OcarinaSong
A must have for any LoZ Fan:
OcarinaSong!
First, craft an Ocarina (see "Crafting"), then right click while holding it to begin playing. You will see the message: "You started to play the ocarina." Play any song in the song guide, viewable with /ocarina KEY:
- 'S' means tap shift
- '↓' means tap S (down/backwards)
- '→' means tap D (right)
- '←' means tap A (left)
- '↑' means tap W (up/forwards)
You can play a few of the LoZ Songs on this! (Actually, more will be added as time goes) The songs even have functionality, all customisable with permissions! It's exactly like as if you were playing OoT or MM, just play the simplified part of the song, and then the rest will continue to play.
Crafting:
Arrange items in the crafting table like so:
On the first and third horizontal row, place three lapis. On the second, place clay blocks.
Commands:
/ocarina - Shows the Song list
Songs so far:
Song | Description | |
---|---|---|
Song of Time | Changes time of day Also can be detected. | |
Song of Storms | Changes weather | |
Song of Healing | Heals you/mobs around you, has various other features | |
Zelda's Lullaby | Calms wolves, may also tame with right permissions Also can be detected. | |
Epona's Song | Calls in your rideable pet! | |
Sonata of Awakening | See HERE |
Installation:
Just like any other CraftBukkit plugin: Download the .jar from above and put it in your plugins folder. If you want further customisation, you can visit the config.yml file. The settings are described inside it.
Permissions:
Permission | Description | |
---|---|---|
ocarina | Allows player to use Ocarina | |
ocarina.reload | Allows player to reload the configuration using /ocarina reload | |
Permission | Description | |
ocarina.play.time | Allows the user to manipulate time with the Song of Time | |
ocarina.play.epona | Allows you to call in your faithful companion! | |
ocarina.play.storms | Allows the user to change weather using the Song of Storms | |
ocarina.play.awaken | Allows users to awaken ancient things using the Sonata of Awakening | |
ocarina.play.healing | Allows user to heal themself + other passive mobs around them using the Song of Healing | |
ocarina.play.zelda | Allows users to calm wild animals (Currently only dogs) with Zelda's Lullaby | |
Permission | Description | |
ocarina.sign.play.time | Allows users to activate detectors by playing the song (Allowed by default) | |
ocarina.sign.play.zelda | Allows users to activate detectors by playing the song (Allowed by default) | |
ocarina.sign.play.awakening | Allows users to activate detectors by playing the song (Allowed by default) | |
ocarina.sign.create.time | Allows users to create detectors for the song | |
ocarina.sign.create.zelda | Allows users to create detectors for the song | |
ocarina.sign.create.awakening | Allows users to create detectors for the song | |
Permission | Description | |
ocarina.play.healing.animal | Allows the user to bring the light to other peaceful creatures using the Song of Healing | |
ocarina.play.healing.burn | Allows the user to burn the darkness from evil mobs using the Song of Healing | |
ocarina.play.healing.pig | Allows the user to heal Zombie Pigmen into pigs | |
ocarina.play.zelda.tame | Allows you to tame rideable pets with Zelda's Lullaby and a treat! | |
ocarina.tugjockey | Gives users a chance to pull their opponent off of his pet! | |
Permission | Description | |
ocarina.broadcast.time | Player will receive a message when someone changes the time in the world! (Allowed by default) | |
ocarina.broadcast.storm | Player will receive a message when someone changes the weather in the world! (Allowed by default) |
Pets
Yup, pets. You can now tame and ride pets with Zelda's Lullaby and Epona's Song.
Instructions:
Whip out your ocarina and play Zelda's Lullaby. To catch an animal : Feed it an apple. To catch a monster : Weaken it alot, then feed it a bone.
Happy Riding - Use Epona's Song to teleport your pet to you.
Song Detectors: (The Exciting Part!)
Song Detectors are a completely unique feature to this plugin. It allows you to make your own redstone circuits that are remote controllable by playing a song. (Currently supported: Sonata of Awakening, Song of Time, Zelda's Lullaby)
Start by placing a block. Put a sign on that block. On the second line of that sign, write [Awaken], [Zelda] or [Time]
If you have permissions, it'll become a song's detector. Put a button or a lever on the block behind the sign, then play the song you set it up for (Sonata of Awakening/Zelda's Lullaby/Song of Time); The detector will flick the lever or pulse the button upon playing, really leaving the choices open to you as to what you want to do next.
If you put a number on the second line buttons will stay pushed in for that amount of time in ticks (1 second = 20 ticks)... (Extremely long times may bug)
If you put a number on the third line it will be how close you have to be to set off the detector... (Maximum distance away you can set is defined in the configuration file)
Here's an example:
Before:
After:
Wiring:
Button Timers On the second line of the sign, put a number; Upon playing, the number you put is how many ticks (1 second = 20 ticks) that any connected button will stay pushed in for. Perfect for if you want a door to stay open for a little bit longer without alot of mechanics!
Detection Range On the third line of the sign, put a number, upon playing, the sign will only trigger if you are closer than the distance you put on the sign. It may however not exceed the maximum set in the config.
Supported Songs [Awaken] for Sonata of Awakening, [Zelda] for Zelda's Lullaby and [Time] for the Song of Time!
Special Thanks:
Jackcrawf3, for originally creating the plugin
hoohoo4, for taking over and maintaining the plugin after Jackcrawf3
Score_Under, for his mathematical algorithm that made key-checking possible
Disclaimer:
I do not own or are affiliated in any way with the Legend of Zelda franchise, or Legend of Zelda: Ocarina of Time, Legend of Zelda: Majora's Mask, respectively.
I do not own the songs mentioned/used in this page or this plugin.
GitHub
An Update to 1.4.7 would be very nice. I would hardly like to have this plugin every time up to date xD
Is this project still being run? If so that would be great and I can't wait for it to update...if not..then at least it had a good run! =D
Can you update this to 1.4.6? I think it broke with 1.4.6. Of course you dont have to hurry. But yeah I just found this plugin and I wanted to test it out but this happened...
You can post them either here, or on the bukkit guthub. Either way you'll have to make a new account, lol.
https://bukkit.atlassian.net/issues/?filter=10004
@Malikk65
Is there a way to open a ticket for Craftbukkit itself? How would one go about that?
@hoohoo4
Ah, I just assumed since the original project was on github you had forked it.
Sounds like a bug that should be reported. Thanks for looking into it.
@FudgeTasty
I'm sorry, but nobody else is experiencing this bug... try to give me more info about your other plugins and conditions when this fails again.
@Malikk65
I understand that you can specify pitch, but it only supports int values 0, 1, or 2. If it is anything higher than 2, it behaves like 2, and negatives behave like 0. Doubles crash it. There is no repo, I don't even have a Git Hub account. Though I should probably have one with all the Java I write >.>
@hoohoo4 Using world.playSound(loc, sound, volume, pitch)?
Again, can I get a link to the repo?
@Malikk65
I updated the physical noteblock usage to store the old block's data. I tried the playSound API, but it only supports 3 pitches of the noteblock, not all 25.
For some reason I can't play the Sneak note.
Its usually set to LShift, but I changed it to "C" to see if it would work. It won't D:.
I know you're updating an old project, but the physical noteblock can cause problems if it overrides a piston, chest, door, anything with data.
You should use the new world.playSound api. It's really nice.
I might put in a pull request, but I can't find your fork of the repo.
@xTrainx
Both new songs and masks are planned. There will be a config to choose weather or not to use DisguiseCraft with the masks, ie you actually become the mob.
@WingedSpear
Make sure the [Awaken] is on the second line, not the first. If it still doesn't work, try it while oped.
are you planning on making the waps songs? and the rest of thesongs? (serenade of water, minuet of forest, New wave bossa nova) also, is it posible, when you kill mobs after playing the song of healing, they would drop a "mask" (skull) that you can wear and gains some pearks e-e?
Nice its working fine, the only thing is the bug that mokeyma7 posted and the signs are not doing anything, i place them like the picture and nothing happen, i have all the permissions
I don't know if there's an official area to report bugs, so I'll go ahead and report it here.
If you start playing your ocarina and you move your inventory slots, you the noteblock below you stays.
This is also a very nice, creative, and interesting plugin. :3
nice job i tried fixing this old plugin for a friend once it had a lot of errors and never really worked after i fixed it glad to see it back to its former glory
@hoohoo4
http://pastie.org/5411007 plz compile it with another supported version of java, i cant update mine, i will love to use this on my server with my VIP users.