PlayerConditions v1.3.0

Details

  • Filename
    PlayerConditions.jar
  • Uploaded by
  • Uploaded
    May 25, 2015
  • Size
    60.06 KB
  • Downloads
    124
  • MD5
    32dce010d62c8b0fbbc41de0ad14970e

Supported Bukkit Versions

  • 1.8.3

Changelog

Version 1.3.0

  • Added a blood splash upon death of a player. Larger, more spread out, and bloodier
  • Fixed the antibiotics not removing the effects for food poisoning
  • Fixed still being slow for a bit while hungry, and eating past 3 bars of hunger
  • Fixed the slowness effect being removed every so often when hungry
  • Added a frostbite condition. If you're in a cold biome too long, you're susceptible to frostbite
  • Frostbite chances can be prevented by wearing leather armour. If no leather armour is worn, it's a 1% chance of receiving it
  • Added a recipe for "Chicken Noodle Soup" which can be used to cure frostbite
  • Added a safeguard for eating Chicken Noodle Soup or Antibiotics when you don't need it
  • Added a new set of commands for frostbite. /conditions frostbite force <player>, and /conditions frostbite cure <player>
  • Added long-awaited separated permission nodes for each condition. View main page for information on permission nodes
  • Fixed grammatical errors in a lot of my messages. Heh... oops
  • Added 2 new configuration options for Frostbite. Please reload your configuration file

NOTE: Be sure to backup your configuration options, delete your config, and let Player Conditions generate a new one

Version 1.2.3

  • Fixed a fatal error on start up due to a slip-up in the crafting recipe for antibiotics
  • Fixed Vertigo Condition only checking the specified block, rather than everything higher than it
  • Fixed confusion effects lasting for 6/10th's of a second
  • Fixed Food Poisoning effects lasting for 3 seconds rather than 30 seconds
  • Fixed the /conditions version command returning as if there are invalid arguments
  • Added raw Mutton, raw Rabbit, and raw Salmon into the list of items that can cause food poisoning
  • Changed the percent chance that food poisoning can occur, to 25%
  • Added a message for when the vaccination wears off
  • Changed the default height for Vertigo to 150, rather than the previous 100. Too low
  • Fixed the zombie infection not inflicting a 40% chance confusion every x seconds.

Also, HUGE thanks to xDizasterCYx for creating the most amazing artwork on the front page. Be sure the check out his work

Version 1.2.2

  • Added antibiotics. A new crafting recipe (can be found on the main page)
  • If a player consumes the antibiotics, they will be prevented from food poisoning for the next 10 minutes
  • If antibiotics are consumed while you are food poisoned, it will cure it
  • Added hunger effects. When a player is at a lower hunger level, they will get progressively slower
  • All hunger effects will commence when a player has 3 hunger bars left
  • This effect is not fatal, however the slowness in combat could be fatal if you're running away at low health
  • Changed the 20 second poison effect in food poisoning to Hunger for 30 seconds
  • Decreased the 30 second confusion effect in food poisoning to 15 seconds

Version 1.2.1

  • Changed timing of Vertigo sickness, so it's not a 100% chance as soon as you get over the specified y coordinate
  • Added a new condition, Thalassophobia. If submerged in water for too long, you slowly start to move slower and slower as exhaustion increases
  • The less air you have, the slower you will become and the harder it will be to swim (no config options as it's passive and will not kill players)
  • To recover from thalassophobia, just un-submerge from the water, and your slowness will clear over time
  • Added a zombified groan when players are infected

Version 1.2.0

  • Added a version sub-command (/conditions version)
  • Changed the zombie spawn upon death if infected. The zombie will now wear the armour you had equipped, and the item you were wielding
  • Added a new condition, Vertigo, which can be disabled in the configuration file
  • If a player is above the specifed Y coordinate, they are susceptible to Vertigo (nausea)
  • This new condition is not fatal, however will be very disorienting to the player and may cause them to move around in strange ways
  • Added a new condition, Food Poisoning, which can also be disabled in the configuration file
  • If a player eats a raw food, there is a 20% chance that they can become food poisoned
  • This condition is also not fatal, however low doses of poison, confusion, and slowness will occur

(There are no cures for Vertigo or Food Poisoning. They will subside over time)

Added 3 new configuration options for the new conditions. Please backup your configuration options, delete it, and let the plugin generate a new one

Version 1.1.2

  • Set the events in individual classes and packages. Should be faster response to crafting recipes / right clicking items
  • Added varying death messages for falling to the infected, and bleeding out
  • Separated many loops into different classes to further precise the accuracy of periodical damage, and lessen the memory usage on servers
  • General bug fixes, stability improvements, and decrease in memory usage

Version 1.1.1

  • Separated the commands in a commandExecutor class
  • Changed all "Bleeding>" messages to display "Condition" or "Conditions" instead
  • Conditions is now the main command instead of "/bleed" to easily individualize all future
  • Changed the structure of all the commands (view main page for information)
  • Fixed a few grammatical errors, and argument errors in the commands

Version 1.1.0

  • Separated many randomizations into separate classes. Will only be called when necessary
  • Added a zombie infection! If hit by a zombie, there is a 1% chance that you can become infected
  • If you are infected, over time you will take damage (much like bleeding). This can be disabled in the config
  • While infected, there is a 40% chance that every time you are injured you will become briefly nauseated. This can also be disabled in the config
  • Added custom death messages for bleeding to death, and for dying while infected
  • If infected upon death, a zombie will spawn on your death location
  • Added "Infection Cure" item. If right clicked, you will be cured from the infection
  • Added a new crafting recipe. "Infection Cure". Check main page for recipe
  • Added temporary placeholder blood particle effects when you are hit by a zombie (will change in the future)
  • Changed trajectory of blood particle effects to disperse more
  • Revamped the look of the configuration file
  • Added 4 new configuration options. InfectionsInflictDamage, InfectionPeriodicalConfusion, InfectionDamageDelay, and InfectionDamage

PLEASE NOTE THAT THE CONFIGURATION FOR THIS VERSION HAS BEEN COMPLETELY REVAMPED!!! PLEASE DELETE YOUR CONFIGURATION FILE AND LET THE PLUGIN GENERATE A NEW ONE! BACKUP CURRENT OPTIONS BEFORE DELETION