RandomSpawn version 2.6 SU
Details
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FilenameRandomSpawn-2.6.jar
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Uploaded by
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UploadedApr 21, 2013
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Size40.72 KB
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Downloads21,737
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MD5b62530928925686a15348325d782c1ab
Supported Bukkit Versions
- CB 1.5.1-R0.2
Changelog
- 2.6 SECOND UPLOAD
- Added world specification for random spawn signs. Type the name of the world on the second line.
- 2.5
- Version for CB 1.4.7-R0.1 and CB 1.4.6-R0.3
- 2.4
- Added:
- Spawn command. /rs spawn <player> <world> or /rs spawn
- Custom spawn sign text. In config.yml rs-sign-text.
- Disabled:
- Keep spawns is disabled since it is broken and causes client crashes.
- Added:
- 2.3
- Added:
- Circular spawn area's
- Spawn block blacklist
- Thickness for spawn area's. With the help of patinok.
- Fixed:
- Lot's of small things
- Added:
- 2.2.1
- Fixed:
- First join logic
- Added:
- Kick blocker
- Fixed:
- 2.2
- Fixed:
- First join check not taking account with the primary world. Now using Player.hasJoinedBefore() instead.
- Being spawned underground when using the RandomSpawn sign.
- Being random spawned on top of the nether.
- Fixed:
- 2.1
- Fixed:
- firstjoin flag requiring respawn flag
- spawnlocations.yml still being created
- Fixed:
- 2.0
- Fixed:
- Various commands not working because of migration to randomspawn flags.
- Improved ground sending, making sure players don't fall though the ground
- Added:
- New randomspawn flag: teleport-from-[worldname]
- Fixed:
- 1.10
- Fixed:
- Players ending up underground or in walls
- Improved the random spawning on first join. Player's won't fall through the ground anymore.
- Added:
- Configurable god mode after random spawning
- Fixed:
- 1.9
- Fixed:
- Players without permissions could use every command
- Reconnecting in nether causing player to be teleported to nether spawn (which don't exist!)
- Messages not being send
- Fixed:
- 1.9 BETA
- Changed:
- Random Spawn will now use meta data storage instead of the file based storage for spawn locations
- New method for random spawning.
- World configuration in worlds.yml . See example!
- Removed:
- The spawn generator. So no more waiting in the air while your spawn is loaded
- Changed:
- 1.8
- Recommend build for 1.2.4
- Changed:
- Removed default messages
- Some code cleanup
- Recommend build for 1.2.4
- 1.8 beta-
- Fixed:
- Commands overriding default Bukkit commands.
- Changed:
- Players now won't die if they reconnect after they cancelled their generation (by disconnecting).
- Removed:
- 2 listeners.
- Fixed:
- 1.7-
- Fixed:
- Issue causing falldamage
- Changed:
- All commands now have a space in between them. So /rsinfo is now /rs info
- Fixed:
- 1.6.3b-
- Fixed:
- updated config.yml
- Fixed:
- 1.6.3-
- Fixed:
- Bugs causing player to be random spawned on join
- Fixed /rsinfo command showing false information
- Changed:
- Increased defaults for spawn generation to 8 chunks per tick
- Added:
- More debug messages
- Fixed:
- 1.6.2-
- Added:
- Spawn Generation, pre-generated worlds are no longer necessary but recommend!
- Spawn Generation, tweaker to speed up or slow down the generation.
- Random Spawn Signs
- New permissions: RandomSpawn.usesign and RandomSpawn.placesign
- Fixed:
- "Can't keep up messages" most of them.
- Fixed mistake that kills players on join
- Added:
- 1.5-
- Changed:
- Removed delay after pressing respawn button. Players are now first spawned to the void, giving the plugin time to chose a random spawn.
- Fixed:
- Code cleanup
- Added:
- More commands. Type /rshelp for a overview.
- A fall from sky option. Players will fall from the sky when spawned. (Configurable)
- Changed:
- 1.4.2b-
- Fixed:
- Check if the world container path setting is used in the bukkit.yml and use it as the worlds directory. (Thanks to Pteraspidomorphi for noticing!)
- Code correction, causing the players to be Random Spawned each time they rejoin
- Fixed:
- 1.4.2-
- Fixed:
- Check if the world container path setting is used in the bukkit.yml and use it as the worlds directory. (Thanks to Pteraspidomorphi for noticing!)
- Fixed:
- 1.4.1-
- Fixed:
- Permissions issue causing all players to be excluded from Random Spawning
- Fixed:
- 1.4-
- Changed:
- Improved multiworld support:
- area delaration is now in the worlds.yml, configurable per world
- worlds you want to use Random Spawn in must have the randomspawnenabled: true in the worlds.yml (default is false)
- Improved multiworld support:
- Added:
- Optional keeping the random spawns per player! (configurable per world in the worlds.yml)
- Suggested by ttamttam and Phiwa
- Use keeprandomspawns: true to activate
- Optional usebeds
- Set first spawn! command: /setfirstspawn permission: RandomSpawn.setfirstspawn
- Teleport to first spawn. commant /tpfirstspawn , permission RandomSpawn.tpfirstspawn:
- Added message to player after Random Spawning ("You've found yourself in a unfamiliar place")
- Optional keeping the random spawns per player! (configurable per world in the worlds.yml)
- Fixed:
- Code cleanup
- Changed:
- 1.3-
- Increased performance. Effects:
- no more falling through world while loading
- no more clipping through the ground caused by the above
- a delay after the respawn button is pressed
- Removed nospawnblocks in config.yml (because it was a bit useless)
- Removed norandomspawnplayers in config.yml (you can exclude players with the RandomSpawn.exclude permission)
- Added RandomSpawn.reload permission
- Added RandomSpawn.exclude permission
- Increased performance. Effects:
- 1.2-
- Worlds you WANT to use Random Spawn in are now configured in the worlds.yml (Please remove the old RandomSpawn folder and config.yml!)
- Added check if world isn't a nether environment
- Added command /rsreload it reloads both config.yml and worlds.yml (Can only be used by OP or console)
- Fixed version number in plugin.yml
- 1.1 -
- Removed debug message
- Fixed checkValidLocation methode
- 1.0 -
- Added multiworld support
- Added configurable randomspawn at first join
- Configurable excluding players
- 0.2 - Configuration methods updated
- 0.1 - Beta Release
Keep spawns is still broken.