RPGHealth

RPGHealth

Overview

RPGHealth is an unique plugin, unlike many others, that allows you and your players to level up your HP by killing other players or mobs. This plugin finds it's place on every type of server.

  • It makes PVP more fun and adds a new challenge, instead of collecting diamond gear.
  • With survival, a whole new objective gets added.
  • Minigame servers, for a new type of 'skill'.

I've completely redone the coding of this plugin, to make it even smoother and to improve what the plugin does, such as new animations.

Level-up Animation

Commands And Permissions

Command    |    Permission
--------------------------------
/rpghp gethp         rpghealth.gethp
//rpghp gethp <Player>
//Gets the amount of hearts of the targeted player.

/rpghp sethp         rpghealth.sethp
//rpghp sethp <Player> <Number>
//Sets the HP of the targeted player to the number you defined.

/rpghp tmphp         rpghealth.tmphp
//rpghp tmphp <Player> <Number>
//Sets the HP temporary.

/rpghp addhp         rpghealth.addhp
//rpghp addhp <Player> <Number>
// Adds defined number of HP to the targeted player.

/rpghp addxp         rpghealth.addxp
//rpghp addxp <Player> <Number>
// Adds defined number of XP to the targeted player.

/hp                  rpghealth.hp
//hp
//This will show you your progress to your next HP level.
//If you want to check the progress of another player, you need the permission "rpghealth.hp.others" and to type "/hp <playername>".

/rpghp reload        rpghealth.reload
//rpghp reload
//Reloads the configuration file, saves players.yml and checks for updates.
--------------------------------

Permissions :

rpghealth.hp //Allow the players to earn XP

Groups permissions (only if "use-groups-permissions" in the config is enabled):
rpghealth.lvl.low          //Players with this permission can level up to max 24 HP by default. ( ' (startinghp + maxhp) / 2.5 ' )
rpghealth.lvl.med      //30 by default ( ' (startinghp + maxhp) / 2 ' )
rpghealth.lvl.max          //full (40 by default) (maxhp)

rpghealth.damagemultiplier //Allow the players to use the damage multiplier

/hp   Progress Bar

Configuration

This is an explaination of how the configuration file works.

configuration:
  max-hp: 40  //Sets what the heighest HP achieveable by leveling is.
  starting-hp: 20    //Sets the HP of new players that are not in the storage.
  needed-xp-formula: 20*HP  //This will set the needed-xp.

  xp-percentage-from-mobspawners: 20 //This sets the percentage of the mob's XP if it comes from a monster spawner.
  xp-lost-on-death-formula: 4*HP //The XP you lose on death
  hp-display-scale: 1.0 //Scales your HP
  enable-names-xp: false //enabled names-xp list
  minimum-level-to-earn-xp: 0 //Minimum level to earn xp
  multiply-gained-xp-with-levels: false //Multiply gained xp with default Minecraft levels
  xpmessages: true //Toggles XP messages. (requires  Holographic Displays)
  
  disable-in-creative: true //players in creative mode do not get more xp
  reset-hp-on-death: false //sets the players hp to the starting hp on death
  damage-multiplier: false //Players with more Health do more damage.
  use-groups-permissions: true //Enables extra permissions for groups
  heal-after-world-change: false //Heals the players during a world change.
  silent-console-commands: false //Mute console output on 'addxp', 'sethp' and 'addhp'
  levelup-particles: true //shows particles on level up
  enable-sounds: true //Levelup and mobkill sounds

  check-for-updates: true //Allows RPGHealth to check for updates
  
mobs-xp:  //This is a list where you can define howmuch XP each mob drops.
  BAT: 2 //The XP of a bat is set to 2.
  BLAZE: 7  //And so on..
  CAVE_SPIDER: 4
  CHICKEN: 1
  COW: 1
  CREEPER: 3
  ENDER_DRAGON: 350
  ENDERMAN: 8
  GHAST: 7
  GIANT: 140
  HORSE: 4
  IRON_GOLEM: 13
  MAGMA_CUBE: 5
  MUSHROOM_COW: 2
  OCELOT: 2
  PIG: 1
  PIG_ZOMBIE: 6
  PLAYER: 0
  SHEEP: 1
  SILVERFISH: 4
  SKELETON: 3
  SLIME: 1
  SNOWMAN: 1
  SPIDER: 3
  SQUID: 1
  VILLAGER: 3
  WITCH: 6
  WITHER: 150
  WOLF: 3
  ZOMBIE: 2
  ENDERMITES: 2
  GUARDIANS: 4
  RABBIT: 1

names-xp:  //This is a list where you can define howmuch XP a mob with a certain name drops.
- examplemobname1 = 8
- examplemobname2 = 6

nonaffected-worlds:  //worlds where HP is not affected/levelled.
- exampleworldname1
- exampleworldname2   
  
   
player-storage:  //Here will be all the players that have joined the server.
      
  (Desle):  //The uuid of the player.
    name: Desle (only if save-player-names in the configfile is set to true)
    hp: 34.0 //The HP of a player (level).
    xp: 0.0  //The XP of a player.
    xp-needed: 1020  //The needed XP of a player to rankup.

Levelled Health

Tutorials and Reviews

Go to the Videos page.

Backports

You want to use a newer RPGHealth version with an older Minecraft version? You can find backports here.

Support

If you have questions or ideas, post them here.

Localization

You can change the messages in messages.yml or download presets of this file.

Updates

RPGHealthPlus checks spigotmc.org for updates and will notify Ops if a new version is available. You can disable this in the config file.

Get Involved

If you found a bug or have an idea to make this plugin better, write about it here:

https://github.com/Bleuzen/RPGHealthPlus/issues

or here:

https://www.spigotmc.org/threads/rpghealthplus.61566/

Metrics

This plugin uses Metrics-Lite to track anonymous data about servers using this plugin. It has no impact on your server's performance. You can see the statistics here. If you want to disable it, open the configfile in /plugins/bStats and set enabled: false.


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About This Project

  • Project ID
    61576
  • Created
    Jul 15, 2013
  • Last Released File
    Jul 25, 2017
  • Total Downloads
    43,016
  • License

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