PropertyGuard Reloaded

PropertyGuard Reloaded

Player controlled property protection, purchasing, and sales!

Allows players to select an area (using the WorldEdit two point cuboid selection method), check the price to protect it, purchase the protection, which creates a WorldGuard Protected Region. Then they can cash it out to remove it, or offer it for sale to another player.

Properties are created with the following WorldGuard Region Protection Flags set:

Flags.use deny

Flags.greeting Entering %player%'s protected area

Flags.farewell Leaving %player%'s protected area

Commands
To select an area:

Hold a wooden ax, and left click to set the first point, then go to the opposite corner of the 3D Cuboid Area and select the second point.

This requires giving players the WorldEdit "worldedit.selection.pos "

To check the price before you buy a new property (first select an area):

/pg price

To buy a new property (first select an area):

/pg buy {new_property}

To see information about a property:

/pg info {property}

The property parameter is not needed if you are in a WorldGuard Region that has no overlapping regions.

To cash a property (sell for a faction of the price back to the server):

/pg cash {property}

To sell a property to another player (this sends and offer for the sale):

/pg sell {property} {player} {price}

To accept a sale offer (this is done by the receiving player:

/pg yes

NOTE: Both players must be online and in the world where the property is located to complete the sales transaction.

To add a member to your property:

/pg add {property} {player}

To remove a member from your property:

/pg remove {property} {player}

To set WorldGuard Protection Flags on your property:

/pg flag {property} {flag_name} {setting}


List of Permissions:

propertyguard.price:

Check a new property's price

default: true

propertyguard.buy:

Buy a new property

default: true

propertyguard.sell:

Sell your property

default: true

propertyguard.cash:

Cash your property

default: true

propertyguard.buyer:

Buy someone else's property

default: true

propertyguard.info:

Get property information

default: true

propertyguard.members:

Add or remove a members from your property

default: true

propertyguard.flags:

Allowed to set flags

default: true

propertyguard.admin:

Allow admin commands

default: op

propertyguard.flag.passthrough:

Allows Setting of Region PASSTHROUGH Flag

default: true

propertyguard.flag.build:

Allows Setting of Region BUILD Flag

default: false

propertyguard.flag.pvp:

Allows Setting of Region PVP Flag

default: true

propertyguard.flag.chest-access:

Allows Setting of Region CHEST-ACCESS Flag

default: true

propertyguard.flag.pistons:

Allows Setting of Region PISTONS Flag

default: true

propertyguard.flag.tnt:

Allows Setting of Region TNT Flag

default: true

propertyguard.flag.lighter:

Allows Setting of Region LIGHTER Flag

default: true

propertyguard.flag.use:

Allows Setting of Region USE Flag

default: true

propertyguard.flag.vehicle-place:

Allows Setting of Region VEHICLE-PLACE Flag

default: true

propertyguard.flag.vehicle-destroy:

Allows Setting of Region VEHICLE-DESTROY Flag

default: true

propertyguard.flag.sleep:

Allows Setting of Region SLEEP Flag

default: true

propertyguard.flag.mob-damage:

Allows Setting of Region MOB-DAMAGE Flag

default: true

propertyguard.flag.mob-spawning:

Allows Setting of Region MOB-SPAWNING Flag

default: true

propertyguard.flag.deny-spawn:

Allows Setting of Region DENY-SPAWN Flag

default: true

propertyguard.flag.invincible:

Allows Setting of Region INVINCIBLE Flag

default: true

propertyguard.flag.creeper-explosion:

Allows Setting of Region CREEPER-EXPLOSION Flag

default: true

propertyguard.flag.ghast-fireball:

Allows Setting of Region GHAST-FIREBALL Flag

default: true

propertyguard.flag.enderman-grief:

Allows Setting of Region ENDERMAN-GRIEF Flag

default: true

propertyguard.flag.greeting:

Allows Setting of Region GREETING Flag

default: true

propertyguard.flag.farewell:

Allows Setting of Region FAREWELL Flag

default: true

propertyguard.flag.notify-enter:

Allows Setting of Region NOTIFY-ENTER Flag

default: true

propertyguard.flag.notify-leave:

Allows Setting of Region NOTIFY-LEAVE Flag

default: true

propertyguard.flag.exit:

Allows Setting of Region EXIT Flag

default: true

propertyguard.flag.exit-group:

Allows Setting of Region EXIT-GROUP Flag

default: true

propertyguard.flag.entry:

Allows Setting of Region ENTRY Flag

default: true

propertyguard.flag.entry-group:

Allows Setting of Region ENTRY-GROUP Flag

default: true

propertyguard.flag.heal-amount:

Allows Setting of Region HEAL-AMOUNT Flag

default: true

propertyguard.flag.heal-delay:

Allows Setting of Region HEAL-DELAY Flag

default: true

propertyguard.flag.heal-min-health:

Allows Setting of Region HEAL-MIN-HEALTH Flag

default: true

propertyguard.flag.heal-max-health:

Allows Setting of Region HEAL-MAX-HEALTH Flag

default: true

propertyguard.flag.feed-delay:

Allows Setting of Region FEED-DELAY Flag

default: true

propertyguard.flag.feed-amount:

Allows Setting of Region FEED-AMOUNT Flag

default: true

propertyguard.flag.feed-min-hunger:

Allows Setting of Region FEED-MIN-HUNGER Flag

default: true

propertyguard.flag.feed-max-hunger:

Allows Setting of Region FEED-MAX-HUNGER Flag

default: true

propertyguard.flag.snow-fall:

description: Allows Setting of Region SNOW-FALL Flag

default: true

propertyguard.flag.snow-melt:

Allows Setting of Region SNOW-MELT Flag

default: true

propertyguard.flag.ice-form:

Allows Setting of Region ICE-FORM Flag

default: true

propertyguard.flag.ice-melt:

Allows Setting of Region ICE-MELT Flag

default: true

propertyguard.flag.mushroom-growth:

Allows Setting of Region MUSHROOM-GROWTH Flag

default: true

propertyguard.flag.leaf-decay:

Allows Setting of Region LEAF-DECAY Flag

default: true

propertyguard.flag.grass-growth:

Allows Setting of Region GRASS-GROWTH Flag

default: true

propertyguard.flag.fire-spread:

Allows Setting of Region FIRE-SPREAD Flag

default: true

propertyguard.flag.lava-fire:

Allows Setting of Region LAVA-FIRE Flag

default: true

propertyguard.flag.lava-flow:

Allows Setting of Region LAVA-FLOW Flag

default: true

propertyguard.flag.water-flow:

Allows Setting of Region WATER-FLOW Flag

default: true

propertyguard.flag.teleport:

Allows Setting of Region TELEPORT Flag

default: true

propertyguard.flag.teleport-group:

Allows Setting of Region TELEPORT-GROUP Flag

default: true

propertyguard.flag.spawn:

Allows Setting of Region SPAWN Flag

default: true

propertyguard.flag.spawn-group:

Allows Setting of Region SPAWN-GROUP Flag

default: true

propertyguard.flag.blocked-cmds:

Allows Setting of Region BLOCKED-CMDS Flag

default: true

propertyguard.flag.allowed-cmds:

Allows Setting of Region ALLOWED-CMDS Flag

default: true

propertyguard.flag.price:

Allows Setting of Region PRICE Flag

default: true

propertyguard.flag.buyable:

Allows Setting of Region BUYABLE Flag

default: true

Notes
All transactions assign the players to and remove from any properties (WorldGuard Regions) involved, and also add or deduct any money from the economy.

The lowest price a new property sells for is $1, the lowest price a property can be cashed out is $0.

Requires WorldGuard, WorldEdit, Vault, and an economy for Vault to connect to.

This plugin is based on PropertyGuard by AxelDios


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About This Project

  • Project ID
    369008
  • Created
    Mar 21, 2020
  • Last Released File
    Mar 21, 2020
  • Total Downloads
    146
  • License

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