SkyFall
SkyFall v0.1.0
This plugin allows you to link worlds and define for every world the worlds located "under" and "above" of it. For example if your server has a Skylands world you can link it with normal world. Then if your player jumps from the skylands to void he will teleported to top level of the normal worlds.
Video
Features
- Linking worlds by defining under and above worlds
- Worlds size matters: when defining worlds you must set it coordinates and player will not fall out the borders
- Allows to link an unlimited number of worlds
Why do I want it?
You can link worlds and define worlds "levels". You can create a great way from one world to another: for example you can create places where player can gain access only when jumping from skies.
How to use it?
- Install
- Define worlds using commands or edit config files manually
- Jump to the void
Commands
- /skyfall help - display help and command list
- /skyfall сfg - display current configuration
- /skyfall list - display worlds links
- /skyfall reload - reload configuration from file
- /skyfall clearworldlinks - delete all worldlink settings and create new configuration
- /skyfall area [world] <x1,z1 x2,z2> - define world perimeter coordinates for defined world (if "world" not defined will be use player's world)
- /skyfall under [world] <under world> - set link between "world" and "under world". If player will fall from the "world" he will be teleported to "under world".
- /skyfall above [world] <above world> - set link between "world" and "above world". If player will fly up from the "world" he will be teleported to "above world".
- /skyfall height <height> - set the world height (default - 255).
- /skyfall depth <depth> - set the world height (default - 0).
- /skyfall locfall [name] - create fall-in teleport point
- /skyfall locclimb [name] - create climb-in teleport point
- /skyfall clearfall [world] - remove all fall-in teleport point
- /skyfall clearclimb [world] - remove all climb-in teleport point
- /skyfall fallin [world] - toggle fall-in teleportation in defined (or current world)
- /skyfall climbin [world] - toggle climb-in teleportation in defined (or current world)
- /skyfall fallrnd [world] - toggle random fall-in teleportation
- /skyfall climbrnd [world] - toggle random climb-in teleportation
- /skyfall linktime [world] - toggle time synchronization or synchronize time of current world with defined
Configure world links manually
Here is example of file worldlinks.yml. This file is define three worlds: world, skylands and worlds_the_end. World
skylands: x1: -1000 z1: -1000 x2: 1000 z2: 1000 height: 255 depth: 0 world: under: world above: world_the_end world: x1: -1000 z1: -1000 x2: 1000 z2: 1000 height: 255 depth: 0 world: under: '' above: skylands world_the_end: x1: -150 z1: -150 x2: 200 z2: 150 height: 127 depth: 0 world: under: skylands above: ''
SkyFall translation
It is possible to use language files to translate SkyFall messages.
Available translations:
- English - default (sorry for my english)
- Russian (Русский)
Download links of language files was removed due to the fact that the devbukkit rules does not permits the using Dropbox service for providing language text files. If you need language files you can ask me and I will send you file or download link.
Permissions
skyfall.config - allows to use commands to configure the worlds links skyfall.relocation - allows player to fall our or climb into the linked worlds.
Like this plugin?
You can buy me a chocolate!
@tiafelicita
Hello! SkyFall is not require "special" 1.5.1 version. It works fine with CB1.5 and CB1.5.1.
Is this going to get updated to 1.5.1 anytime soon. I recently updated my server and me and my friends kind of miss this, since we have heaven, earth, hell (Nether), AfterLife (End) and the "pit" a place you can't escape without getting to the end of a HUGE maze!
@dermarionator
I use Multiverse too, but I have not notice this problem. Can you check Multiverse config, could there be an option that overrides spawn point?
I use Multiverse and it doesn't link right when you have the same cordinates für 2 worlds! It only Teleports to the spawn i think
@1337phreak
If you have two world with same dimensions, for example: world1 defined by coordinates (-100,100)(100,100) world2 defined by same coordinates (-100,100)(100,100)
after linking this world and traveling (falling) from one world to another x and z coordinates must be equal
Hello I really like the idea of this mod, but would it or is it possible to configure this so if I jump from my skylands world at a random X & Z coordinate that it will drop me in the world below at the same X & Z coordinate?
@Klaasibub
It works fine with latest craftbukkit.
Could you update your Plugin? It sounds pretty awesome and i would use it for my server!
@DarkFusioN007
Hmm... What is "inception"? $)
somehow work together with the autor off inception , would be awesome ? :D
awesome plugin *o* keep it up! :D
@fromgate
Thank you ill try this, then it seems kina weir how your config is backwars. an those values are just the efault that generate in config so i left it
@Dr_Proffesor
Hello, with your configuration you will fall from world "Zanith" to world "Zanith_skylands", and fly up from Zanith_skylands to Zanith.
I think this config will do what you need. But why you define so little values for world dimensions?
Fall radius - is an additional option if you going to add random values to player coordinates after he fall into under-world. If fall radius is 0, than if you jump down from one point you every time will fall into same coordinates. For example you falling from 0,0 to 10,10. But if fall radius is 5, target coordinates will be randomized.
bukkit 2371 and this is not working. jumping out of skylands and just falling forever http://pastie.org/4859131 fall radius? its at 0 right now what is it?
@Apple_columb
Thank you for link (I did not know about that plugin before). Please if you going to write me at russian - use PM or you can find me at rubukkit.org :)
@Dr_Proffesor
You'll die if you fall. When I planned this plugin for my server I thought that player will find a place where they can fall to high mountains or at water. But I think I can easy add this feature (preventing fall damage) in next version of SkyFall.
Wont you die when you fall?
А своего предшественника таки забыл (Привет из России, да). http://forums.bukkit.org/threads/inactive-tp-mech-inception-v1-04dev0-5-world-layering-and-overlapping-1060.19964
@darkdemon42
Hello, can you send me your wordlinks.yml file?
@cosmoscraft
What is reason of death? Falling? You going to prevent falling damage when player fall from the top-world?