MythicMobs v0.3.1

Details

  • Filename
    MythicMobs.jar
  • Uploaded by
  • Uploaded
    Jan 8, 2014
  • Size
    156.54 KB
  • Downloads
    477
  • MD5
    1a5c56068464f6a5a6c179f398b73bad

Supported Bukkit Versions

  • CB 1.7.2-R0.2
  • CB 1.7.2-R0.1

Changelog

Beta Release v0.3.0

This has not been tested thoroughly. All feedback is appreciated. As this is a beta build I will not be providing full documentation for it yet as I have not yet completed it or decided absolutely how I might do things. This build is intended for people who want to help me test things and make suggestions. It is intentionally modeled after EpicBoss Gold Edition, so many of the mob configurations will look familiar to users of that...

Major Features

Example configurations are included demonstrating how these work. Documentation will come in the future.

  • Custom Items
  • Mob Equipment
  • Mob Drops
  • Drop Tables

Note about Equipment: While the items function similar to EpicBoss Gold Edition for the most part, in MythicMobs you are not required to use drop tables for equipment. You can simply put the name of an item defined in your items folder under "Equipment" using the format ItemName:slot. You can still use drop tables if you wish, though, and if a drop table and an item have the same name, it will use the drop table. In the next few builds I will try to allow you to just put basic items in the mob config without having to make a custom item at all. .

New Skills

Skills in most cases function identically to the skills used in EpicBoss Gold Edition. Documentation of these can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4551

  • Ignite sets players in radius on fire for so many ticks. if radius = 0, only hits the attacking player

- ignite radius:ticks

  • Equip makes the boss equip an item defined in your items folder

- equip itemname:slot

  • Explosion creates explosions on players in radius on fire for so many ticks. if radius = 0, only hits the attacking player

- explosion radius:power:<fire(true/balse)>:<destroyblocks(true/false)>

  • Weather Changes the weather, can be rain, thunder or sunny

- weather type:duration

Bug Fixes

  • Fixed a last-second bug with Random Spawning conditions

Converting from EBGE

To make your EBGE Items and Loots configs work with MythicMobs, you just have to change the following things:

  • Rename Tags to Options
  • Rename Loots to Drops
  • Rename Lores to Lore
  • Rename Enchants to Enchantments

Beta Release v0.2.0

Major Features

  • Random Spawning system
  • Random Spawning Conditions (only one added so far is the "outside" condition, included in an example file)

New Skills

Skills in most cases function identically to the skills used in EpicBoss Gold Edition. Documentation of these can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4551

  • ForcePull
  • ForcePullNear
  • NewTarget
  • Potion
  • PotionBoss
  • PotionMobs
  • Pull
  • RandomSkill
  • ShootFireball
  • ShootPotion
  • Projectile
  • ShootSkull

New Effects

  • endersignal

- effect boss endersignal =HP <chance>

  • firework

- effect boss firework <type>:<colors>:<fadecolors>:<flicker>:<trail>:<flightduration> =HP <chance>

  • flames

- effect boss flames =HP <chance>

  • lightning

- effect boss lightning =HP <chance>

  • smoke

- effect boss endersignal =HP <chance>

  • radiusfirework

- effect boss radiusfirework <type>:<colors>:<fadecolors>:<flicker>:<trail>:<flightduration> =HP <chance>

Other Stuff

  • Added Metrics

Beta Release v0.1.0

First public development release!

Major Features

  • Creating Mobs
  • Mob skills and creating "Meta" Skills
  • Start of the Effects system

Coming Soon

  • Custom mob spawners
  • Items or equipment
  • Locations
  • Random spawning
  • Spawning eggs
  • Timers

Skills in most cases function identically to the skills used in EpicBoss Gold Edition. Documentation of these can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4551

Differences in MythicMobs from EBGE include:

  • The health and chance fields in skills are OPTIONAL, if you leave them out they will fire 100% of the time
  • Boss attributes are called "options" instead of "tags"

Skills

  • command (or cmd)
  • consume
  • damage
  • damageself
  • effect
  • healself (or heal)
  • lightning
  • message (or msg)
  • radiuscommand
  • skill (aka "pack" or meta skills)
  • suicide
  • summon (aka swarm)
  • teleport
  • teleportnear
  • throw

Effects

  • sound
  • explosion

Mob Options

All options/tags from EBGE should work, let me know if I missed one. The list of them can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4548

Feedback is Appreciated!

Please provide all bug-related feedback through tickets and suggestions through the forums.

You may want to delete old example files to generate new ones containing the appropriate new features.