Kingdoms2 and stuff #18


  • New
  • Enhancment
Open
Assigned to _ForgeUser6567617
  • _ForgeUser2210334 created this issue Sep 30, 2012

    What is the enhancement in mind? How should it look and feel?

    Adding support for the DeityAPI and DeityProtect plugin, for managing permissions, protections (ACCESS, USE, EDIT as per the DeityProtect plugin) and support for Kingdoms2 as well; letting those plugins control weether players can build within certain areas (Towns, Nations and such for Kingdoms2). Maybe even let Kingdoms2 decide if enough players have banded together to allow building certain structures (Charter feature). This should also work in tandem with turrets recognizing "correct" enemies, such as mobs and players not part of towns/nations.

    Also letting the plugin search for chests inside the radius, instead of placing a chest on your position when you execute a create command, and then setting up a sign next to it or something (or require a sign with [HS] written on it and replace it with a chest when creating a region). Maybe even skipping the chest placement if there are no (physical) reagents required.

    SQLite and/or MySQL support as well, for managing regions/super regions.

    Lastly but not least; adding the possibility to define the block placed, that defines the radius (support for NONE as well).

    Please provide any additional information below.

  • _ForgeUser2210334 added the tags New Enhancment Sep 30, 2012
  • _ForgeUser2210334 edited description Sep 30, 2012

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