Pack-a-Punch
Source Code on Github: https://github.com/Kaikz/PackaPunch/
Pack-a-Punch machines from CoD Zombies!
Permissions (SuperPerms):
- packapunch.place.random - place random sign
- packapunch.use.random - use random sign
- packapunch.place.fixed - place fixed sign
- packapunch.place.fixed - place fixed sign
Todo:
- Implement a search system to match IDs to names.
- Allow admins to permission-ify each enchantment, possibly levels, too.
Usage:
- Just right click on a sign as shown below! (given you have the permission to)
- Requires Vault and a compatible economy system!
Screenshots:
(Random)
(Fixed)
Enchantment Info:
You can find the enchantment IDs here: http://www.minecraftwiki.net/wiki/Enchanting
Can u make it so that the enchantment id can be protection:3 and that it not have to be 0:3?
When will version 1.3.1 ????
Players without building permission can't enchant items...
@PackerbackrGJ85
Ok, I'll look into it over the week end.
@xKaikz
I apologize if I was not clear.
The intended groups do have the permissions to use it, but still cannot. The permission I have given those groups is:
packapunch.use.*
Is that the wrong permission? I used this to attempt to encompass both fixed and random PAP signs in one permission.
@PackerbackrGJ85
Intended, give them the permissions to do so.
@Wehttam664
No, that's kinda the point.
@ftfc
Ok I'll look into it when I have time.
@dc033092
What do you mean? Are players getting all enchantments on one sign use, or no? If not, that's the point. You just get the luck of the draw.
Could you fix the any enchantment on any item thing? Sharpness V saplings just don't seem normal.
Players without the nodes: packapunch.place.fixed packapunch.place.random can still create the signs.
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Non-Ops are not allowed to use fixed signs that are placed by others in my game. Is that a bug or intended?
can you fix it so i users dont get every enchantment that exist on any item that can be enchanted i just had a sword with every enchantment that exist on it
@robban391
You need Vault...
2012-06-10 17:14:29 [SEVERE] Could not load 'plugins\PackaPunch.jar' in folder 'plugins' org.bukkit.plugin.UnknownDependencyException: Vault at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:195) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:213) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:189) at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:53) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:166) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:432) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
@robban391
Extended error pl0x. One line gives me no information.
[SEVERE] Could not load 'plugins\PackaPunch.jar' in folder 'plugins'
help?
@superwhitetiger
Actually, bows are there. They're just not documented. Not sure if it's mentioned anywhere in the comments, but the sign should appear as:
That'll give your bow "Power V" but Pack-a-Punch will list it as giving you "[PackaPunch] V!".
Others:
Love the mod! Makes enchanting more easy and fun for my economy. All i noticed was some missing, all the bows. But it is a great mod.
@campermangreg
I need the full log to fix anything.
@ftfc
Hm. I didn't exactly test it since permissions adding is pretty straight forward. I'll take a look over the weekend.
plugin isnt working it keeps saying java.lang.numberformatexception: empty string
@xKaikz
hey, seems normal players can still make pack a punch signs or atleast fixed ones. havent tested random ones.
Big thankyou for the update! I haven't tried it yet but is the use fixed perm meant to be: packapunch.use.fixed ?
thanks again :)