MythicMobs v0.2.0

Details

  • Filename
    MythicMobs.jar
  • Uploaded by
  • Uploaded
    Jan 6, 2014
  • Size
    143.46 KB
  • Downloads
    619
  • MD5
    8170d53a8a1880a30a5426c4375ec79b

Supported Bukkit Versions

  • CB 1.7.2-R0.2
  • CB 1.7.2-R0.1

Changelog

Beta Release v0.2.0

Second development release!

This has not been tested thoroughly. All feedback is appreciated. As this is a beta build I will not be providing full documentation for it yet as I have not yet completed it or decided absolutely how I might do things. This build is intended for people who want to help me test things and make suggestions. It is intentionally modeled after EpicBoss Gold Edition, so many of the mob configurations will look familiar to users of that...

Major Features

  • Random Spawning system
  • Random Spawning Conditions (only one added so far is the "outside" condition, included in an example file)

New Skills

Skills in most cases function identically to the skills used in EpicBoss Gold Edition. Documentation of these can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4551

  • ForcePull
  • ForcePullNear
  • NewTarget
  • Potion
  • PotionBoss
  • PotionMobs
  • Pull
  • RandomSkill
  • ShootFireball
  • ShootPotion
  • Projectile
  • ShootSkull

New Effects

  • endersignal

- effect boss endersignal =HP <chance>

  • firework

- effect boss firework <type>:<colors>:<fadecolors>:<flicker>:<trail>:<flightduration> =HP <chance>

  • flames

- effect boss flames =HP <chance>

  • lightning

- effect boss lightning =HP <chance>

  • smoke

- effect boss endersignal =HP <chance>

  • radiusfirework

- effect boss radiusfirework <type>:<colors>:<fadecolors>:<flicker>:<trail>:<flightduration> =HP <chance>

Other Stuff

  • Added Metrics

Beta Release v0.1.0

First public development release!

Implemented Features

  • Creating Mobs
  • Mob skills and creating "Meta" Skills
  • Start of the Effects system

Not Yet Implemented

  • Custom mob spawners
  • Items or equipment
  • Locations
  • Random spawning
  • Spawning eggs
  • Timers

Skills in most cases function identically to the skills used in EpicBoss Gold Edition. Documentation of these can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4551

Differences in MythicMobs from EBGE include:

  • The health and chance fields in skills are OPTIONAL, if you leave them out they will fire 100% of the time
  • Boss attributes are called "options" instead of "tags"

Skills Implemented

  • command (or cmd)
  • consume
  • damage
  • damageself
  • effect
  • healself (or heal)
  • lightning
  • message (or msg)
  • radiuscommand
  • skill (aka "pack" or meta skills)
  • suicide
  • summon (aka swarm)
  • teleport
  • teleportnear
  • throw

Effects

  • sound
  • explosion

Mob Options

All options/tags from EBGE should work, let me know if I missed one. The list of them can be found here: http:www.epicboss.empirehostings.net/Support/showthread.php?tid=4548

Feedback is Appreciated!

Please provide all bug-related feedback through tickets and suggestions through the forums.

May not load properly on Spigot.