Change Log
Changelog
Version 0.3.1
- Woo! Bukkit bugs fixed!
- Items are no longer cloned to fix Bukkit bugs, so no more item cloning in 1.2.5!
- Started the ground work for allowing custom repairable items and custom raw material requirements per item.
Version 0.3.0
- Fixed a bug where items could be lost under rare circumstances.
- Changed event system to match the latest RB (was not required for this RB, but did it anyway).
Version 0.2.1
- Hopefully fixed the error Paril was getting!
- Could not fix the over-enchanted item error because that appears to be a Bukkit issue (assuming they updated to version 0.2.0+).
Version 0.2.0
- Added a config file (dun dun duuuun), and the over-repair option (for those who wanted it).
- Fixed a bukkit bug that was causing strange things to happen to the dispenser inventory (and may have been the dupe bug mentioned previously). Sadly required some hacky code. :(
- Removed other hacky code because Enchantments were fixed! :D
- Code is still a bit dirty (and a tad inefficient, but only a tad) until a now-different Bukkit dispenser bug is fixed.
Version 0.1.1
- Fixed a bug where some items would over-repair.
- Fixed a bug where enchanted items that didn't need repair would lose their enchants (fixing a Bukkit bug, actually, but yeah).
- (Hopefully) Fixed a bug where repairables would be lost sometimes.
- Code is kind of dirty (and a tad inefficient, but only a tad) until the Bukkit dispenser bug is fixed. Really it's not bad, but I'm OCD. ^_^
Version 0.1.0
- First release!
- Dispensing of enchanted item is actually cancelled, and the item is dropped into the world normally because of a current Bukkit bug. Once the bug is fixed, I'll revert it to a normal dispense.