Real Villager Towns
Features
Info:
Hate those weird squidward villagers? Then this is the plugin for you! This plugin changes villagers to fake players with player skins, they act the same as regular villagers. However you can interact with them by right-clicking on them. When you do this a menu will pop up with various options and info on them. Click the options to do your desired action, then the villager will respond in the chat. This plugin was inspired by the forge mod MCA.
Hearts:
As you interact with villagers their hearts (how much they like you) will go up or down. Once a villager's hearts are high enough you can gift them a "Marriage Ring" to ask them to marry you.
Babies:
Once your married to a villager or their heart level is high enough, an option will show up on the menu to have have kids. When you have a kid it will look like a regular villager baby, but you can still interact with it. Eventually it will grow up and become a "fake player" villager.
Players:
You can also click on a player to ask them to marry you. Once married to a player you can have kids by clicking on them again. (They have to agree for both) You can disable this by setting enablePlayerMarriage: false in the config.yml
Gifts:
When you select the gift option and click on a villager with an item, you give it to them. Some items do special things when you give them to a villager. Roses make them like you more, potions can get them drunk, and bows will make them shoot at hostile mobs.
RVT Villager:
All villagers will become RVT villagers automatically. If you don't want this then set autoChangeVillagers: false in the config.yml. Villagers can spawn randomly around the world, to disable this set spawnRandomVillagers: false in the config.yml You can make a normal villager a RVT villager with: /rvt setvillager while your looking at the villager.
Here is a picture of villagers in a village:
Here is the crafting recipe for the marriage ring:
Here is a picture of the villager info:
Here is a picture of a villager menu:
Here is a picture of a villager with a bow:
Plugin spotlight video:
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Commands
OP Commands:
/rvt fixskin <newPlayerName>
/rvt reload
/rvt setvillager
/rvt like <playerName> (Makes the villager your looking at like that player)
/rvt likes
/rvt clearbaby <playerName>
/rvt setprofession <profession>
Player Commands:
/rvt sex <male/female>
/bringkids
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Permissions
Permission to use the RVT op commands: rvt.op.commands
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Installation
1. Drop the plugin into your plugins folder and restart the server.
2. Install Lib's Disguises.
3. Edit the config to change anything you want.
4. Do /rvt reload
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Configuration
To change or add villager names, skins, or chat just edit the config file.
Its fairly easy to find the different sections.
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Upcoming Features
- Bug Fixes
- Allow villagers to fight with swords.
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FAQ
Q: How can I replace a skin I don't like?
A: Use the command /rvt fixskin <newPlayerName> while looking at a villager that has the skin.
Q: All the villagers look like Steve, how do I fix it?
A: Your version of Lib Disguise doesn't support skins with custom names. Just disable the option "useNames" in the config, delete your saves.yml and restart the server.
Q: Skins are not working!
A: Try this version of Link Removed: http://www.mediafire.com/download/j2jzk43guhhh439/LibsDisguises_1.8.jar , if it still doesn't work, please create a ticket with server type/version, RVT version, Protocol lib version, Lib's disguises version, and error. Also note if the villagers have custom names.
Q: How can I remove talking to the villagers, and just have them disguised with just their normal trade?
A: Set useVillagerInteractions: false in the config.yml
Q: How do I stop villagers from spawning randomly outside of towns?
A: Set spawnRandomVillagers: false in the config.yml
Q: How do lessen/change the new random villager spawns?
A: Set randomVillagerChance to a bigger number in the config, its a 1 in this number chance.
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MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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Donate
If you like my plugins and want to help me out:
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Is "libs disguises version 82" the latest dev build?
If I am looking well, yes it is!
This conflicts with the citizens plugin. Even if you have a npc in the spawn and you right click them and its a citizens npc it gives you options to marry them?
The plugin thinks that the citizens are players, just disable player marriage in RVT.
All citizen NPCs have the Metadata tag "NPC". To fix this in your plugin permanently and to still allow marriage with this plugin, you could check in your interact event
For when the player right clicks on them. This will prevent your plugin from ever interfering with Citizens NPCs. Thanks!
I already have that:
if((!v.hasMetadata("NPC")) && (!v.hasMetadata("shopkeeper")) && (!tradeList.contains(p.getName()))){
Hmm, the only thing I can think of to try is to fiddle with the event priority. I use the tag here :
https://github.com/DrkMatr1984/Piggyback/blob/master/src/main/java/me/blubdalegend/piggyback/Events.java#L211
and it gets triggered by this event here :
https://github.com/DrkMatr1984/Piggyback/blob/master/src/main/java/me/blubdalegend/piggyback/Events.java#L32
and here:
https://github.com/DrkMatr1984/Piggyback/blob/master/src/main/java/me/blubdalegend/piggyback/Events.java#L67
And it works in my plugin everytime. It's set to high priority. Also, maybe even tho Villager inherits the .getMetadata() methods from Entity class, It may not return the same thing as Entity.getMetaData would. So maybe simply shifting the
higher up in your interact event before you do
And do
before you cast to villager, maybe the value is different.
Ahh, I think you have to do
I looked into it a bit more and first and for most, the problem is that it thinks *player* NPCs are RealVillagerTown villagers. Even in my own usage in my plugin, I cast entity to Player first then check for NPC tag.
Awesome plugin, but some considerations for updates: can you stop the villagers from spawning in the water, its kinda annoying and when a player is holding potions or sheilds, can you disable asking to marry, its hard when fighting. Also can you keep making nitwit villagers plain villagers or have the option to disable those if they wanted, i however like to have the mix and can you alow them to be plain villagers since they have no proper purpose in the game. That would be awesome. Still been using 0.8 since late 15' on our server :). oh and also i get many 'nullnull' villagers. Oh and the bow protection feature seems to be broken in 0.9, in 0.8, it would accept bows and bowls as bows if ppl didnt point out yet.
also the timings seem heavy for this plugin don't they?
Can you adjust how far villagers wander? they seem to all walk away :O
No, they just act like regular villagers.
I have a problem with the RVT plugin is that the skin does not look
Wonderful plugin! Congratulations!
Would you pls. check "Stop Follow" order? I think it's not working.
Thanks!
i got this error
Are you running paper spigot?
yup
I updated it to 1.11, added support for1.11 stuff, let me know how it works.
Thank you - am trying now...just downloaded
40 min later .........
sad to say got this result
http://pastebin.com/ERAh1f6W
Waiting with fingers crossed ...best of luck
18hrs later.............
http://pastebin.com/KqumZku3
Shuffled / remove some plugins
NOW WORKING MC1.1 - Spigot-f950f8e-4f47972 - thank you
Whats that?