S86Powers v5.1.5

Details

  • Filename
    S86Powers.jar
  • Uploaded by
  • Uploaded
    Aug 8, 2019
  • Size
    526.59 KB
  • Downloads
    154
  • MD5
    12dba8cc3eb733b2cb831a775152eef9

Supported Bukkit Versions

  • 1.14
  • 1.13

Changelog

  • New power: Brawler
    • All barehanded attacks deal 400.0% normal damage. Barehanded attacks while crouching will slow the target for 3 seconds, while attacks within less than 1 second of rising will uppercut them into the air. Falling enemies above you can be juggled for additional damage.
  • The following powers have been reworked to be compatible with MC 1.13:
    • Auto Gun
    • Fire Aura
    • Laser
    • Pyro Bow
    • Trickshot
  • Lycanthropy and Vampirism both now have options to allow infecting players who possess neither power.
    • Option infect-other-players is false by default, and must be set to true to use the mechanic
    • Option infect-chance determines how likely a player will become infected by attacks from players who have the appropriate power
    • The "infection" essentially adds the power to the player as though it was assigned, and can be removed like any other power
  • Various changes to other powers:
    • Lycanthropy - Werewolves now appear as angry wolves
    • Mob Catcher - Mooshroom color is now preserved
    • Ore Detector - Now has a detection cooldown to hopefully alleviate lag
    • Trickshot - Ricochet now occurs for non-homing shots and is much more accurate
  • Added commands /powers stats <power> <stat> <#> and /powers player <player> stats <power> <stat> <#> to directly modify player stats with powers. These require permissions s86powers.manage.self.stats.set and s86powers.manage.player.stats.set respectively.
  • Added option plugin.enable-permission-assignments:
    • Setting to false will prevent players being assigned powers and groups via permissions. This is handy for servers using a permissions plugin that seeks out permission nodes and sets them true when using wildcard permissions (for example, giving someone the permission * would give them every power).
    • Is true by default
  • Fixed an issue where players who owned Neutralizer Beacons would not have powers enabled that came alphabetically after 'N' after a server reload/restart.