S86Powers v4.1.4

Details

  • Filename
    S86_Powers.jar
  • Uploaded by
  • Uploaded
    Feb 13, 2013
  • Size
    525.25 KB
  • Downloads
    732
  • MD5
    57b9a90724f5c0b0987251d3c5d2b9e5

Supported Bukkit Versions

  • CB 1.4.7-R1.0

Changelog

Before Installation

If this is the first time you are running version 4.0+, please backup and remove/delete the S86 Powers folder in your server's plugin folder.

Important Info

Version 4.0 introduces the new power-loading system. This means powers are now loaded externally rather than having to be implemented internally.

Updates

New Features

Supplies

Players can now be supplied with items relevant to their powers using any of the various new commands:

  • /powers supply - Adds power-related supplies to yourself.
  • /powers supply [player] - Adds power-related supplies to [player].
  • /powers supply [player] [power] - Adds power-related supplies to [player], but only for [power].

Supplying yourself requires permission s86powers.supply.self, while supplying others requires s86powers.supply.other (both are false by default except for ops).

Better Options

Some powers now have option descriptions when viewed via /powers power [power] -o. Note that this feature is being phased in over the next few updates, so not all powers will have this feature.

User Stats

A feature is in the works to allow S86 Powers to adopt a more RPG feel in collaboration with other plugins. This would allow some players to have shorter cooldowns than others, to cause more damage, and to resist more damage. This feature is still very early in implementation and at this time does nothing.

Bug Fixes

  • Fixed some power descriptions that didn't show up right.
  • Added some options, fixed some bugs, etc.

New Powers

Astral Recall

Left-clicking a surface while holding eye of ender creates a recall point. Left-clicking a wall while holding ender pearl creates a portal that will transport you and any other players who enter to your recall point. Portals shatter after 1 minute. 10 minute cooldown.

Brew Master

Splash potions you pick up now stack up to 16. Potions you drink now extend the duration of other potion effects on you. Unfortunately, you become intoxicated by positive potion effects. Intoxication duration and intensity vary by amount and duration of positive effects. [SPwr] While intoxicated, all entities within 5 meters are also intoxicated for at least 10 seconds.

Celestial Pillars

Left-clicking the top of a block while holding redstone torch consumes it, then creates a circle of glowstone pillars around you. Entities within the circle are trapped inside, while entities outside the pillar cannot enter. Pillars last for 30 seconds. 45 second cooldown. [SPwr] With the first set of pillars active, left-clicking the top of the same block creates a second circle of pillars farther away. You may also now pass beyond your own pillars.

Power Ring

Right-clicking while holding emerald activates your power ring, switching modes. Left-clicking while holding emerald will fire energy beams in beam mode, or create an energy pulse in pulse mode, consuming emerald with each use. Beams can travel up to 15 meters in a straight line, while pulses travel 7.5 meters in all directions. Deals 5 damage to anything it hits.