RandomSpawn version 2.6 SU

Details

  • Filename
    RandomSpawn-2.6.jar
  • Uploaded by
  • Uploaded
    Apr 21, 2013
  • Size
    40.72 KB
  • Downloads
    17,053
  • MD5
    b62530928925686a15348325d782c1ab

Supported Bukkit Versions

  • CB 1.5.1-R0.2

Changelog

  • 2.6 SECOND UPLOAD
    • Added world specification for random spawn signs. Type the name of the world on the second line.
  • 2.5
    • Version for CB 1.4.7-R0.1 and CB 1.4.6-R0.3
  • 2.4
    • Added:
      • Spawn command. /rs spawn <player> <world> or /rs spawn
      • Custom spawn sign text. In config.yml rs-sign-text.
    • Disabled:
      • Keep spawns is disabled since it is broken and causes client crashes.
  • 2.3
    • Added:
      • Circular spawn area's
      • Spawn block blacklist
      • Thickness for spawn area's. With the help of patinok.
    • Fixed:
      • Lot's of small things
  • 2.2.1
    • Fixed:
      • First join logic
    • Added:
      • Kick blocker
  • 2.2
    • Fixed:
      • First join check not taking account with the primary world. Now using Player.hasJoinedBefore() instead.
      • Being spawned underground when using the RandomSpawn sign.
      • Being random spawned on top of the nether.
  • 2.1
    • Fixed:
      • firstjoin flag requiring respawn flag
      • spawnlocations.yml still being created
  • 2.0
    • Fixed:
      • Various commands not working because of migration to randomspawn flags.
      • Improved ground sending, making sure players don't fall though the ground
    • Added:
      • New randomspawn flag: teleport-from-[worldname]
  • 1.10
    • Fixed:
      • Players ending up underground or in walls
      • Improved the random spawning on first join. Player's won't fall through the ground anymore.
    • Added:
      • Configurable god mode after random spawning
  • 1.9
    • Fixed:
      • Players without permissions could use every command
      • Reconnecting in nether causing player to be teleported to nether spawn (which don't exist!)
      • Messages not being send
  • 1.9 BETA
    • Changed:
      • Random Spawn will now use meta data storage instead of the file based storage for spawn locations
      • New method for random spawning.
      • World configuration in worlds.yml . See example!
    • Removed:
      • The spawn generator. So no more waiting in the air while your spawn is loaded
  • 1.8
    • Recommend build for 1.2.4
      • Changed:
    • Removed default messages
    • Some code cleanup
  • 1.8 beta-
    • Fixed:
      • Commands overriding default Bukkit commands.
    • Changed:
      • Players now won't die if they reconnect after they cancelled their generation (by disconnecting).
    • Removed:
      • 2 listeners.
  • 1.7-
    • Fixed:
      • Issue causing falldamage
    • Changed:
      • All commands now have a space in between them. So /rsinfo is now /rs info
  • 1.6.3b-
    • Fixed:
      • updated config.yml
  • 1.6.3-
    • Fixed:
      • Bugs causing player to be random spawned on join
      • Fixed /rsinfo command showing false information
    • Changed:
      • Increased defaults for spawn generation to 8 chunks per tick
    • Added:
      • More debug messages
  • 1.6.2-
    • Added:
      • Spawn Generation, pre-generated worlds are no longer necessary but recommend!
      • Spawn Generation, tweaker to speed up or slow down the generation.
      • Random Spawn Signs
      • New permissions: RandomSpawn.usesign and RandomSpawn.placesign
    • Fixed:
      • "Can't keep up messages" most of them.
      • Fixed mistake that kills players on join
  • 1.5-
    • Changed:
      • Removed delay after pressing respawn button. Players are now first spawned to the void, giving the plugin time to chose a random spawn.
    • Fixed:
      • Code cleanup
    • Added:
      • More commands. Type /rshelp for a overview.
      • A fall from sky option. Players will fall from the sky when spawned. (Configurable)
  • 1.4.2b-
    • Fixed:
      • Check if the world container path setting is used in the bukkit.yml and use it as the worlds directory. (Thanks to Pteraspidomorphi for noticing!)
      • Code correction, causing the players to be Random Spawned each time they rejoin
  • 1.4.2-
    • Fixed:
      • Check if the world container path setting is used in the bukkit.yml and use it as the worlds directory. (Thanks to Pteraspidomorphi for noticing!)
  • 1.4.1-
    • Fixed:
      • Permissions issue causing all players to be excluded from Random Spawning
  • 1.4-
    • Changed:
      • Improved multiworld support:
        • area delaration is now in the worlds.yml, configurable per world
        • worlds you want to use Random Spawn in must have the randomspawnenabled: true in the worlds.yml (default is false)
    • Added:
      • Optional keeping the random spawns per player! (configurable per world in the worlds.yml)
        • Suggested by ttamttam and Phiwa
        • Use keeprandomspawns: true to activate
      • Optional usebeds
      • Set first spawn! command: /setfirstspawn permission: RandomSpawn.setfirstspawn
      • Teleport to first spawn. commant /tpfirstspawn , permission RandomSpawn.tpfirstspawn:
      • Added message to player after Random Spawning ("You've found yourself in a unfamiliar place")
    • Fixed:
      • Code cleanup
  • 1.3-
    • Increased performance. Effects:
      • no more falling through world while loading
      • no more clipping through the ground caused by the above
      • a delay after the respawn button is pressed
    • Removed nospawnblocks in config.yml (because it was a bit useless)
    • Removed norandomspawnplayers in config.yml (you can exclude players with the RandomSpawn.exclude permission)
    • Added RandomSpawn.reload permission
    • Added RandomSpawn.exclude permission
  • 1.2-
    • Worlds you WANT to use Random Spawn in are now configured in the worlds.yml (Please remove the old RandomSpawn folder and config.yml!)
    • Added check if world isn't a nether environment
    • Added command /rsreload it reloads both config.yml and worlds.yml (Can only be used by OP or console)
    • Fixed version number in plugin.yml
  • 1.1 -
    • Removed debug message
    • Fixed checkValidLocation methode
  • 1.0 -
    • Added multiworld support
    • Added configurable randomspawn at first join
    • Configurable excluding players
  • 0.2 - Configuration methods updated
  • 0.1 - Beta Release

Keep spawns is still broken.