ServerMinimap
This plugin is not in active development anymore. I might update it for a new Minecraft version from time to time, but don't expect feature updates. The source code is available on GitHub, though. ;)
ServerMinimap
This plugin allows you to provide a minimap to your users, without any client mod by using the vanilla maps.
You can configure the scale, updatetime and colors at which blocks are rendered. There is also a option to show other players on the minimap.
It also features a simple waypoint system and custom events to display own cursors on the map. (E.g. for more advanced waypoint systems)
The plugin is based on a idea from toxictroop and the team at: http://www.crossfiregaming.net. Request Thread
This plugin will break with every Minecraft update. It currently supports 1.5.2 to 1.10
Beta Notice
This plugin is in beta state. If you find bugs, please report them.
Also, this plugin can use big amounts of CPU, Bandwidth and RAM, depending on your settings.
Usage
Installing is, as every Bukkit plugin, just downloading and moving into the plugins folder.
After the first run, the plugin should create a default config with default values.
When you start up the server, it'll tell you which mapID the plugin uses together with a command to obtain the map a OP.
Configuration
scale
Defines the scale of the map. 1 map pixel is scale*scale blocks. Biggers scales need more CPU to render the map in the first run, while using less RAM to cache the values.
runPerTicks
After how much ticks (1/20 sec) the plugin should calculate the current renderer queue. Higher values give the server more time to recover from lag, lower values allow the server to distribute the load more evenly. (I recommend lower values)
chunksPerRun
This value determins who much 16x16 pixelblocks (map chunks) and block changes are rendered per run. Higher values will speed up the rendering of new areas, while using more CPU resources in a shorter timespan (if there is enough to render). Every map chunk is only rendered once after a server start. Make sure this value is not too low, otherwise the renderer may be slower than the queue is filled.
fastTicks
This value allows you to set the time in ticks (1/20 sec) after which users with the permission "minimap.fastupdate" get a complete update of the map. The additional bandwidth usage of every complete send is about 16KiB per Update, per player.
canSeeOthers
When activated, every player can see other player's on their minimap. This may be changed when plugins modify the MinimapPlayerCursorEvent.
mapID
This is the id of the map, the plugin uses. It will be shown every server startup in log. It is no recommended to change this id unless you know that a map with the new id already exists.
showDistantWaypoints
Sets whether waypoints, that are out of range, shall be displayed on the cornor of the map.
mysql
Under this section you need to put all needed information to connect to your MySQL server and if you want to use it. The host, port, username, password and the target database are needed.
worlds
This section allows you to set several things per world. It follows the format: <worldname>: <key>: <value>
possible keys are: enabled
Allows you to disable the map renderer in certain worlds. The renderer is enabled by default.
scale
Same as above but overrides the default value.
drawHeight
Allows you to set the upper border of the rendering algorythm. (Default the worlds max height - 255)
Use this for things like cave mapping. (e.g. Nether)
Default Configuration
scale: 1 chunksPerRun: 4 runPerTicks: 5 fastTicks: 20 canSeeOthers: true showDistantWaypoints: false mysql: enabled: false host: localhost port: 3306 user: user pass: password database: database worlds: world_nether: enabled: true drawHeight: 75 scale: 2
Commands
Permissions for the commands can be found below
/minimap - gives you the minimap item
/waypoint help [command] - gives you information about this command
/waypoint add [x] [z] - adds a waypoint either on your current location, or to the specified x and z coordinates.
/waypoint list - lists all your waypoints together with their index
/waypoint remove <index> - removes the waypoint with the index <index>. Note: indcies change, when removing waypoints.
/waypoint hide <index> [true|false] - either toggles visibility of a waypoint, or sets it to the given boolean.
Permissions
minimap.fastupdate
Makes a full update of the player's minimap every defined amount of ticks. Uses big amounts of Bandwidth. Player's without this node may need to stand still for about 5 seconds to have a clear map.
minimap.command.minimap
Allows you to use the /minimap command.
minimap.command.waypoint.help
Allows you to use the /waypoint help command
minimap.command.waypoint.list
Allows you to use the /waypoint list command
minimap.command.waypoint.add
Allows you to use the /waypoint add command
minimap.command.waypoint.remove
Allows you to use the /waypoint remove command
minimap.command.waypoint.hide
Allows you to use the /waypoint hidecommand
Metrics
This plugin utilises Hidendra's plugin metrics system. You can opt-out under <yourPluginFolder>/PluginMetrics/config.yml
The following informations will be collected:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's implementation and game version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Your online-mode
- Your server location
- Your config values for scale, runPerTicks, fastTicks, and chunksPerRun
@OneShotLegend
Either you need to use a permission plugin and giving you the permission minimap.command.waypoint.* or you need to unwrap the .jar and edit the default settings in plugin.yml from false to op / true (whichever you need).
I really like your plugin but it seems that whatever I change in the config.yml it won't be updated. Regardless of /reload or restarting the server, the config file is reseted every time. I will do it for now by changing the config file inside of the .jar !
PS: Are you german? :p
@SydMontague
Yes actually, it says says you do not have permission to use this command
@OneShotLegend
Do you get any message client or server wise?
I don't get it, no matter what I do, I just can't make it so I can use any of the commands :( I did this, am I doing something wrong? Permissions: minimap.command.waypoint.add
Very nice plugin.
i use it instead of Rei minimap :)
@SydMontague
What version best for 1.7.10?
@IamYourDoodie
Just uploaded the update. :)
Hello. Now that Spigot 1,8,4 has been released I was wondering if there was any chance of an update? Otherwise seems to work fine with Spigot 1.8.3. Keep up the great work!
@ChillerKraft
Uh, I'm honestly not up to date with the vanilla/bukkit give command. Use the /minimap command ingame and whoever used it should get a map.
The /minimap command however can't be executed from console, which caused the error you pasted.
And different looking waypoints are not implemented, sorry. You can toggle visibility of waypoints, though.
this isnt working
/give <playername> MAP 1 0
says there is no such item with name minecraft:map
also
i typed /minimap reload and got this
http://pastebin.com/huD0Gb5Z
also
is there any way to have different looking waypoints so we can differentiate? jw
@SydMontague
That would be awesome!
Thx!
@Sheep190
Thank you for the report. The problem is caused by my plugin not being updated to 1.8.3, yet. I'm doing it right now and will upload a fixed version in a few minutes. :)
I really like the idea of this plugin, only problem is that it doesn't work good.
I've added the permissions and such and it all works but as soon as I use the command /waypoint add, the whole server logs spams errors hehe.
Here is the pastebin, hope you can help me. Using latest Spigot.
http://pastebin.com/tJstJe9M
@ChillerKraft
Is there any error message in your server console?
cant get this workin at all :(
latest spigot 1.8.3
@poiNt3D
The plugin only writes the mapID: node, the rest should never be touched directly. However, it will use the state of the config when the server started, so any changes made while the server is running will be discarded and overwritten. So please make sure you shut down the server properly before editing the config. But unless you've put the config in this state by yourself I couldn't explain the emptiness...
@SydMontague
Nope.
@poiNt3D
Any console messages?
Running Spigot 1.8, every time i restart the server, config file erases itself, leaving only