ServerSigns
Please check our Wiki before asking questions or submitting tickets
This project has not been abandoned completely - it's just been lacking some love & care for the past year; I plan to continue development and fix any outstanding issues in the new year. Thank you for your continued support of ServerSigns - Exloki
ServerSigns (SVS) provides the ability to bind player-dispatched and server-disptached commands, messages and actions to signs and every other block in Minecraft.
As soon as a player clicks on a ServerSign, the configured actions are executed in the order and with the settings you specified.
Source: https://github.com/serversigns/ServerSigns
Main Features:
- No limit: Unlimited commands per ServerSign
- Multi-role: Assign a variety of actions whenever a sign is clicked (even define different commands for right/left clicks)
- Messages: Send messages to the player
- Broadcasts: Send messages to the whole server
- Player commands: Executes commands as if the player typed it in chat
- Server commands: Executes commands as if it was executed from the server console
- Delayed actions: Any action can be delayed (from seconds to months)
- Looped actions: Any ServerSign can be converted to loop server commands with defined intervals
- Require permissions: ServerSigns can be set up to require permissions to use
- Grant permissions: Grants players temporary permissions to execute the commands
- Per-sign costs: Bind exp, money, and item costs to ServerSigns
- Protected: Automatically protects every ServerSign and any attached blocks.
- Basic scripting: Implement if/else and return statements in commands on ServerSigns
Please note that version 2.6 and above will notify you when a ServerSigns developer joins, this is so you're aware of who we are when we join, and we can help you with any issues you may be having with ServerSigns as quickly as possible. Version 4.1 and above will also send the developer a message stating the current plugin version.
This plugin utilizes an auto-updating feature that will check for the latest ServerSigns build and automatically download that build if it is newer than the currently installed one. This can be disabled by setting 'check_for_updates' to false in the config.yml
This plugin uses Metrics to gather basic non-identifiable statistical data such as the number of ServerSigns you are using, your plugin version, and other standard mcstats.org data. You can opt-out of this feature by setting 'metrics_opt_out' to true in the config.yml. A full list of gathered information can be found here: http://mcstats.org/plugin/ServerSigns
Click Here to view Tutorial Videos
Known bugs
- ALL VERSIONS: Spawn protection prevents non-ops using ServerSigns This issue cannot be 'fixed', as stated by md_5 - known sollutions include setting spawn-protection to 0, or clearing ops.json https://hub.spigotmc.org/jira/browse/SPIGOT-1112
Reporting Bugs / Requesting Features
When reporting bugs, requesting features, or providing any other constructive feedback that will require code alterations you must submit a ticket to have your voice heard and action taken (if required). Any topics of this nature that arise in the comments section will henceforth be ignored.
Before you raise a ticket, you need to make sure that the feature you are requesting isn't already implemented (read all of the help pages which show SVS features), or the bug you want fixed hasn't already been resolved in the latest development build (a rolling change log is kept on the development build page, use this for reference)
When submitting a ticket, please be as descriptive and informative as possible. If reporting a bug or flaw, then show all the steps required to reproduce the problem, also attach any and all related screenshots or other files to the ticket. If requesting a new feature, then please be as detailed as possible so we have a very clear idea of what it is you're suggesting - that way if we do implement your suggestion, this ensures it is exactly as you want it to be.
Once you have submitted a ticket, rest assured that it will be handled. We do not give a definite time frame for replies or actual alterations, but we try our absolute best to get tickets resolved as soon as possible. Please do not: bump tickets, raise multiple tickets for the same issue, send PMs to our developers, or discuss the ticket in the comments section. Tickets that do not meet the expectations outlined here will likely be declined without comment.
@Exloki
Tried that but nothing.
@leasoncre
1. Spawn protection is at "0"
2. My users have the permisions
3. Tried it "alternate cammand dispatching = true"
I'm getting "Unknown command"
@ StellyStell Add a sign with: /chestcommands open NAMEOFTHEMENU(the name of the file.yml)
@StellyStell
set alternate command dispatching to true
Hello, im using the plugin "Chest commands" along side this one. I am trying to open one of the custom gui's i made in chest commands through a sign i specified. It constantly keeps saying "Unknown command". But i can execute the command just fine in chat and it brings up the gui. (No i did not spell it wrong while creating the sign, ive tested multiple times).
@BobbyTowers
Sounds like a possible command dispatching discrepancy - try the alternative command dispatching option in the config.yml
@BobbyTowers
1.is "spawn-protection" in server.properties set to "0"?
2.do users have permission to execute the command? [if not, either give them perms, or give them perms on command execution]
3.have you tried "alternate cammand dispatching = true" in config?
@YellowZaki & @c0wg0d
i posted a ticket for adding this feature, check back later for the next dev build! &/or subscribe to the ticket for updates. http://dev.bukkit.org/bukkit-plugins/serversigns/tickets/351-add-if-conditional-check-has-bal/
@leasoncre
I'm trying this too. But if you take the money from the player after <if>, the next command (for example give diamond) will be executed although the player hasn't got the money enough. So he will get the message: You dont have the money enough but he will get the diamond.
@leasoncre
I tried that for money and it works fine if they don't have enough, but it doesn't work for experience points. If a player has 5 xp levels and they need 10 to use a sign, you can't just take 10 levels because it will just put them at zero and still execute the rest of the commands.
Also, how do you also require an item in their inventory to be removed in an if statement? If you use /svs priceitem it removes the item no matter what.
@c0wg0d
don't set a cost for the sign. use a command after the if statement to remove the money from the player.
the functions of svs can allow you to create some very complicated checks and simple messages/menus/etc if you put your mind to it. if you can think of it, svs can probably do it
Is there a way to set a monetary/xp cost on a sign, but only remove the money/xp from the player when an <if> statement returns true on the sign?
Hello, I'm trying to get this to work on bungeecord to switch servers but can't get it to work. I'm doing /svs add /server <servername> but nothing happen's. Can someone tell me what i'm doing wrong?
Is there a way to use pressure plates? I know one might add them under "blocks:" in the config.yml, but does that mean on stepping, or would they still have to click?
This is absolutely amazing. Well done!!
Are you going to port this to Sponge?
@DoomBroMax
Same here.
Very useful plugin, works perfectly!
<<reply 2763213>> @DoomBroMax
[fixed in game with a visit] set spawn protection to 0
The Permission serversigns.use or serversigns.use.* don't work. Everyone without op can't use signs.
@leasoncre
Oh god this plugin is just amazing. thx :D