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What is the issue?i can not control mobs but everything else is working finei have the permission to do it... i can't even ride as opim using spigot 1.7.10Please provide any additional information below.
also using modifyworld
No spigot support on bukkit forums! Only joking :D Does the plugin sucessfully registered the custom entity? If not, it prints out something like this on startup: "[RideThaMob] WARINING:Failed to register the custom Entitys!"
no i dont see that warning message
09.09 11:57:03 [Server] ERROR Could not pass event EntityTargetLivingEntityEvent to RideThaMob v1.3.10 etc
@ChillerKraft: Go
This is an other error as mentioned in the pn, can you post the full stack trace? Please use pastbin or similar this time
oops, forgot to reply to this... :/ where should we take it from this point hows this plugin doing? i miss it and still want it :P
well, thats funny. I just started a recode of this plugin. Could take a while and idk if I will ever finish it. But I am working on the project again :)
alright nice :P :)
i'm glad i got all my tickets management figured out now... i have to order the list by latest updated tickets i guess, and it will always show tickets with recent changes at the top of that list thats why i barely reply here and all my other tickets with others, i sorta gave up on the ticket system for a while. but i get it now woo! :D
anyways, good luck :) i hope the control command will be there, and that we can control the speed they go, maybe have a fast and slow speed so its not always just 1 speed the player can go.. maybe have that stuff configurable.. ive been using lots of riding plugins and i dont remember this plugin super well, i think u had lots of this stuff but just sayin some stuff im thinkin about atm and the mob cant always be movin when in control mode, i think urs didnt have this problem though. hmm.. no dismount in water maybe.. just a bunch of thoughts thats all dont take any of this too seriously hmm i love that we can just ride any mob.. was always my fav part of this plugin. that and the control command. and everything else that made it all perfect i find this plugin to be veryy.. additionalfeatureaddableable.. u know.. hmm.. im just happy i got more cheese today;D tc ttys talk to me anytime if you wanna chat about anything i'm a valuable resource when it comes to idea brewing (: i think
thank you for your thoughts. Just a tip: enable e-mail notifications and you will never miss a comment ^^
I plan on making everything configurable. Included should be a way of controlling the mob via wasd, maybe a fly mode and multiple speed modes. Thats what I am planning now. I think that should be the core of this plugin. Of course little gimmiks (is that an english word? ) like the nyancat mode will be coming back but thats not something I am focusing right now
If you got anything more, feel free to say it. I am not that valueable at idea breeding but I can implement ideas ^^
enable email notifications? for ridethamob ticket updates? thats the only one i can see, and i don't like to do that because i believe it send all ticket update notifications for each plugin... is there a way to set that or something similar for just MY tickets, or specific tickets or something?
yes, it's gimmick:p sounds great, i'll let you know of anything i think of asap :)
mmh, thought there was an option. This is why I don't use this ticket system . Looks like I get notifications because this is my plugin.
EDIT: and it looks like the formatiing is completly broken
Progress has been made!
I plan on making all these entities rideable: rideAbleTypes = { EntityType.BAT, EntityType.BLAZE, EntityType.CAVE_SPIDER, EntityType.CHICKEN, EntityType.COW, EntityType.CREEPER, EntityType.ENDER_DRAGON, EntityType.ENDERMAN, EntityType.ENDERMITE, EntityType.GHAST, EntityType.GIANT, EntityType.GUARDIAN, EntityType.HORSE, EntityType.IRON_GOLEM, EntityType.MAGMA_CUBE, EntityType.MUSHROOM_COW, EntityType.OCELOT, EntityType.PIG, EntityType.PIG_ZOMBIE, EntityType.RABBIT, EntityType.SHEEP, EntityType.SILVERFISH, EntityType.SNOWBALL, EntityType.SPIDER, EntityType.SQUID, EntityType.VILLAGER, EntityType.WITCH, EntityType.WITHER, EntityType.WOLF, EntityType.ZOMBIE };
(if I missed one, pls tell me )
The config will look like this: (for each rideableentity)
SKELETON: rideSpeed: 0.2 // the forward speed jumptHeight: 0.6 // the height, the entity can jump sideMod: 0.5 // riding sideways will be 0.5 times slower then riding forwards backMod: 0.25 // riding backways will be 0.25 times slower then riding forwards stepHeight: 1.0 // the entity will be able to climp 1 block high walls
All these options currently work for the skeleton. Missing are all other entities and all the command and permission stuff
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