Also, is there any pathing support in the API? I see a pathing folder but is there a way to specify a location to a higher level API call and have a chosen NPC move to it on demand?
I've been hearing of this problem for a while with no luck of reproducing it. I'm still trying to figure out why it happens, althought I've been a bit busy recently.
Im having a problem with your plugin. when i have it plugin enabled on our server, mobs friendly and fo, do not move or anything. When i disable it, the mobs are fine. can you look into this please? There is nothing in the log that would suggest any problems, everything boots fine. running bukkit 1.1-r4.
Make sure you're doing it by ID in deletenpc, not by name. (i.e. if you have multiple NPCs named "Walter" and you're deleting the first one, do "/deletenpc Walter0") NPC IDs should save to the config whenever you restart if you need a reference.
Having similar troubles, spawned npc's are froze, game npc's remain ok but cannot delete any spawned mob.
No error to report, message says "npc deleted" but it still remains!
When you use the method "npc.say(message);" or any of its alternatives, it displays the given message in chat and puts the message above the NPCs head (only human NPCs have it over their head if you aren't using Spout).
You need to be little bit more clear about how the npc.say9message0 thing work. or just make it work in ingame. Becaue i am making rpg and this is going to help
Request! can you make the npc's message up as the name for humans?
I commented on the same thing on Jan 10th. There is no error given, but no mobs move nor react to players. If you push them they just fly back to their previous location
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The non-NPC freeze bug has been potentially fixed in v1.4.
I think there's a pathFindTo method somewhere, can't remember off the top of my head. And no, it hasn't been updated yet.
Has this been updated for 1.2?
Also, is there any pathing support in the API? I see a pathing folder but is there a way to specify a location to a higher level API call and have a chosen NPC move to it on demand?
@TWIMinecraft
Can you tell what other plugins you`re using? Could be a conflict.
I've been hearing of this problem for a while with no luck of reproducing it. I'm still trying to figure out why it happens, althought I've been a bit busy recently.
Hey Steveice10,
Im having a problem with your plugin. when i have it plugin enabled on our server, mobs friendly and fo, do not move or anything. When i disable it, the mobs are fine. can you look into this please? There is nothing in the log that would suggest any problems, everything boots fine. running bukkit 1.1-r4.
Brad
can i create a sitting enderdragon ;] ?
Make sure you're doing it by ID in deletenpc, not by name. (i.e. if you have multiple NPCs named "Walter" and you're deleting the first one, do "/deletenpc Walter0") NPC IDs should save to the config whenever you restart if you need a reference.
Having similar troubles, spawned npc's are froze, game npc's remain ok but cannot delete any spawned mob.
No error to report, message says "npc deleted" but it still remains!
@Gaurav1234
There isn't one.
what's the command for making them talk??
Notice: The javadocs are back! Outdated for a while, but back!
Type means the NPCs mob type. For example, if you put creeper, the npc is a creeper, and so on.
I know this is very nooby but, what does type mean in the first command?
So unless we make our own plugin to make them talk, they can't talk?
When you use the method "npc.say(message);" or any of its alternatives, it displays the given message in chat and puts the message above the NPCs head (only human NPCs have it over their head if you aren't using Spout).
You need to be little bit more clear about how the npc.say9message0 thing work. or just make it work in ingame. Becaue i am making rpg and this is going to help
Request! can you make the npc's message up as the name for humans?
@mraof
I can also validate this on my test of this plugin.
No reaction, nothing - you nudge them (like creepers) they just move back.
enderdragons you cant even get close to. It just pushes you away.
Someone make a ticket for the freezing issue, and try to get a video up. I can't reproduce this.
@Steveice10
I commented on the same thing on Jan 10th. There is no error given, but no mobs move nor react to players. If you push them they just fly back to their previous location