SlimeXpansion
Are you getting bored of plain Slimefun? Do you wish there would be more stuff to do in it? If that's the case, then this plugin is for you! SlimeXpansion adds 30 additional items, from Wireless Chargers to Bedrock Breakers to make your gameplay more interesting! It allows you to automate a bunch more stuff, such as Ore Mining, which wasn't really possible before.
CS-CoreLib and Slimefun must be installed for this plugin to work!
Documentation
Example Config
options: auto-update: true //Enable this if you want the plugin to be auto updated lootable-scrapbox: true //Disable this if you do NOT want the Lootboxes to be lootable. scrapbox-items: //This list contains all items you can get by looting Scrapboxes. Feel free to add/remove items you want to. Vanilla and Slimefun items are supported. - DIAMOND - CAKE - GOLD_ORE - IRON_ORE - SLIME_BALL - COAL_ORE - COOKED_BEEF - REDSTONE - GLOWSTONE_DUST - COOKED_CHICKEN - BONE - FEATHER - LEATHER - SIGN - SOUL_SAND - BREAD - APPLE - MELON - PUMPKIN - NETHERRACK - ROTTEN_FLESH - GRAVEL - STICK - DIRT - GRASS - WOOD_HOE - GOLD_HELMET - IRON_DUST - COPPER_DUST - TIN_DUST - GOLD_DUST - BATTERY
Auto-Updater and Metrics
All my Plugins are using an Auto-Updater to make sure, you're always using the latest and hopefully the most bug-free version of my Plugin. If you don't want this Plugin to be auto-updated, you can turn it off in the config file at "options -> auto-update: true/false"
They also use a Metrics-System which collects the following Information:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
In reply to John00708:
In reply to John00708:
In reply to John00708:
In reply to enderslime_123:
In reply to John00708:
Hey, I know you haven't been on in several months but right now the plugin doesn't really work on 1.13 versions, so if it could be updated that would be awesome :)
In reply to shop1126:
In reply to shop1126:
Greetings!
Thank you for this brilliant mod, i suggest adding a tool that turns into whatever the block you are mining needs to be mined,
For example, if you look at a tree/wood and hold click, your "pickaxe" turns into an axe, and stays as an axe till you wish to change.
If you look at dirt/grass/gravel/etc.. and hold left click, your "axe" would turn into a shovel.
Thanks for reading.
So happy to see this development continue! keep up the good work and hope to see more!
I also have the same issue as codegreen posted mentioned below with the same crash log report.
The crash report you posted doesn't even look like it has anything to do with SlimeXpansion, or Slimefun in general...
Are you sure? Look at this:
Not sure if your addon is causing this, but It's what the others descibed and it's caused by SlimeFun executing something.
My server love this addon, but since i got it the server randomly crashes about every 6 hours. I removed plugins one at a time until I removed yours and it has stopped crashing.
The thread that is running when it crashes is Slimefun api
here is the pastbin
http://pastebin.com/TzQErkHL
its now been a week, with no crashes!, can I have the source code so I can add this back on?
After working with the machines for a while,
-The bedrock breakers seems a bit time consuming and cost alot of materials to mantian. I mean after you mine 4 bedrock dust after 20-40 minutes, having to wait around while it mines and to put in a dril because you can not stack drill heads in the bedrock breaker. (the machine took a stack of 5 drill heads after the other one broke) I havnt put a chunk loader down there yet since I have to go down there so much to keep it going.
-The Nano blade has became pretty popluar in the server I play on and it does it job pretty well. Very handy to have in pvp and last a very long time. Bravo.
-Mining thorium is a real pain, I know its super material but only finding one in every chunk I check is annoying, I have to set up a cargo system to fliter out the 7 ores that get mine out along with the thorium. I mean it works just fine, but the constant momement of macines and the gps and cargo unit gets old fast.
-I really like the chunk loader and it last a very long time. Bravo
-rain maker works fine.
-the recycler is a nice
-uu mater pretty time consuming but works.
I shared my thoughts and concerns on some things to make this better, I would have done it sooner but had finals. Would love to see some more weapons :D
I really appreciate your input. The Bedrock Breaker values honestly are nowhere balanced or fair, they are indeed too high. I set them up so high, because I wasn't sure whether it could cause destruction (you can mine and craft bedrock after all), so I thought it is better to be safe than sorry. Anyways, I bumped down the time that it takes to mine Bedrock to half, effectively decreasing the amount of drills you need. (Now it is 1 drill for 3 bedrock dust!).
I'll definitely increase the amount of Thorium per chunk, but keep in mind: In Extreme Hills you can find up to 15 Thorium per chunk! Thorium is basically like Oil. You can find tons of oil in Oceans, and Thorium in Extreme Hills.
I'll also try to rebalance the UU-Matter production.
I open to ideas for new weapons, I can't think of any1
Again, thank you for your review!
You would not believe how fast I moved my deep depth miner factories to the extreme hills, thanks for the tip.
But I talk to the server for a bit to come up with some ideas for new weapons and we came up with some ideas.
-Lighting bow
This bow would be charge just like the nano blade and eletric chestplate with the charging bench.The idea is when a arrow hits a player, a lighting strike would come down on the player hit.
-Confusion bow
The bow can also be charged with the charging bench but when a arrow hits a player, he would for a short time, have his walking controls backwards and the player would be disoriented for about 5-10seconds. With prehaps a cool down on the bow so it isnt too op
-nano bomb
The idea of this was to use UU matter to make a c4 like bomb to be placed and be detonated by a handheld device.
These are some ideas we came up with, I know you have limits to what you can do, but hopefully you can use these ideas to come up with a new update soon.
@Johnsonrock1995
I bumped the energy transmission rate from 75J/s to 200J/s (-50J/s for the efficiency penalty), that means with 4 energy receivers you can run the breaker at around 50% speed. I might add an option allowing you to customize the energy consumption of some of the machines, if there are more people having problem with them. And yes indeed, each drill is made for around 1 1/2 full operations.
I finally manage to get it going at a decent rate before the power drains. The drill seems to be built for 1 1/2 bedrock each time it is used.