Ollivander's
Ollivander's
Ollivander's is a Harry Potter plugin that strives to provide the most faithful to canon experience possible in Minecraft.
Notice: If you are running Ollivander's on your server and you would like to have your server featured on the front page, send cakenggt or joehardy8 a private message and they will check it out
Plugin Spotlights
I also do the twitter: @cakenggt. Check it out to get updates on new features and releases.
Features
- 100/170 spells from Harry Potter canon, cast with their in-canon incantations
- Wandmaking and wandlore
- Spellbooks that let you pass on your knowledge and power
- Cat post to let you send messages and items to your friends
- Configuration that allows you to turn the plugin on or off for your world or regions
- Only one command
- Vanishing Cabinets
- Floo Powder and Floo Network
- Chat Dropoff
- Deathly Hallows
- Apparition
- Portkeys
- Horcruxes
- Divination
Feature Overview
Spells
Spells are cast by first speaking the spell incantation in normal chat with a wand in your hand. This is the in-canon incantation, so your Harry Potter fanaticism can finally be rewarded. You do not have to be taught the spell or have read a spellbook with the incantation in it to cast the spell. After speaking the incantation, left clicking with the wand still in your hand will cast the spell, which takes the form of a rapidly moving ball of particle effects. Hitting living entities requires aiming for their eyes.
Note: During this beta testing, all of the currently implemented spells can be found in the DEBUG book given by the /Okit command.
The more times you have cast a spell, the more powerful it will become. If you have over 100 casts of a spell, then the spell is saved in your memory for nonverbal casting. Simply left click again and you can cast the spell as many times as you want. You can scroll forward through the spells you have mastered nonverbally by right clicking with the wand in your hand. Sneak and right click to scroll backwards.
Also possible is wandless spellcasting, although its results are fickle at best. By speaking a spell incantation and left clicking, you have a small chance to cast the spell you desire. This chance scales up with your previous successful uses of the spell. Even when you successfully cast the spell, your wandless casting will render the spell with 1/10 it's normal power.
Wandlore
The creation of wands is a highly guarded secret, the information on which is stored in a book given to server ops with the /Okit command. There are 16 different types of wands using 4 woods and 4 cores. Each player has a destined wand type. You can see if a wand is your destined type by right clicking while holding it. If it is your destined type, then you will hear the level-up sound and a particle effect will play. Casting spells using a wand not of your destined type will half the effectiveness of the spell.
The first time you cast a spell with a wand, the wand will ally itself to you. This can only be changed by losing your wand to a disarming spell.
Spell Books
By writing down the incantation of a spell in a book and signing it, your experience with that spell can be passed down to others. Your current uses of the spell are saved with the book, and anyone who reads it will get a boost of their uses of the spell by half the difference between the amount in the book and their current amount.
Through the /kit command, a server op has access to many pre-written spell books included in this plugin. These spell books explain the effects and usage of the various spells. Every spell in the plugin is mentioned in these books, and a small amount of experience with the spells is gained by reading the book.
You do not need to be taught a spell or have read a book with an incantation in it to use that incantation. Reading a book just helps give you a little more experience with the spell.
Note: During this beta testing, the experience gained from the DEBUG book is 200 castings. All other books given by Okit give 20.
Cat Post
Like the owl post in the Harry Potter series, cats can now be used in minecraft to send an item to another player. In order to utilize this, your recipient must be online and in the same world as you. Find a tamed cat and lay an item at it’s feet, within 2 meters. Then, while standing no further than 10 meters away, say “deliver to PlayerName”, where PlayerName is replaced with the recipient’s name, which is case sensitive. If the delivery was successful, you will hear a meow and the cat will disappear. If the delivery was unsuccessful for any reason, the cat will hiss.
Configuration
The config.yml has a node called zones. With this you can define where certain spells can and cannot be cast. In the default config.yml, this plugin will be active on all worlds. Check the configuration page to find out more on how the configuration works.
Command
/Okit - This command is only runnable by server ops. This gives the kit of all possible types of wands, all pre-written spellbooks, and the Deathly Hallows. Optionally this command can have one or two arguments. The first argument can either be "wands" or "books". This will give you only the wands in the plugin or only the books in the plugin. The second argument can be an integer, specifying how many copies of the wands or books you want. "/Okit wands" will give you only the wands in the plugin. "/Okit books 10" will give you 10 copies of each book in the plugin. See the command page for how to use it in detail.
Horcruxes
Using a horrific incantation, you can create a horcrux. Normally, upon death, all of your spell experience is wiped out. However, the creation of a horcrux will teleport you to that location on your death, with your spell experience still intact. However, with every horcrux you create, your maximum health is halved. The details on this spell can be found in the book "Secrets of the Darkest Art".
Divination
Players can divine the future through peering into a crystal ball. By default, peering into a glass block while sneaking for an extended period of time will reveal a prophecy to you. Prophecies will detail long term effects that will happen to you at a specified time in the future for a specified duration. You have a chance to get any potion effect as a prophecy, but remember that only 60% of the potion effects are positive in nature. More details can be found in the book "Unfogging the Future".
Deathly Hallows
- The Elder Wand is distinguished by being a blaze rod instead of a stick, with a core of Ender Pearl. If the Elder Wand is allied to you, any spell you cast with it will be twice as strong. If it is not allied to you, then spells cast with it will be as strong as if they were cast using a wand of your destined type allied to you.
- The Cloak of Invisibility is a chainmail chestplate with the lore "Silvery Transparent Cloak". Wearing this cloak will hide you from all other players. It will also prevent mobs from targeting you, however, mobs that have already targeted you will continue chasing you until you hit them with something.
Chat Dropoff
This plugin uses a chat dropoff system to prevent console spam from people practicing their spellcasting. Any players within 50 meters of you will hear you casting spells, but players further away than that won't receive the chat message. This does not affect normal non-incantation speech.
Permissions
Each spell has a permissions node called Ollivanders.SPELL_NAME and this permission node can be set to false to disable use of that spell. By default, if the permissions node does not exist, players can use the spell.
Planned Features
- Full integration of all 170+ known incantations in Harry Potter
- Spell research to discover spells that you haven't used yet
- WorldGuard integration
Servers Running Ollivander's
- Submit your server to see it featured on this list!
- theckstudios.cloudapp.net
- smp.projectbuilder.info
Bugs
Please report all bugs with the ticket system.
Stats
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish.
Updater
As of version 0.11 this plugin comes with an updater that will automatically update it to the newest version on restart. The updater can be disabled in the Ollivanders config by setting "update" to false.
Can't wait for the update, Hey, quick question though, is there any way to save your spell experience other than horcruxes?
@TempusVulpi
In maybe a week or so. What I'm waiting for is most of the servers using Ollivanders to upgrade from 0.14 to 0.15, since the update to 0.16 depends on you running 0.15, due to the switch to UUID. If you click the little chart at the bottom of the Ollivander's post and scroll all the way down, you can see what percentage of servers currently run 0.15.
Witchdrop enables or disables witches dropping Ollivander's wands on death. It's a way for server admins to let players get wands without them having to give them out.
So what does the "Witchdrop" configuration option do
Any ETA on the next update with flying brooms? :D
@cakenggt
Alright i just tried it, there's no smoke effect, but i'm pretty sure i'm hitting the sign, I'm standing in the cabinet/door block :/
@cakenggt
No, there's no smoke effect, but i was standing in the door block, i'll give it another go anyways, maybe it'll work this time :P
@TempusVulpi
Do you get a smoke effect when you cast the spell on the sign? If not, then the spell isn't reaching the sign. Make sure you are standing in the door block and cast down at the sign block.
You damage your soul by killing another player. The number of players you have killed in that life (between your last revive and now) is the amount of horcruxes you can make.
@cakenggt
Okay so the coordinates seem to be correct, i tested by teleporting myself back and forth between them both, both times i appeared in the cabinet, so it can't be the coordinates, surely? so i then cast the repair spell directly on the sign, Which is worldname on first line, then X on 2nd, Y on 3rd and Z on 4th, I then exited the cabinet and went back in, nothing happened, i really can't see what i'm doing wrong
@cakenggt
Ah, now i see what i did wrong with the coordinates... Hey, quick question, Creating horcruxes always says "your soul is not yet so damaged to allow this", How exactly do i fix that..
@TempusVulpi
Make sure the repair spell isn't being killed before it can reach the sign. Door blocks will kill spells too. Try standing inside the door block and casting the spell at the sign.
When you say rounded down, keep in mind that negative coords round to become more negative, not to 0. So -127.5 rounds to -128.
I rounded the numbers of the coordinates down by the way, if thats important.
Ooh, i forgot to mention, i built vanishing cabinets and put the coordinates of the opposite cabinet on the signs of their counterparts, but when i cast the repair spell and tried it, they did nothing, i can't see what i've done wrong though?
Alright, Thanks! :)
@TempusVulpi
It takes a lot of casts for the wait to get shorter, and even then it's all random anyway, so you could get unlucky and have a really long wait. For seeing your spell levels: Sign a book with the title "Spell Journal", and when you read it two times in a row, it will display your known spells and their levels.
@cakenggt
No, no, sorry if i'm being confusing, The Spell, The spell doesn't seem to be making the wait any shorter, Is what i meant to say, Also, is there any way to check your experience with a spell?
@TempusVulpi
That spell works to increase your rate of prophecy making, so you don't have to wait as long. Each prophecy has a start time in the future and a duration. Are you saying that no effects happen at the start time?
and as for "Raising my curiousity" i assumed that i use Informous to do that, its the only spell i could find and the divination book doesn't specify, It doesn't seem to do much?
In that case, how come when i make a prophecy, nothing ever seems to happen? o.O
@TempusVulpi
It is referring to real life time.
I have a question regarding prophecies, what time is it referring to? Real life time? ingame time? if ingame, how long is a single day? It's confusing.