PvPReward
Version 1.9.0
NOTE: This plugin requires you have Vault enabled on your server
This plugin adds to PvP, in addition to any items that may be dropped, players also steal money from the players they kill. The amount stolen is configurable.
Money can also be taken from a Player when they die.
Features:
- Supports all major Economies and Permission Plugins thanks to Vault
- You can change what command this plugin uses by editing the plugin.yml (found inside the plugin jar file)
- MultiWorld support (Disable rewards and/or death tolls in specific Worlds)
- Configurable properties
- Custom messages
- KDR Leaderboard
- Several methods of determining amount of money lost/stolen (percent, flat rate, etc...)
- Add Players to a specific Permission Group if they kill too many other Players
- Option of having tombstones to hold items instead of players dropping items (Beta feature)
- Configurable combat time
- Optional penalties for logging or teleporting while in combat
- Broadcast when a Player Combat Logs
Permission Nodes:
- pvpreward.getreward = Needed to steal money from another Player
- pvpreward.givereward = Needed to have money stolen from you
- pvpreward.ignoredeathtoll = Do not pay Death Toll when you die
- pvpreward.reset = Needed to reset any Player's Kills/Deaths/Karma
Commands:
User Commands:
() indicates a required field.
If Player is not specified, then the command sender is used
- /pvp outlaws - Lists current Outlaws
- /pvp karma (Player) - Lists the Karma level of the specified Player
- /pvp kdr (Player) - Lists the Kill/Death ratio of the specified Player
- /pvp rank (Player) - Lists the KDR rank of the specified Player
- /pvp top (Amount) - Lists the top ranked KDRs
Admin Commands:
[] indicates a required field.
- /pvp reset - Lists the Admin reset commands
- /pvp reset kdr - Sets your kills and deaths to 0
- /pvp reset kdr [Player] - Sets the specified Player's kills and deaths to 0
- /pvp reset kdr all- Sets everyone's kills and deaths to 0
- /pvp reset karma - Sets your Karma Level to 0
- /pvp reset karma [Player] - Sets the specified Player's Karma Level to 0
- /pvp reset karma all- Sets everyone's Karma Level to 0
Karma Description:
Most of these setting are configurable
Picture + Written Description by riuthamus
Scene01:
Bob and Jacob have done nothing, all stats are base:
- KARMA POINTS: 0
- DROP PERCENT: 10%
- 500 COINS IN ACCOUNT
Scene02: Bob attacks and kills Jacbob, this will do the following things:
- Bob will gain 2 karma points
- Jacob will lose 1 karma point ( if he is at 0, it will stay at 0 )
- Bob's chance for drop of gold will be increased by a 2% modifier if his karma is less than 50
- If the chance for drop of coins from Jacob ( the killed ) is a success, a random value ( default range of 0%-5% ) will be taken from Jacob's bank account
Scene03: Bob has been bad, and has killed lots of people and now has 48 karma. He kills Jacob again, the following things occur.
- Bob will gain 2 karma points putting him over the 50 karma making him an outlaw
- Jacob will lose 1 karma point ( cannot go below 0 )
- Bob's chance for drop of gold will be increased to 100% since he is considered an ( outlaw ) and still gains +2 karma
- If the chance for drop of coins from Jacob ( the killed ) is a success, a random value (default range of 0%-5% ) will be taken from Jacob's bank account
Scene04: Jacob kills bob after bob has 52 karma, the following occurs:
- Bob will lose 1 point of karma taking him down to 51
- Bob is still an outlaw so he has 100% chance of drop of gold/coins
- Jacob WILL NOT earn karma points because he killed an outlaw
If the modifier is set to 20, whenever an outlaw kills a non-outlaw, he gets 20% more coin on top of the rewards he already would have gotten (if he successfully gets the drops in the first place). Likewise, if the modifier was set to 150, he'd get 150% more coin.
Now, more in-depth and complex mode: The modifier increases after certain karma thresholds. For example: You have set your options in the config file as follow: karmaThreshold: 10, outlawModifier: 2, modifierMax: 50
With this, every 10 karma after 50 (60, 70, 80, etc.) will grant the outlaw a 2% bonus to all drops stolen. After it reaches 50% extra drops stolen, it stops increasing (as based on the modifierMax variable). It seems complex, and it's probably not for everyone, but it'd be cool in my opinion.
(All of that is amount of coin stolen, not the rate at which they drop them, to make it clear!)
Tutorials:
Setup (Config settings):
RewardType may be any of the following:
- Karma
- FlatRate
- Range
- Percent
- PercentRange
- PercentKDR
All other settings depend on what the reward type is set to.
Karma:
This type has the most features, It is explained at the bottom of this page, the settings are as follows:
- Percent - The base percentage for calculating whether there will be a drop
- Amount - The amount of Karma needed to be considered an Outlaw
- High - The maximum percentage that could be taken from a killed players account
- Low - The minimum percentage that could be taken from a killed players account
- OutlawModifier - Outlaws steal an additional x%
- KarmaThreshold - Increase OutlawModifier every x kills
- ModifierMax - OutlawModifier will not go beyond x
FlatRate:
The Killer will always steal a specific amount from the killed, the settings are as follows:
- Amount - The amount of money that will be stolen upon each murder
- All other settings don't matter
Range:
The Killer will steal an amount of money within a given range, the settings are as follows:
- High - The maximum amount that could be taken from a killed players account
- Low - The minimum amount that could be taken from a killed players account
- All other settings don't matter
Percent:
The Killer will steal a certain percent of the killed players total balance, the settings are as follows:
- Percent - The percent of money that will be taken from a killed player account
- All other settings don't matter
PercentRange:
The Killer will steal a percent of money within a given range, the settings are as follows:
- High - The maximum percent that could be taken from a killed players account
- Low - The minimum percent that could be taken from a killed players account
- All other settings don't matter
PercentKDR:
The Killer will steal an percent of money based on the two players KDRs. You receive a higher percent from players with a higher KDR (formula is killedKDR/killerKDR). This percent is taken from the killed players total balance. No settings are used.
Video:
Coming soon!
Hmmm, it would seem that if I shoot someone with an arrow and kill them it doesn't give me a reward. I do have mcmmo and am wondering if the plugins conflict.
@Codisimus
Yes, and thank you very much for the answering me so promptly!
@GeoCraft
Here is an example. Let's say the combat time is set to 30. I punch you a couple times. You run away from me. As you are running away you die (by falling off a cliff or from a creeper etc.) If you died within 30 seconds of me punching you then it will count as my kill even though I did not deliver the final blow. Does that help explain it?
Quick question, I'm a little confused about what the option "Combat Time" does.
Why dont work with Vault my factions plugin?
Dont work in my server... i use Groups Manager...
@Disparate
This supports all major Permissions plugins (through Vault) and I will add a node for karma.
Further to this: If you are going to have a permission node that lets people not be part of the reward system, you need to make it so they are outside the karma system too. OPs have to kill people sometimes and I cannot have all my OPs being tagged as outlaws - its just ridiculous (especially when the OUTLAW tag breaks the other tags and screws up my IRC chat)
More from me: Does this plugin really still only support PermissionsEX? If so, any chance we can get some real permissions support. I'm using Permissions Bukkit and at the moment I cannot use any of the commands as there are no permission nodes to give me access to them =/
@d4rkwarriors
I have had to take a week off but I will look at your commit this weekend.
I will be looking into adding "good group" and a cooldown for spam killing the same person. I will also be adding a reload command and a way to decrease karma by killing certain mobs (unless d4rkwarriors already committed that).
@Codisimus Oh, so disabling the plugin there makes it so you JUST get rewards for PVP? I see now. I saw that option but did not understand fully what it did. Sorry if I missed something in the explanation.
Thanks for the help!
@Disparate
In the config set
DeathTollType=none
Yeah sorry, but I don't get how to set this up. I only want players to be tolled when they die via PVP. All other deaths by any other means I want ignored. How do I do this?
@Codismus Yeah, that's exactly what I want! I looked through the config file for ages but could not see a way of setting that up. May be having a derp moment.
I'll get back to you if I can't sort it out.
Cheers for the response!
@Disparate
The plugin originated as simply rewarding Players for killing other Players. After many feature requests it can now do so much more. It is able to be set up to only take money from a Player when killed by PvP, but I will give this money to the Player that made the kill. Is that not what you are looking for?
@Disparate
pvpreward.ignoredeathtoll this one to prevent death penality also in the config file there is an option to disable it.
Ok, I'm confused.
I love the idea of this plugin, but why does a plugin called "PVPReward" take money off you no matter how you die? It makes not sense. I want a plugin that will ONLY take money of you when you die in PVP and have NO effect when you die any other way. Is this not configurable? If not, I think you need a new name for your plugin as this is more like "Death Penalty"
but it works fine =)
@DaveDee
i think that u have to remove config.properties and let plugin recreate it!
Is this normal, Doc?