SilkierTouch
SilkierTouch
Silk Touch is cool again!
Version: 2.2
This plugin causes Ice, Mob Spawners, and more, to drop their respective blocks if mined with a tool enchanted with Silk Touch.
Awesome Fan-Made videos:
Features:
- Enable/disable certain items dropping in the config.
- Permissions support.
- Mob Spawners now persist (If you break a certain spawner and then place it again, it will spawn the same type of mob as before.)
- Block types include: Fire, spawners, glass, glass panes, ice, snow blocks, snow slabs, soil, and silverfish stone.
Permissions:
If dropping of an item is disabled in the config, you can re-enable it for specific people by giving them the relevant permission node.
- SilkierTouch.fire
- SilkierTouch.spawners
- SilkierTouch.ice
- SilkierTouch.glass
- SilkierTouch.snowblock
- SilkierTouch.snowslab
- SilkierTouch.soil
- SilkierTouch.silverfishstone
Changelog:
Version 2.2
- Enable/disable the dropping of XP by Mob Spawners (when mined with Silk Touch) in the config.
Version 2.1
- Added Plugin Metrics
Version 2.0
- Updated to 1.4.7
- Major cleanup
- Config completely rewritten
- Spawner persistence rewritten
- Now you can see what mob a spawner spawns even when it's in your inventory!
- Glass Panes removed
Spawner persistence still doesn't work for me :/ and i'm using SilikierTouch 1.7.1.....
@mstiles92
@LordFyre
Yessss!
@mstiles92
I'll add it in the next update.
Could this be updated to include cobwebs as well?
the old forums are more up to date go figure v1.6 - Silk Touch is cool again! [1.2.3-R0.1] http://forums.bukkit.org/threads/mech-silkiertouch-v1-6-silk-touch-is-cool-again-1-2-3-r0-1.54879/
PLEASE please please Update!!!
@funk1983
Do you have PermissionsBridge? Or whatever FakePerms extension PermissionsBukkit uses. I don't support any permissions plugins directly, I support SuperPerms, so as long as you have that plugin's bridge, it should be compatible with all plugins.
Ugh never mind - wrong plugin...
Permissions are not working. Any ideas why they wouldn't be? I'm using PermissionsBukkit-1.2, Not supported? If not any plans to support it?
@bJones408
It might work, but I can't officially support the developer builds, as I don't have the time to update for each one. I will support the recommended build once it's released, so if it doesn't work for the new builds, you'll have to wait until an RB is released for 1.1.
I'm a noob to a lot of this modding stuff but does this mod work on the new snapshot. I have tried it but didn't know if I did something wrong. Thanks for any info.
@IxForcesxI
I'm afraid that's just how the game works, it isn't the block that makes the mobs spawn, it's the mob spawning entity that's placed inside it whenever you place the block, and when you place the block no entity is present so a default entity is placed inside it, (the pig spawner). There's simply no way to keep track of what each spawner should spawn as there is only one type of spawner block to carry with you. You can use certain mob spawning plugins, (or just essentials) to change the type of mob spawned by a mob spawner.
I'll try to fix the bug that doesn't let you pick up spawners asap.
@LordFyre
I just tested it with a diamond pickaxe with multiple enchantments including silk touch and I didn't get a spawner...
also you should make it stay as the spawner that it was when mined because its really pointless when you want to create a cave spider exp farm and you get pigs O_o
@Myobi
It will most likely become a pig spawner, I might be able to make it persist in the future, and are you using a pick or other tool with silk touch? Also if you get any console errors please post them here, any bug reports are greatly appreciated.
Odd, I dunno if I'm the one doing something wrong, but it ain't working for me =X By the way, when we break a spawner, does it becomes a pig spawner or it will spawn whatever it used to spawn?
@RustyDagger
I'll get around to it.
permissions for this would be nice.
So i can make it a VIP only thing :P