OtherDrops
Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :)
- OtherDrops uses Metrics for anonymous usage stats (learn more).
<reply 414486>>
thanks, does that mean that there is a way to specify endermen who die by contact with water/rain?
@EmpiricalDepth
Oh sorry, I forgot the "tool: VINE" line; whoops!
@Cultist_O
Endermen: This may be due to Bukkit lacking a damage cause for endermen in water/rain. I'm fairly sure it would have to be a Bukkit issue, not an OtherDrops one.
Sand config: I suspect it may be that DEFAULT does not work in a list (only alone). That should be fixed, but the Bukkit API is currently not well-equipped for that (I have some changes that I'm trying to get them to accept, which will help).
Nested lists: I haven't actually tried nesting lists. From what I remember of the code, it likely won't work, but feel free to try it and see; I'd recommend putting your verbosity up to HIGH or HIGHEST first to make sure you don't miss an error message if it doesn't work.
Issue trackers: I think the trend has been to move towards the BukkitDev issue tracker. Zarius wasn't very decisive about it, though. I haven't updated the GitHub one recently.
@Celtic_Minstrel
This bug Celtric: http://dev.bukkit.org/server-mods/ptm173/tickets/2-issue-with-0-biome/
You fixed it a while ago, but not released yet :P
<<reply 413634> thanks but that doesnt reference vine at all... i dun want people to just be able to right click with anything Thank you
Im trying to make it so if you left-click cobblestone with vine, the cobblestone is replaced by mossy cobble... can someone show me an example of how to do this?
The only real reason beta8 is not released is because I haven't done any testing recently with the latest build. I could release it right now if I wanted to, but if I can release one that I know to be less buggy than beta7, that would be nice.
I'm not sure what you mean by using the 1.7 map generator; what has that to do with OtherDrops?
Any news on beta8? Would love to be able to use the 1.7 map generator and perhaps also the fix for Mob arena :/
@Celtic_Minstrel
tryed it and still nothing =[
- tool: PROJECTILE_ARROW
drop: GOLD_INGOT
quantity: 1
attackrange: ">8"
message: Nice Shot!
That config looks okay, except that "tool: BOW" means punching someone with a bow. Try "tool: PROJECTILE_ARROW".
http://pastebin.com/t7JvsCTU
Trying to get it so when you kill a chicken with bow an arrow from 8 blocks away, You are rewarded with gold. Its not working tho. Anything wrong with my config?
@dyrnwynx
"money-precision: <number of decimal places>"
Put it in your main config, not the drops file.
@Celtic_Minstrel
@Celtic_Minstrel - I saw on the other page where you said you had a global config option to shut down the decimal point spammage. Do you happen to have a link for that? I'm desperate to get this last bug resolved on this awesome plugin. Thanks!
@kool27
Changing dungeon chests is outside the scope of OtherDrops.
Please don't post configs or errors in the comments. Use the forum or the ticket system.
@Celtic_Minstrel
Could it be made possible, or know of a plugin that could do this?
Thanks,
It can change drops for anything. It can't, however, change what generates in a dungeon chest.
Hello, Just found out about this. Will this be able to change chest drops also like from dungeon n such? Like For Melon and Pumpkin seeds.. I want to overwrite the defaults. on pretty much everything.
Thanks,
If I change the flag to "IN_MOB_COW" I also do not get an "invalid flag" warning. My verbosity is indeed. I just tried verbosity high, same thing...and the file is shown as being loaded.
@ZariusT
It's defined in OtherDrops.java, right after detecting MobArena. Not exactly the place you'd expect to find it, I'm guessing.