
  • Downloads
    3,232
  • MD5
    ace396348799054948065bf5d88eb0f0

Supported Bukkit Versions

  • 1.1

Changelog

v0.2.4 - 2011-02-01
- Spawning always uses spawn method directly; apparently Bukkit now has spawnCreature calling spawn, but occasionally throws an NPE when it tries to call it.
- Fixes snowmen, giants, possibly others not spawning due to above issue
- Default config updates

v0.2.3 - 2011-12-04
- Entities take priority over players; e.g. typing /spawn spider won't teleport a player named Spider123 to your location.

v0.2.2 - 2011-11-01
- Command handling: I always thought that /spawn should be used to, you know, SPAWN something :) but apparently
some plugins use /spawn to teleport players back to the original starting location of the current world.
The plugin now therefore only explicitly reserves /ent and /ent-admin. /spawn, /sp, /s, /spawn-entity are now
considered aliases, and will not direct to this plugin unless nothing else registers them as commands, in which
case they will work as normal.
- Fixed permissions mistake with spawn-admin command

v0.2.1 - 2011-10-24
- Config file: renamed spawn to settings to avoid confusion with similarly named subsections
- Config file: use-permissions defaults to false to avoid exceptions when running without perms we can recognize.
I want this plugin to run "out of the box" without tweaking in as many circumstances as possible
- spawnLimit now counts every passenger instead of treating the whole combo as one unit

v0.2 - 2011-10-22
- Made it possible to spawn Items
- Redid configuration file, made it use lists
- Randomized direction entity faces when spawned (not the same as velocity)
- Allow for the inclusion of default parameters in alias (e.g. supercreeper could be creeper/a)

v0.1 - 2011-10-10
- Initial release

Using this version with pre-1.1 Minecraft should still generally work but may break a couple mobs