Change Log

Changelog

Version 0.3.1

  • Woo! Bukkit bugs fixed!
  • Items are no longer cloned to fix Bukkit bugs, so no more item cloning in 1.2.5!
  • Started the ground work for allowing custom repairable items and custom raw material requirements per item.

Version 0.3.0

  • Fixed a bug where items could be lost under rare circumstances.
  • Changed event system to match the latest RB (was not required for this RB, but did it anyway).

Version 0.2.1

  • Hopefully fixed the error Paril was getting!
  • Could not fix the over-enchanted item error because that appears to be a Bukkit issue (assuming they updated to version 0.2.0+).

Version 0.2.0

  • Added a config file (dun dun duuuun), and the over-repair option (for those who wanted it).
  • Fixed a bukkit bug that was causing strange things to happen to the dispenser inventory (and may have been the dupe bug mentioned previously). Sadly required some hacky code. :(
  • Removed other hacky code because Enchantments were fixed! :D
  • Code is still a bit dirty (and a tad inefficient, but only a tad) until a now-different Bukkit dispenser bug is fixed.

Version 0.1.1

  • Fixed a bug where some items would over-repair.
  • Fixed a bug where enchanted items that didn't need repair would lose their enchants (fixing a Bukkit bug, actually, but yeah).
  • (Hopefully) Fixed a bug where repairables would be lost sometimes.
  • Code is kind of dirty (and a tad inefficient, but only a tad) until the Bukkit dispenser bug is fixed. Really it's not bad, but I'm OCD. ^_^

Version 0.1.0

  • First release!
  • Dispensing of enchanted item is actually cancelled, and the item is dropped into the world normally because of a current Bukkit bug. Once the bug is fixed, I'll revert it to a normal dispense.