All barehanded attacks deal 400.0% normal damage. Barehanded attacks while crouching will slow the target for 3 seconds, while attacks within less than 1 second of rising will uppercut them into the air. Falling enemies above you can be juggled for additional damage.
The following powers have been reworked to be compatible with MC 1.13:
Auto Gun
Fire Aura
Laser
Pyro Bow
Trickshot
Lycanthropy and Vampirism both now have options to allow infecting players who possess neither power.
Option infect-other-players is false by default, and must be set to true to use the mechanic
Option infect-chance determines how likely a player will become infected by attacks from players who have the appropriate power
The "infection" essentially adds the power to the player as though it was assigned, and can be removed like any other power
Various changes to other powers:
Lycanthropy - Werewolves now appear as angry wolves
Mob Catcher - Mooshroom color is now preserved
Ore Detector - Now has a detection cooldown to hopefully alleviate lag
Trickshot - Ricochet now occurs for non-homing shots and is much more accurate
Added commands /powers stats <power> <stat> <#> and /powers player <player> stats <power> <stat> <#> to directly modify player stats with powers. These require permissions s86powers.manage.self.stats.set and s86powers.manage.player.stats.set respectively.
Setting to false will prevent players being assigned powers and groups via permissions. This is handy for servers using a permissions plugin that seeks out permission nodes and sets them true when using wildcard permissions (for example, giving someone the permission * would give them every power).
Is true by default
Fixed an issue where players who owned Neutralizer Beacons would not have powers enabled that came alphabetically after 'N' after a server reload/restart.