Multiworld support #4


  • Enhancment
  • Accepted
Open
Assigned to codisimus
  • Psithief_ created this issue Dec 19, 2011

    I'd like some/any kind of method to include multiworld support.

    Effectively I would like it so that players do not gain/lose anything (karma included) for dying in our pvp arena. If there were permissions to ignore all deaths or a config parameter to ignore deaths in specified worlds that would be wonderful.

  • Psithief_ added the tags New Enhancment Dec 19, 2011
  • Codisimus posted a comment Dec 21, 2011

    in Version 1.4.0 you can ignore deaths in specific worlds (DisableDeathTollInWorlds and DisableRewardInWorlds properties in config) and there are already permissions for Players to ignore deaths (do not give them the 'pvpreward.givereward' node and give them the 'pvpreward.ignoredeathtoll' node.

    As for the pvp arena, do you use a plugin or is it just a normal area? I need to know how PvPReward will know where the arena is.

  • _ForgeUser3273074 posted a comment Dec 21, 2011

    It would be nice to add at least duel command, so someone type /duel Player, that Player must accept or deny and then they can fight until someones death without karma change.

  • Codisimus posted a comment Dec 21, 2011

    @DaveDee: Go

    I was at one point going to create a duel plugin that tied in with this. Players would start a duel and could wager items/money and set rules such as no armor, no bows, etc... but it kinda slipped my mind. would this be overkill of wut you are asking for?

  • Psithief_ posted a comment Dec 21, 2011

    @Codisimus: Go

    We're using a worldguard region.

    If pvp.givereward is missing then players' karma won't change? I should have realised that.

  • _ForgeUser3273074 posted a comment Dec 21, 2011

    @Codisimus: Go

    Nice feature. Setting rules for current duel would be epic, i think.

  • Codisimus posted a comment Dec 21, 2011

    @Psithief: Go

    does WorldGuard provide an API? I'll look into it.

    EDIT: It looks like it doesn't. So I don't think I can hook into it.

    @DaveDee: Go

    I can start it after the holidays


    Edited Dec 22, 2011
  • Codisimus removed a tag New Jan 11, 2012
  • Codisimus added a tag Accepted Jan 11, 2012

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