changelog
Version 0.2.2
- Fixed the plugin to work with CB 1.3.1-R1.1
- Fixed a bug that caused a player to have falling damage if the chute was ditched near ground
- Fixed some inventory problems with newest CB
- Included the source files in JAR
Version 0.2.1
- Bug fixes
- All default permissions are now op only. Meaning: you have to be op on your server before you can use the plugin
Version 0.2
- Fixes:
- Support for 1.2.4.-R1
- Refactored the code under the hood
- Fixed a bug with "parachute reload" command when using it directly on the server console
- Chickens no longer shoot eggs when getting tired (reducing the flood of the chickens on bigger server)
- Other minor bug fixes
- New features:
- Added possibility to set parachute active time to unlimited. To use this, set active time to 0 from config.
- The parachute entities can be now set to be destroyed after use (to avoid undesirable entity flooding on bigger servers)
- The parachute material can be now used normally like a helmet by dragging it with mouse to the helmet slot in the inventory
- Parachute material can be now changed (use entity names or ID:s)
- Added a possibility to choose a different living entity as a parachute animal (use entity names or ID:s)
- Added a new permission for the chute helmet
- Added a new permission for activating the parachute with a left mouse click
- Removed the helmet setting from config
- Added new settings to config
- Custom warning/notice messages
Version 0.1.3
- Possibly fixed some crashes with CB 1.1-R3
Version 0.1.2
- Fixed plugin to work in the newest recommended build CB 1.0.1-R1
- Updated the plugin to use the new configuration system
Version 0.1.1
- Fixed falling damage occuring while using the parachute
- Some performance fixes
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