Sensible Toolbox
Sensible Toolbox adds a bunch of new items, tools, blocks, machines, an energy system, an item transfer system, plus a developer API to make it easy for other plugins to define their own items. It's heavily inspired by certain Forge-based mods, but of course requires no client modifications at all.
| All Downloads |
Videos
A nice tutorial/review of v0.0.1 by MusicTechnician:
Documentation
- Installation and Quickstart Guide
- Command Reference
- Configuration File
- Permissions Support
- Access Control and Block Protection
- Items and Blocks
- Block and Inventory Protection
- Developer API
- Credits - Plugins/Mods/Authors to thank
Known Plugin Incompatibilities
- MultiInv: if you're carrying any STB items when you switch inventories, those items will lose their data, since MultiInv doesn't currently preserve extended item attributes which STB uses to store item-specific information. The MultiInv author does plan to add attribute support so hopefully a newer version of MultiInv will resolve this in the future. For now the workaround is to store any STB items before you switch inventories.
- LWC: LWC is supported, but you must use a recent dev build of LWC with UUID support. Dev builds of LWC can be obtained from http://ci.griefcraft.com/job/LWC/. If you can't use a recent build, then you can disable LWC support: see Protection.
- WorldEdit, Movecraft or indeed any plugin which move regions of blocks around or directly clear regions without firing events: don't use them with any region which contains an STB block. The physical block will be moved or removed, but STB doesn't (can't) know that and will keep a record for the associated STB object in memory. This could lead to all sorts of problems.
Source Code
https://github.com/TheBusyBiscuit/sensibletoolbox
Auto-Updater and Metrics
All my Plugins are using an Auto-Updater to make sure, you're always
using the latest and hopefully most bug free version of my Plugin.
If you don't want this Plugin to be auto-updated, you can turn it off
in the config file at "options -> auto-update: true/false"
They also use a Metrics-System which collects the following Informations:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing
plugins/Plugin Metrics/config.yml and changing opt-out to true.
@Th3PotatoArmyHD
I am.
However I am taking a small break for a while as I just don't feel like developing at the moment.
I might work on one or two projects for now.
But you need to understand that I have more projects than just STB and the queue of suggestions, bug reports and suggestions is extremely huge and I need to slowly work on those.
Itll take some time until Ill continue working on this as developement is obviously less fun if your to do list is that long.
@TheRedCrafter344
Not the ones marked as 1.8.1
Is it compatible with 1.7???
Has (almost) all the features of thermal expansion and industrialcraft. And it is a plugin. MAN YOU ARE THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@TheBusyBiscuit
Sorry to hear you haven't been feeling well, hope things are looking up for you. Take care of yourself and keep up the good work! Still experimenting with SF/STB on my server with some friends and everyone loves it.
It turns out that this plugin and many others that use custom blocks are incompatible with Upgrades.
I tried deleting the Blockown plugin and then downloading world guard and enabling it in the config but all the blocks just did the same thing. I have tried on both of my servers that both are running craftbukkit the spigot build of 1.8. Are there any more incompatibilities?
Well I do not have any protected regions or plugins that do that. I do have Blockown but that only protects chests and any other individual blocks i choose
@jakecool19
Not a STB bug, you are probably placing it in a protected region or so.
Excuse me don't mean to bother you, but the bsu(big storage unit) isn't working. When ever I place it down it disappears and when I right click the area it was at it just gives me the bsu back.
@Th3PotatoArmyHD
As I said I have been sick the past two weeks, it just takes time.
@Th3PotatoArmyHD
Nothing I can do about that.
It simply does require a bit of calculation.
@Th3PotatoArmyHD
Of course.
@Th3PotatoArmyHD
No. Im sick and it might take some days until I will take a loo. at it.
@Th3PotatoArmyHD
I will take a look at it.
@rendezvousiy
I will take a look at it.
@rendezvousiy
I already planned on adding Researches at some point, Im just a bit too busy atm.
@TheBusyBiscuit
Second comment for more general feedback: I've been experimenting with this on a private server along with slimefun, both are fun and useful plugins, I'd like to suggest that in addition to STB being a standalone plugin, it also operate as an extension to SF in that each of its recipes could be researched as well. SF's research requirement adds a welcome RPG style progression to the game, and I love the STB machines, but the lack of unlocking makes the STB machines much easier to acquire and use, I'd love the possibility of having to unlock each STB recipe/machine as well as research them even to operate the machines. I'm currently using this with some friends and am looking into a potentially competitive use of mcMMO, SF, and STB. Keep up the good work!
@TheBusyBiscuit Hey, I noticed something funny going on, and it looks like a possible bug in the power distribution code. When using a battery box, if it both charges and discharges into the same power grid it appears to charge other devices as well as itself, creating infinite power.
To reproduce just place a battery box (fully charged for me) with iron bars connecting from the bottom to a side, set it up so that the bottom/sides are set one each to in/out and connect a device such as a furnace/masher to the grid and start drawing power. The device will operate and stay fully charged while the battery box will never discharge. I haven't checked limitations to how much can be drawn, I'd expect there may be limits but it's in the very least enough to provide significant unlimited power with a couple of battery boxes.
Side note: I noticed that any power generators attached to the grid will still power the grid and end up running dry, but regardless of if they are operating or not the battery boxes never empty.
@TheBusyBiscuit
Alright thanks for the fast reply!
@TerceptMMC
I already know about that and I am already working on it, just be patient.