ServerSigns
Please check our Wiki before asking questions or submitting tickets
This project has not been abandoned completely - it's just been lacking some love & care for the past year; I plan to continue development and fix any outstanding issues in the new year. Thank you for your continued support of ServerSigns - Exloki
ServerSigns (SVS) provides the ability to bind player-dispatched and server-disptached commands, messages and actions to signs and every other block in Minecraft.
As soon as a player clicks on a ServerSign, the configured actions are executed in the order and with the settings you specified.
Source: https://github.com/serversigns/ServerSigns
Main Features:
- No limit: Unlimited commands per ServerSign
- Multi-role: Assign a variety of actions whenever a sign is clicked (even define different commands for right/left clicks)
- Messages: Send messages to the player
- Broadcasts: Send messages to the whole server
- Player commands: Executes commands as if the player typed it in chat
- Server commands: Executes commands as if it was executed from the server console
- Delayed actions: Any action can be delayed (from seconds to months)
- Looped actions: Any ServerSign can be converted to loop server commands with defined intervals
- Require permissions: ServerSigns can be set up to require permissions to use
- Grant permissions: Grants players temporary permissions to execute the commands
- Per-sign costs: Bind exp, money, and item costs to ServerSigns
- Protected: Automatically protects every ServerSign and any attached blocks.
- Basic scripting: Implement if/else and return statements in commands on ServerSigns
Please note that version 2.6 and above will notify you when a ServerSigns developer joins, this is so you're aware of who we are when we join, and we can help you with any issues you may be having with ServerSigns as quickly as possible. Version 4.1 and above will also send the developer a message stating the current plugin version.
This plugin utilizes an auto-updating feature that will check for the latest ServerSigns build and automatically download that build if it is newer than the currently installed one. This can be disabled by setting 'check_for_updates' to false in the config.yml
This plugin uses Metrics to gather basic non-identifiable statistical data such as the number of ServerSigns you are using, your plugin version, and other standard mcstats.org data. You can opt-out of this feature by setting 'metrics_opt_out' to true in the config.yml. A full list of gathered information can be found here: http://mcstats.org/plugin/ServerSigns
Click Here to view Tutorial Videos
Known bugs
- ALL VERSIONS: Spawn protection prevents non-ops using ServerSigns This issue cannot be 'fixed', as stated by md_5 - known sollutions include setting spawn-protection to 0, or clearing ops.json https://hub.spigotmc.org/jira/browse/SPIGOT-1112
Reporting Bugs / Requesting Features
When reporting bugs, requesting features, or providing any other constructive feedback that will require code alterations you must submit a ticket to have your voice heard and action taken (if required). Any topics of this nature that arise in the comments section will henceforth be ignored.
Before you raise a ticket, you need to make sure that the feature you are requesting isn't already implemented (read all of the help pages which show SVS features), or the bug you want fixed hasn't already been resolved in the latest development build (a rolling change log is kept on the development build page, use this for reference)
When submitting a ticket, please be as descriptive and informative as possible. If reporting a bug or flaw, then show all the steps required to reproduce the problem, also attach any and all related screenshots or other files to the ticket. If requesting a new feature, then please be as detailed as possible so we have a very clear idea of what it is you're suggesting - that way if we do implement your suggestion, this ensures it is exactly as you want it to be.
Once you have submitted a ticket, rest assured that it will be handled. We do not give a definite time frame for replies or actual alterations, but we try our absolute best to get tickets resolved as soon as possible. Please do not: bump tickets, raise multiple tickets for the same issue, send PMs to our developers, or discuss the ticket in the comments section. Tickets that do not meet the expectations outlined here will likely be declined without comment.
<<reply 2726019="">>
<<reply 2726026="">>
yep. read the wiki. there's a plethora of information on how to use everything.
if you're still confused after having read everything, msg me/us or join teamspeak :0
@leasoncre
signs sorry :D
I need to run the command all time as console if the player click:D
<<reply 2726019="">>
yes. svs runs commands as console or as the player who clicked the sign. i don't know what 'table' you're talking about though.
can I run a command via console? so the players only access from table
@HaeroPiggy
I replied to your PM about this issue :)
@Ghabryel05
This is now fixed in the latest development build (R6) which can be downloaded here: http://dev.bukkit.org/bukkit-plugins/serversigns/pages/development-builds/
Thank you for reporting this issue.
Hello, is it possible to create a sign that changes? example (imagine that its a sign): Game1 join 0/10 and that when a player clicks on its tp but his alter the sign like this: GAME1 join 1/10. thank you in advance ! (Made with google translation, I am French.)
<<reply 2723349="">>
can confirm this is a bug. (DEV-R5)
until it's fixed: you can edit the yml file(s) to remove the price (use caution! make sure you know what you're doing)
hi, i need to remove xp cost on my serversigns but when i try /svs xp 0 /svs xpprice 0, server signs say the level cost exp must be greater than 0 :s
Someone can help me ?
@MrFlashSpray
ServerSigns should be completely compatible with all commands; although a plugin that doesn't register the command (i.e. they intercept the CommandPreProcessEvent instead) will require you to use ServerSign's alternative command dispatching function, which can be enabled by setting 'alternate_command_dispatching' in the config.yml to 'true'
NOTE: The current release build of ServerSigns has a bug with the alternative command dispatching option, so please use the latest development build instead. It is perfectly stable with all current features, only the new features/commands (which you can just ignore for now) are experimental. (Latest build download: https://www.dropbox.com/s/37tdxdntzs5og24/ServerSigns-DEV_R5.jar?dl=0)
@Done84
What's the full command you're typing in for this?
It should be something like: /svs setpermissions example1 example2 m:This message is shown to the &3player
Is /svs setpermissions <permissions...> [m:<message>] working? The message part for me is not workin, isnt it suposed to display the mesage if player has no perm'
Why this not work with MyCommand and SimpleText anymore? (custom commands) And also some else.... I love this plugin <3 It's soooooooo useful :)
@leasoncre
Thank you for your reply. And yeah, the main reason I was asking about this command block feature is because the default minecraft commands don't have a world argument. Which is why the present location of the server sign (like a command block) assumes importance.
@Exloki
This is good news and is also surprising since I have tried "playsound fireworks.largeBlast <player> ~ ~ ~ 10 0.5" from the console on my server and it said the player is too far away to hear the sound. I will try with serversigns again and let you know how it goes.
In the end, it seems like I might have to make a plugin which has some of the default commands with an additional world argument so I can run it with absolute coords from the console(using server signs). Either that or just use command blocks.
@Azfaloth
I'm able to run the following command with a ServerSign on my local server, and I hear the effect in-game:
"/svs add <server> playsound fireworks.largeBlast <player> ~ ~ ~ 10 0.5"
<<reply 2710371="">>
That gave me an idea, i'll talk to the developers about possibly making a command for ease of use. but i think you can actually do it with SVS and a command block:
/setblock <x> <y> <z> command_block 0 replace {Command:"testfor @p[_=1]"}
and then power it with a /setblock redstone_block
and then remove both blocks, i'd think this would occur fast enough that it wouldn't even be seen by the player. [a delay may be needed before removing the blocks, i haven't tested this]
--OR--
setup your commandblock and only place/remove the redstone_block with svs to run the command block.
HOWEVER: setblock from console doesn't account for what world a sign/player is in, so this may not be possible without running it through the player anyway
@leasoncre
Oh thats a shame. I was hoping it would be possible to have something like the * operator where we could prefix a line with ^ or something and it would execute the command on that line like a command block would. A virtual command block created in that position for that line.
But its okay. I will use command blocks. Thanks for your reply. :)
<<reply 2710146="">>
if it can be run by a player or the console, yes
I have a quick question, is it possible to execute the bungee /server command with this plugin? Thanks in advance! - Ihaveallthechickens
<<reply 2708482="">>
serversigns operates as if it were the player or console executing commands. those are the limitations. i've spoken to Exloki previously about a similar issue. and serversigns cannot act as a 'fake' player. sorry.