More Player Models
This plugin requires Players to install the MorePlayerModels mod
Without moreplayermodels you wont see eachother sit, sleep, dance, hug or love or any of the model changes
Description
This plugin allows you to sit and lie down whenever and wherever you want. The only thing you need todo is press X or type /sit to sit down or press Z or type /sleep to lie down. This however will only be visible to players who have the MorePlayerModels mod installed.
Commands
- /angry to show you are angry
- /bow to bow
- /crawl to crawl (need to hold shift to crawl around)
- /cry to cry
- /dance to dance
- /hug to hug
- /no to shake your head
- /point to point your hand
- /love to love
- /sit to sit down
- /sleep to lie down
- /sing to sing
- /wave to wave
- /wag to wag your tail
- /yes to nod your head
- /mpm url [player] <url>
- /mpm name [player] <name>
- /mpm sendmodel [player from] <player to> (also works on citizens2)
Permissions
- moreplayermodels.entities (remove this permission to disable players from turning into other entities)
Other
To prevent people from seeing 'secret chats' in chatbubbles, set the EnableChatBubbles to false in the config file.
Removing the moreplayermodels.entities permission from players still allows them to turn into entities on their client, but it wont be updated to players anymore. So they see theirselves as the entity but nobody else does.
@YukiaroGV
Nope, but the /gamerule command will
@Noppes
If I install the mod server side and not the plugin will the permission to deny players from seeing other players as entities still work?
The moreplayermodels.entities permission that is.
Any solution to this problem would be GREATLY appreciated as I know being it's for version 1.6.4 that you don't 100% support it anymore because you're on to newer projects and newer things.
Even if you are unable to offer any good solutions I appreciate the time.
Personally i'd be okay with a way to edit a line of java code in the classes that cause the client to crash if you try to select a different entity if that works lol.
@YukiaroGV
Dont use the plugin with cauldron just install the mod server side
Yes for some reason when I start this on my 1.6.4 cauldron server it gives invalidpluginexception classcast exception
2015-08-07 04:52:19 [SEVERE] Could not load 'plugins\MorePlayerModels2_1.6.4.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.ClassCastException: class noppes.mpm.MorePlayerModels at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:196) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:307) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:231) at org.bukkit.craftbukkit.v1_6_R3.CraftServer.loadPlugins(CraftServer.java:230) at cpw.mods.fml.common.event.FMLServerAboutToStartEvent.<init>(FMLServerAboutToStartEvent.java:29) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at cpw.mods.fml.common.LoaderState.getEvent(LoaderState.java:84) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:111) at cpw.mods.fml.common.Loader.serverAboutToStart(Loader.java:805) at cpw.mods.fml.common.FMLCommonHandler.handleServerAboutToStart(FMLCommonHandler.java:325) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:224) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:637) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) Caused by: java.lang.ClassCastException: class noppes.mpm.MorePlayerModels at java.lang.Class.asSubclass(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:186)
Any ideas?
@Noppes
I bug reported you the crash. There was a client crash involved whenever using Disguises/MythicMobs and the client mod.
It's cool mod
@LordKainzo
I was not even aware there was a crash? So nope there is no fix.
What is the crash report?
Is there a fix for crashes with this plugin/mod on the server with LibDisguises or NPCS?
Thanks!
@RenKyoKrishna
It's Cauldron.. Isn't that a Mod/Plugin hybrid... Just install the mod to the server...
Has anyone gotten this plugin working on Cauldron 1.7.10?
Keep up the amazing work :D bukkit maybe be a little off but spigot is going strong and the bukkit site is still amazingly full of updated resources
Really hoping for an update to 1.8.1 (Spigot)
I want to use this for my server :D
@MCwolski
Really hope he does! I need it for my server.
Do you have plan to release plugin for spigot 1.8? :)
@Noppes
Agreed, limited options on a server is really sad sometimes when you see that a lot of thing are forbiden. I have no problem to deal with things that people build or do, like breading nine thousand animals in one chunk or build cobblestone penis... the fact is it's easy to find out who did it, and to tell them to undo what they have done.
Your mod don't fit in thoose categories of troubles, cause people can do and undo their "rule breaking" action in less than a second, and at the moment the staff go eat/sleep/have a life, the server is left without any kind of logging, protection or autority in matter of the troll-griefing and visual-griefing, where your mod is used as a tool to make people ragequit.
I don't mind if a player do an ugly house, I often even try to discuss with him to tell things like "what do you think about putting a window here, adding details here, change this materiel to fit with the theme" and thing like that. I owned a server 2 years and never touched a player's house without his approving, cause I considere that every player has right as long as they respect the first right of other players : being able to play in a good looking place with nice peoples.
I don't even care if a dwarf want his beard pink or an elf want a to be bald with a scorched eye... it's fun, as long it's harmless for eyes and gameplay! That's why I though about color saturation limit! Some mods on my server was limited not cause of server's charge, but cause of security leaks (on cuboids and spawn areas, safe zone ect) and cause some mechanics was decreasing fps under 30 on more than 10% of my community. Particules are effects that can decrease fps a lot when they are too many!
Also, when I was speaking of "lag", yes, was about fps, sorry that's a typical french error. In french, we often use lag for network high ping AND computer "lagging", as fps decrease and actions become delayed even in solo games. But yeah, in that case, was speaking of FPS.^^
Yes, I tested plugin and mod together just "to be sure" and I didn't stick with it, don't worry, I kept only the mod, was just a test^^
To end my answer, yes, agreed, bukkit is pretty dead, but Cauldron seems to want to keep going even without bukkit, that's way I'm still betting on launching a new server. Forge is an awesome api, and as Cauldron could be based on Sponge, the successor of bukkit, I don't think that minecraft servers will desappear!
If you use a .cfg instead of a linked plugin, I think it's easier to do, cause forge make already the bridge between server and client. As the config file could be used in solo too, this kind a "limitation way" could be awesome for adventure maps creators!
Yes, you did this mod in a fun point of view, and I have a lot of respect for what you've done. I'm not here to tell you to do something and not something else. I'm here to give you a feedback, a big "thank you" cause of the possibilities that your work allowed us to have, and yes, a bit of "servers admins" point of view, to share our opinions.
I obviously don't want to give you any kind of orders but more to report you what kind of things could be some hudge added values in your mod as we see it, and, as always, to support you to keep making live your mod, so it will not be forgotten and be even more valuable as a lot of mods will desapear!
Modders, map makers, terraformers, builders, original server's owners, video makers, machinima, that's us who make people want to be part of the minecraft's community today, as the basic program seems to lose his glory each day, and by making people happy to be one it and sharing our creations with them, we all make minecraft live :3
Sharing is caring.
If someday you want to test some dev builds of your mod, if needed I could probably launch you a testing server on my dedicated machine, with a good pack of people on mac/win/linux, and that EVEN if there is no .cfg, already made that proposal to modders who done mods that I don't even use on my server, just cause I like their work ^^
Have a nice day :3
@Varengard
I dont mind about the feedback its appreciated.
I dont actually check bukkit that much as its pretty much secundairy in my oppinion and even less now since its pretty much dead for future version.
Ok basically what it sounds like to me is this: - I dont want people to build dirt houses so I want to disable building with dirt - Building with 4 different types of wood is ugly so I want to disable all except 1 or 2 - Placing too many itemframes causes lag so Im going to disable everybody from using itemframes.
In my oppinion these are just rules your admins should enforce and not something you want to dictate through server configs.
Also you have to understand I do this for fun. Adding tons of restrictings is a lot of not fun and also time consuming.
When you say laggy with too many parts/mutants do you actually mean fps problems? Lag is network/server hardwear related. What you describe sounds more like fps drops. Technically these have very different causes. Also you should never use both the plugin and mod.
Something that I have wanted to implement is server stored templates. Where opped people can use a /modelsave command or something to store one of their templates and normal users can use a /modelload command. Now I could possibly add a comfig to that, so that every model which deviates from the template wont be synced to other players. Making sure players mostly just use your servers templates and changes made on their client others wont see. So far I have not done this yet as its a pain to do with the bukkit plugin and the mod. Now with bukkit dead I might add it to the mod somewhere in 1.8.
@Noppes
Sorry for the extra long post, didn't find a way to put it like in a "spoiler"==
Was speaking of it on your "plugin related moreplayermodels" post cause I was sure that you often check bukkit, while I tried to use the plugin AND the mod cause I hate key-bindings XD Prefere commands :3
Let's speak a bit of each one point of view. I mean no offence, don't take it as some =x
The fact is, even if the hitbox don't change, a fatass model going through you while having over nine thousand extra-parts, or a tiny gnomish midget hitting your knee, forcing you to switch from adventurer to guard (jk), forcing you to use f3 as only way to pvp in a good way, that's affecting the gameplay, admit it^^
The interest I had about MPM is also to allow players to see each other's races, and each race was meant to be linked to a special set of abilities, related to their skin. The fact is it could be relatively hard to endlessly check each player model (imagine like 25players, that's already a mess, while they can switch their models quickly, then think about 50-80 or more).
If you are afraid that features in your mod could be monetized while allowing players to have all options in their hands, there is a way I though about to do it:
Making the mod check if something is disabled (like an option, a model or "extra parts", or even range of colors) and if there is, only Ops can use it:
If a model/option is disable in a .cfg, no one can use it unless Ops, and I doubt that there is somebody enough dumbass to sell an OPing on a minecraft shop. I mean by that that there could be no perm to use moreplayermodels, but a command could make switch you to which one you can use, limited to one model at the time, a command without any permission linked, with a cooldown set in the .cfg, while also allowing admins to be "human-controlled" event's boss.
Why models limitation?
-Limite scalling to a set range to avoid mutans, like forcing a ratio between head/body/arm/legs size to avoid mutans.
-Limite models to avoid spamming race-changing, ruining RP to have like playable elf, but not ender-dragons... seriously...
Why extrapart limitation?
-Cause a lot of extra-part in the same time make "laggy players", this kind of guy the make your game crash when you go to close to them
-Cause unless you add tentacles, we already feel like some players are just back from a reactor-trip
-Cause particules can be extremly laggy if lot of players wear them.
Why color limitation?
-A simple enabling option that unable players to have saturation AND opacity maxed-out could avoid eye-killer skins that make you wish to be blind. Keeping parts colors in a defined range in the cfg could be really interresting.
An example of config: http://pastebin.com/2JcLXGsx
The range color could avoid color-killing, like if a player max opacity, he can't max saturation as well. Pixies could max saturation, cuz fairies like bright colors, but their extra-parts would have always a bit less opacity to give them a "magic" look.
The size range avoid having dwarfed-elfs or giant-pixies. legs/body/head of pixies can be set to a 90% size, but the total size of a pixie can't be more than 90, cause they shoud be smaller than humans. Doing a .cfg like that could make your mod awesomly flexible for admin servers, making it a reference of the Full-RPG mods, and keeping it free to use.
In that case, no selling could be created on your mod, still adding no perm, simply a new mechanic for rpg server admin, helping us to manage it easilly and keep it clean from trolling, while everyone is still free to choose which race they want to be.
Beside of that, making a switch command which name the race and the sex wanted (like /mpm [race] [sex:m/f] ) could allow us to, with an simple hook from an other plugin, to link the use of this command to more parameters (like setting the race's stats in health, speed, damage, jump heigth, the starting stuff, the faction, the spawn point, ect) making simple and free for all a true RPG server, without spending 99% of the staff time hunting mutans like on a annoying release of Left4Dead with more retina-hurting bubbleheadedparticulegnomiswingedpunkhair-midget.
RPG servers, as minecraft is actually fading a bit, are really empty cause they force players to be really "in" game, playing seriously their rĂ´le. Less writed rules with still the same liberty, while using absolutly no permissions and only a .cfg , is, as I think, the best way to make your mod more reliable for players (easier/safer to use) and admins (easier to manage).
I can understand that you probably don't really have time for doing it, but still what do you think about my idea?
PS: As a ex-admin&owner of 2 servers (last one closed in march 2014), I spent a part of my hollydays helping some friends to create a RPG server. While your mod was on the list of "not yet but coming soon features" in the open-alpha, the open-beta of the serv had a lot of success, if I think of the number of players (like 450 unique players /day on the serv), then when we saw an extremely lag-orgy of mutans, the server made his release v1.0, and closed in mid-september (30days later) cause one of the most interresting feature on the server was races, and until they had no way to manage it, they didn't put it in the v1.0.
I have a project of server, I have my maps, plugins, mods, I need two more things: time to launch it and a way to manage races, and if not, I will only have some extra-part from "tails" and hats as "aesthetic" mods, and races will only be classes of humans. If you reconsider my proposal race could still be added later, if you don't think in the same way (free-for-all but a way to manage it), then I will do without, that's just a bit sad =x
@Varengard
First off thanks for using the mod.
You are using the plugin on a cauldron server? Why dont you just install the mod. This plugin is meant for 'pure' bukkit servers which cant install forge mods.
Controll your players and punish them if they dont listen to you. If you dont want them to be mutants than punish them for being it. Its like pvp/griefing/spawn killing/swearing/being rude/stealing if you dont want it dont tolerate it.
Controlling what a player can and cant be goes against how I programmed the mod. In the first place you dont even need the plugin/mod installed on the server for it to work. You can go onto any server and change your model. Other just cant see it when you do. Neither do players need to have the mod installed when you have it on your server. Players will be able to join just fine without.
Your argument that small players have an advantage is also silly. I made sure that no hitboxes are changed. If you press f3+b ingame you will be able to see peoples hitboxes and small people have the same hitbox as big people.
The mod is a 100% aesthetic and does not influence gameplay in anyway. Except ofcourse for roleplayers. Most roleplay server have strict rules for races which are enforced just add a rule for their model as well I dont see the problem.
ps. Im also not english so no need to apologize
Hello!
We have just covered your Mod in out Mod Spotlight! We would really appreciate if you could feature our video :)
https://www.youtube.com/watch?v=SbzuL3q4NJ0
Samuel John King, The Co-Founder of TheTeaspoon
Hi Noppes!
I recently had some issues with moreplayermodels (the pluggin) which seems to be unable to even load on cauldron-1.7.10-1.1207.01.198-server.jar.
Beside of that, I thougth about using your pluggin on a server, but in the betatest of the mod I made with few of my players.... we got a whole bunch of upper-tard mutans everywhere!
I perfectly can understand that you don't want your mod to be use as a paytohave tool, but I see things differently.
Imagine a server with each permission rank attributed to a special "race", allowing admins to force player to choose between races, each one giving some advantages, and allowing access to one type of appararence! Other interresting perm could be setting custom ratios min-max to bodyparts, preventing to have mutans everywhere, or extra small players which give them an horrible pvp advantage!
With thoose few things, we have a way to create a really complete RPG in minecraft, and, sad to say that, your mod, I already saw some pay/donate to use entities model >.<
But don't forget something, that there will be less and less servers cause of no more bukkit/spigot/cauldron after 1.8. Less server = can be more easilly monitored, use pluggin metric to see who are using it, cause there won't be so many servers in few months.
Minecraft is not "dead" as long we make content for it, your only node of permission, even with eula, even without your wish, was already monetized, adding more of them will not really change so many things about that, unless the fact that will allow good admins to create better servers.
Even when the EULA of minecraft was less restrictive, I never "sold" something on servers. Donating for the server was about have one more /sethome (not the house, just can register more than one home point for the command), and 50% less TP cooldown (1minute to 30sec), and when the server was payed for the incomming month with donation, the button was unavailable on the site until the next month.
As I try to say to tons of good plugins coders, don't give up, mojang maybe made minecraft what it is today, a product made to be sold, but we, players coders admins ect, are the ppl who will make it live and improve.
(PS: I'm didn't grew up in a English country, learned the language in video games, sorry for your eyes :3 )