NoLagg
Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.
Im very confuses... i use PermissionsEx v1.20.4 for 1.7.4
I am OP and in perms - '*'
But i cant do /lag (he says you dont have permissions) lol ?! Any help?
nolagg fixall do not work properly.
I have a map with X:10247168, Z:-10243072 square form.
but when i use /lag fixall, nolagg generates random chunks outside my map and my map's lighting is not fixed.
I think it will be nice for nolagg to have command to fix specific area like /nolagg fixarea x1=1024 z1=-1024 x2=7168 z2=3072
@lenis0012
If I am correct, BKCommonLib is not updated for Spigot Build #1324, or newer. It seems that it is compatible for #1304. Our server has the proper Lib files and we have had to disable this plugin as it is no longer compatible with updated versions of Spigot, which for the performance is greatly valued over the safeguards and protections that your plugin offers. We would very much like to be able to use it again as the buffers really do make a world of difference as our players have taken a liking to blowing each other's bases up.
when you add mcpc+ support?
@lenison0012 Actually it is needed. It isnt working perfectly, and the problem seems to be in BKcommonlib, the only way to run no lagg is with BK installed. And as far as an error in console, there is none. I am getting this same problem were as lines of trees are not visible to me or players until relog. Please no longer answer people whom ask why somthing isnt working, as you stated, because your arrogance gets in the way slightly. Help or go type elsewere
@lenis0012
I've been running your plugin for 2 years now and i am very well sure that i have BKCommonLib, and you're correct it is probably BKCommonLib causing most of the problems im having with invisible trees, blocks at times in the map. It also conflicts with NoCheatPlus a lot i noticed, after a week of testing putting NoLagg on and taking it out, issues seem to occur only with NoLagg + BkCommonLib installed. It really isn't all that perfect if players fall back a couple times and having to relog to see new chunks / blocks that were invisible. No my render distance is fine, my server's render distance is fine, as i mentioned before i have been testing this for a week straight to know the difference.
@ThaSourceGaming
I dont think many devs can take this over.
Its not needed tho.
THE LATEST VERSION WORKS PERFECT.
50% of the people forgets to install BKCommonLib.
Look at the big image that says: This plugins requries BKCommonLib.
I will no longer answer people who ask why its not working when it tells you:
UnknownDependencyException: BKCommonLib
Still haven't got any response, if this plugin is outdated, can somebody take over the project?
@tracker7767
i too
[07:13:01] [Server thread/ERROR]: Could not load 'plugins/NoLagg-1.90.4.jar' in folder 'plugins' org.bukkit.plugin.UnknownDependencyException: BKCommonLib at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:201) [server.jar:git-Spigot-1330] at org.bukkit.craftbukkit.v1_7_R1.CraftServer.loadPlugins(CraftServer.java:355) [server.jar:git-Spigot-1330] at net.minecraft.server.v1_7_R1.DedicatedServer.init(DedicatedServer.java:135) [server.jar:git-Spigot-1330] at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:437) [server.jar:git-Spigot-1330] at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [server.jar:git-Spigot-1330]
Is there a way to get the chunk loading options to work on MCPC+ servers (modded servers)?
When this is enabled it does not load any chunks at all, not sure if its like this because worlds are called dimensions on here or if there is a setting i can change to make it work on mcpc.
....
When i have this installed on spigot 1.7.2 i get internal server error
With NoLagg installed, players hit invisible objects like tree's. So they have to relog and it will get fixed, a lot of my players have left due to this and I need NoLagg.. so.. New update? Been running a server for almost 3 years.
P.S The NoLagg dev builds are older than released ones.. lol.
Hi there, I have tried this plugin in a few times, but have failed. :) I really have a lot of lag on the server and was hoping this would solve the issue. I have read the material, but I'm not the smartest kid on the block, lol.
I have pasted the error here and was hoping there was a way to fix this issue. I'm guessing it's a chunk error, but I have set the min to 0.2 and max to 0.9 so I'm not sure what else to do.
Here is the log error: http://pastebin.com/8iC02i3z
Here is the crash report: http://pastebin.com/4CJkFfYv
Thank you :)
I have a Server Fail:
[13:28:06 WARN]: [Server] Probable Plugin causes: 'BKCommonLib and NoLagg' [13:28:06 WARN]: [Server] What follows is the stack trace of the main thread
please check it thx
Causes the same issue with Spigot R.02 and Bukkit R.02 as well...
BKCommonLib has been wrecking havoc on my server seeds for weeks. I blamed everything else, but finally tonight uninstalled every plugin, one at a time, trying to figure out what was causing houses to be split, invisible blocks and half-trees, etc. Turns out, after uninstalling and rebooting 8 times, the 9th uninstall (BKCommonLib) made the issue disappear. Using Spigot 1.7.2 r.03 and BKCommonLib 1.5.7 FYI...
What's the news on that update?
I was able to figure it out. Please follow these steps:
1. Make sure you download both NoLagg and ProtocolLib and put them into plugins directory
2. Create a directory call NoLagg. (for some reason NoLagg.jar doesnt make it)
3. Make an empty Config.yml (You need Notepad++)
4. Go to this link http://dev.bukkit.org/bukkit-plugins/nolagg/pages/configuration-nolagg/r4/source/
5. Copy and paste into the Config.yml
6. reload your server
7. Good lock
Guys, dont use this plugin. It is useless. Not working proprely for Bukkit 1.7.2. Maybe in the future they correct it this problem.