Random Spawn version 1.8 (FOR 1.2.4)
Details
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FilenameRandomSpawn-1.8.jar
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Uploaded by
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UploadedMar 27, 2012
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Size40.30 KB
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Downloads343
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MD5704f583a46a0dd7647686723965dfb5d
Supported Bukkit Versions
- CB 1.2.3-R0.2
Changelog
- 1.8 beta-
- Fixed:
- Commands overriding default Bukkit commands.
- Changed:
- Players now won't die if they reconnect after they cancelled their generation (by disconnecting).
- Removed:
- 2 listeners.
- Fixed:
- 1.7-
- Fixed:
- Issue causing falldamage
- Changed:
- All commands now have a space in between them. So /rsinfo is now /rs info
- Fixed:
- 1.6.3b-
- Fixed:
- updated config.yml
- Fixed:
- 1.6.3-
- Fixed:
- Bugs causing player to be random spawned on join
- Fixed /rsinfo command showing false information
- Changed:
- Increased defaults for spawn generation to 8 chunks per tick
- Added:
- More debug messages
- Fixed:
- 1.6.2-
- Added:
- Spawn Generation, pre-generated worlds are no longer necessary but recommend!
- Spawn Generation, tweaker to speed up or slow down the generation.
- Random Spawn Signs
- New permissions: RandomSpawn.usesign and RandomSpawn.placesign
- Fixed:
- "Can't keep up messages" most of them.
- Fixed mistake that kills players on join
- Added:
- 1.5-
- Changed:
- Removed delay after pressing respawn button. Players are now first spawned to the void, giving the plugin time to chose a random spawn.
- Fixed:
- Code cleanup
- Added:
- More commands. Type /rshelp for a overview.
- A fall from sky option. Players will fall from the sky when spawned. (Configurable)
- Changed:
- 1.4.2b-
- Fixed:
- Check if the world container path setting is used in the bukkit.yml and use it as the worlds directory. (Thanks to Pteraspidomorphi for noticing!)
- Code correction, causing the players to be Random Spawned each time they rejoin
- Fixed:
- 1.4.2-
- Fixed:
- Check if the world container path setting is used in the bukkit.yml and use it as the worlds directory. (Thanks to Pteraspidomorphi for noticing!)
- Fixed:
- 1.4.1-
- Fixed:
- Permissions issue causing all players to be excluded from Random Spawning
- Fixed:
- 1.4-
- Changed:
- Improved multiworld support:
- area delaration is now in the worlds.yml, configurable per world
- worlds you want to use Random Spawn in must have the randomspawnenabled: true in the worlds.yml (default is false)
- Improved multiworld support:
- Added:
- Optional keeping the random spawns per player! (configurable per world in the worlds.yml)
- Suggested by ttamttam and Phiwa
- Use keeprandomspawns: true to activate
- Optional usebeds
- Set first spawn! command: /setfirstspawn permission: RandomSpawn.setfirstspawn
- Teleport to first spawn. commant /tpfirstspawn , permission RandomSpawn.tpfirstspawn:
- Added message to player after Random Spawning ("You've found yourself in a unfamiliar place")
- Optional keeping the random spawns per player! (configurable per world in the worlds.yml)
- Fixed:
- Code cleanup
- Changed:
- 1.3-
- Increased performance. Effects:
- no more falling through world while loading
- no more clipping through the ground caused by the above
- a delay after the respawn button is pressed
- Removed nospawnblocks in config.yml (because it was a bit useless)
- Removed norandomspawnplayers in config.yml (you can exclude players with the RandomSpawn.exclude permission)
- Added RandomSpawn.reload permission
- Added RandomSpawn.exclude permission
- Increased performance. Effects:
- 1.2-
- Worlds you WANT to use Random Spawn in are now configured in the worlds.yml (Please remove the old RandomSpawn folder and config.yml!)
- Added check if world isn't a nether environment
- Added command /rsreload it reloads both config.yml and worlds.yml (Can only be used by OP or console)
- Fixed version number in plugin.yml
- 1.1 -
- Removed debug message
- Fixed checkValidLocation methode
- 1.0 -
- Added multiworld support
- Added configurable randomspawn at first join
- Configurable excluding players
- 0.2 - Configuration methods updated
- 0.1 - Beta Release
Beta because there is no a beta build for 1.2.4 yet.