Fixed a bug with "parachute reload" command when using it directly on the server console
Chickens no longer shoot eggs when getting tired (reducing the flood of the chickens on bigger server)
Other minor bug fixes
New features:
Added a possibility to set parachute active time to unlimited. To use this, set active time to 0 from config.
The parachute entities can be now set to be destroyed after use (to avoid undesirable entity flooding on bigger servers)
The parachute material can be now used normally like a helmet by dragging it with mouse to the helmet slot in the inventory
Parachute material can be now changed (use entity names or ID:s)
Added a possibility to choose a different living entity as a parachute animal (use entity names or ID:s)
Added a new permission for the chute helmet
Added a new permission for activating the parachute with a left mouse click
Removed the helmet setting from config
Added new settings to config
Custom warning/notice messages
If client/server is running on a slow computer the player may fall faster than expected. Possible solution would be adding also a client side support for the plugin. If you move too fast with the parachute, the amount of sent/loaded chunks will increase and will cause lag on server and client.